Volumetric Clouds in Eevee not working | MacOs #58793
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Reference: blender/blender#58793
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iMac (27", Ende 2013)
MACOS MOJAVE
NVIDIA GeForce GTX 780M 4096 MB
Blender 2.8
blender-2.80.0-git20181204.1b6a394d862-x86_64
Blender 2.8 Eevee not showing any randomized volumetric effect.
Open File - Render view Eevee
Thanks for your amazing work on Blender !!!
File by "Blender Test"
Uploading_Volumetric.blend
Added subscriber: @Stober-3
#62383 was marked as duplicate of this issue
#62157 was marked as duplicate of this issue
#59838 was marked as duplicate of this issue
#59318 was marked as duplicate of this issue
Added subscriber: @ZedDB
Works for me on linux. So this might be a mac specific bug.
Added subscriber: @mjones129
I can confirm this running Mojave on a 2012 Mac Pro, Intel CPU, Nvidia K5000 GPU. More Details
Console error output is:
Added subscriber: @SergeRamelli
Added subscriber: @CosmoMidias
crashWhileConnectMix.mp4
BugReportBlender.rtf
terminalReport.rtf
untitled.blend
System Information
Operating system: OS X High Sierra 10.13.6 (17G65)
Graphics card:
AMD Radeon HD 6750M 1024 MB
Intel HD Graphics 3000 512 MB
Blender Version
Version: 2.80 (2.80 2018-12-14, Blender Foundation)
When I try to mix a mask for two different materials it crashes.
Or it might been displayer as 'pink'.
Video and File is provided. Just plug the mask mix and crashes to reproduce it.
Added subscribers: @escape_freedom13, @crantisz, @macintosh_robert
Added subscriber: @veggiet
I seem to be experiencing a similar issue, except with smoke sim, and on Windows, as I reported in the thread #59838, here is a copy of that text:
I have experienced a similar issue. Using blender-2.80-1c7695b8483d-windows64, when I render smoke in Eevee I get nothing. When I render in Cycles I see the smoke, when I render in "Workbench" mode, I also see smoke. In the viewport I can see it all correctly.
Windows 10 Pro, Version 1803, OS build 17134.523
NVIDIA GeForce GTX 960
blender-2.80-1c7695b8483d-windows64
Added subscriber: @Carlosan
Added subscriber: @Ethanicus
Added subscriber: @fabsenet
Added subscriber: @JohnGrigni-4
Similar issue on my Mac MacOS High Sierra 10.13.6 (17G5019), iMac (Retina 5K, 27-inch, 2017), Graphics card: Radeon Pro 580 8192 MB. I can see volumetrics with Eevee, but it vanishes when I add any kind of texture.
Added subscriber: @walabe8
Same here on a Macbook Pro
When plugging in the texture in the volume density the render does not show up. My light energy is at 20.
I followed this tutorial https://www.youtube.com/watch?v=ptpGVGL-b2k&lc=z22oyj2z1uzbypul4acdp431301jg4qdxt40xesoljxw03c010c.1549797310156409
Added subscriber: @winnertakesteve-1
I don't know if this is helpful, but as I have a bootcamp partition, I'm able to verify that on the exact same hardware, using a texture to drive volumetric density in eevee causes the volume to disappear on macOS Mojave, but works as expected on windows 10.
Added subscriber: @MrBeep
I can confirm this issue too on OSX Sierra 10.12.6 The nodes frome example below render as a blank picture:
https://blenderartists.org/t/volumetric-cloud-with-eevee/1138752/3
Added subscriber: @Walles
Added subscriber: @Xraller
This issue was referenced by
3ab879ed5a
Changed status from 'Open' to: 'Resolved'
Okay, now volumetric aren't showing at all.
Added subscriber: @WilliamReynish
They work correctly here on macOS 10.14 with the latest build:
I'm using blender-2.80.0-git20190315.35b78d9807c4 (downloaded a little over an hour ago), I'm on a MacOS Mojave 10.14.3, iMac (Retina 5K, 27-inch, 2017), Graphics card: Radeon Pro 580 8192 MB. Hooking any volume scatter or absorption to the cube makes it vanish in eevee
@JohnGrigni-4 Can you look up the console for any shader compilation error? This fix/bug report was mainly for world volumetric material, not object's.
Ignore my post. It's working. I was a dummy and didn't click on Volumetrics in the settings.
Can confirm the fix as well, works like a charm now, thanks for fixing @fclem!
I can confirm it is working now as expected. Thank you for the fix!
Can confirm for Mojave. Great! Thx a lot!
Amazing thankyou!!
Removed subscriber: @crantisz
This seems to be an issue again with the latest build. Having to use an older build now. Also where did User Preferences go?
@Xraller can you attach the output of launching blender with the --debug option?
How do I do that? This still isn't working with a 2018 MacBook Pro 2018 i7 Vega 20. It initially worked with the first fix. On version blender-2.80.0-git20190315.35b78d9807c4-x86_64 5.34.24 PM is the latest one that I use to get the noise textures to work in with Volumes.
Chiming in as someone else who found this issue fixed in march builds only to have it revert shortly thereafter - although in my case it only broke on my Vega 64 egpu on macOS Mojave, but strangely it still works using the laptop's internal 560x. Could it be a Vega specific issue?
See https://docs.blender.org/manual/en/latest/render/workflows/command_line.html#macos
and run with
blender --debug
.Paste the result in a text file and attach it in your comment here.
This is all I get when I open the file.
Read blend: /Users/sschiro/Blender Addons/EEVEE Nebula Demos/Nebula_ObjectVolume.blend
read file /Users/sschiro/Blender Addons/EEVEE Nebula Demos/Nebula_ObjectVolume.blend
Can you attach your file here?
Sure.Nebula_ObjectVolume.blend
Removed subscriber: @Ethanicus
Added subscriber: @C60
This comment was removed by @C60
FWIW I just downloaded the Uploading_Volumetric.blend and looked at it in Rendered mode in Blender 2.81a (press 'z' after loading it and click Rendered), and it was nicely cloudy.
System specs:
MacBook Pro (Retina, 15", late 2013)
NVIDIA GeForce GT 750M 2 GB
Intel Iris Pro 1536 MB
macOS Mojave version 10.14.6
And I know that this used to be broken for me, as I reported in #62383.
This works on my hackintosh running 10.13.6 with a geforce 960 with nvidia web drivers. But it fails running on the radeon pro vega 20 on 10.14.6. Sadly there is no amd drivers for osx except from apple included in the OS :(
So I'm guessing this is specific to AMD on OSX #66508
Added subscriber: @blizzardghy
Hi, just encountered the same issue today with my Macbook Pro.
Under EEVEE, with all necessary options ticked, the Principled Volume node stopped working, and the object disappeared from the preview window at the very moment I connect a texture node to it. Attaching the blender file with the volume material.
I wonder is this just happening to my laptop, as I tried both blender 2.83 & 2.90.1 for the material but both failed:
macOS Catalina
Version 10.15.7
MacBook Pro 16-inch 2019
Processor 2.4 GHz 8-Core Intel Core i9
Memory 64 GB 2667 MHz DDR4
Startup Disk Macintosh HD
Graphic AMD Radeon Pro 5500M 8 GB Intel UHD Graphic 630 1536 MB
Attached the original file here for better communication.
Super thanks for the help!!
Principled Volume Testing.blend
Uploading samples here for different reactions on EEVEE and Cycle...
{F9028160}
Added subscriber: @pojitonov
I can confirm as far as I see in Blender 2.91.0 under macOS 10.15.7 it still not working.
Removed subscriber: @mjones129
Added subscriber: @Midphase
This is really bizarre -- in Blender 2.91.2 it doesn't work on my Hackintosh running the latest Catalina, but works flawlessly in the same version of Blender on my M1 Mac Book Air running the latest Big Sur.
How can I assist in getting this issue worked out?