Blender 2.8 Beta. Eevee crashes when trying to do a render #58930

Closed
opened 2018-12-07 13:30:19 +01:00 by rhuan · 6 comments

System Information
Operating system: windows 10
Graphics card: GTX GEFORCE 960m

Blender Version
Broken: 2.8 Beta, 2018-11-30 00:46, 4c31bed6b4
(example: 2.79b release)
(example: 2.80, edbf15d3c0, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error
Blender keeps crashing when i use f12 or render button. In the viewport its fine. I also made sure that cycles is working. Im also crashing when i have 2 particle systems visible in the viewport at the same time.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

See blend file attatched. Just try a render with the camera and then try making the second particle system visible. I also didnt have any luck with the hair shader.

Character1.blend

**System Information** Operating system: windows 10 Graphics card: GTX GEFORCE 960m **Blender Version** Broken: 2.8 Beta, 2018-11-30 00:46, 4c31bed6b46 (example: 2.79b release) (example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen) Worked: (optional) **Short description of error** Blender keeps crashing when i use f12 or render button. In the viewport its fine. I also made sure that cycles is working. Im also crashing when i have 2 particle systems visible in the viewport at the same time. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). See blend file attatched. Just try a render with the camera and then try making the second particle system visible. I also didnt have any luck with the hair shader. [Character1.blend](https://archive.blender.org/developer/F5869864/Character1.blend)
Author

Added subscriber: @RhuanFerreira

Added subscriber: @RhuanFerreira

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Clément Foucault was assigned by Sebastian Parborg 2018-12-10 13:59:24 +01:00

I can reproduce this issue. This is the backtrace I get:

Thread 34 "blender" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffb5b75700 (LWP 18199)]
0x0000555557ce75f9 in drw_shgroup_create_hair_procedural_ex (object=0x7fffc206f808, psys=0x7fffd0df4308, md=0x7fffd0cb6488, hair_pass=0x7fffc62772e8, 
    gpu_mat=0x0, gpu_shader=0x7fffc61992e8) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_hair.c:149
149			if (dupli_object->type & OB_DUPLICOLLECTION) {
(gdb) bt
#0  0x0000555557ce75f9 in drw_shgroup_create_hair_procedural_ex (object=0x7fffc206f808, psys=0x7fffd0df4308, md=0x7fffd0cb6488, hair_pass=0x7fffc62772e8, 
    gpu_mat=0x0, gpu_shader=0x7fffc61992e8) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_hair.c:149
#1  0x0000555557ce798c in DRW_shgroup_hair_create (object=0x7fffc206f808, psys=0x7fffd0df4308, md=0x7fffd0cb6488, hair_pass=0x7fffc62772e8, 
    shader=0x7fffc61992e8) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_hair.c:193
#2  0x0000555557ca5d4c in EEVEE_hair_cache_populate (vedata=0x7fffc60bd108, sldata=0x7fffc201dc08, ob=0x7fffc206f808, cast_shadow=0x7fffb5b73fee)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/engines/eevee/eevee_materials.c:1666
#3  0x0000555557ca8cbd in EEVEE_render_cache (vedata=0x7fffc60bd108, ob=0x7fffc206f808, engine=0x7fffc201d308, UNUSED_depsgraph=0x7fffc2019308)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/engines/eevee/eevee_render.c:183
#4  0x0000555557c666d8 in DRW_render_object_iter (vedata=0x7fffc60bd108, engine=0x7fffc201d308, depsgraph=0x7fffc2019308, callback=
    0x555557ca8b9c <EEVEE_render_cache>) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1915
#5  0x0000555557c90d5e in eevee_render_to_image (vedata=0x7fffc60bd108, engine=0x7fffc201d308, render_layer=0x7fffc22e5d48, rect=0x7fffb5b74790)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/engines/eevee/eevee_engine.c:431
#6  0x0000555557c66469 in DRW_render_to_image (engine=0x7fffc201d308, depsgraph=0x7fffc2019308)
    at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1865
#7  0x0000555557726460 in RE_engine_render (re=0x7fffd27f6008, do_all=0)
    at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/external_engine.c:739
#8  0x000055555772e29c in do_render_3d (re=0x7fffd27f6008)
    at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1101
- 9  0x000055555772e5b0 in do_render (re=0x7fffd27f6008) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1177
- 10 0x000055555772ede8 in do_render_composite (re=0x7fffd27f6008)
    at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1392
#11 0x000055555772fb34 in do_render_all_options (re=0x7fffd27f6008)
    at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1656
#12 0x0000555557730ab9 in RE_BlenderFrame (re=0x7fffd27f6008, bmain=0x7fffd1778408, scene=0x7fffd079b008, single_layer=0x0, camera_override=0x0, frame=1, 
    write_still=false) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:2010
#13 0x000055555762ce87 in render_startjob (rjv=0x7fffd0752088, stop=0x7fffd27b747c, do_update=0x7fffd27b747a, progress=0x7fffd27b7480)
    at /home/zed/programmering/blender_master/blender/source/blender/editors/render/render_internal.c:622
#14 0x0000555557059ef4 in do_job_thread (job_v=0x7fffd27b7408)
    at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_jobs.c:338
#15 0x00005555583d4caa in tslot_thread_start (tslot_p=0x7fffc4938288)
    at /home/zed/programmering/blender_master/blender/source/blender/blenlib/intern/threads.c:259
- 16 0x00007ffff63753c3 in start_thread () from /lib64/libpthread.so.0
- 17 0x00007ffff48ce36f in clone () from /lib64/libc.so.6

I can reproduce this issue. This is the backtrace I get: ``` Thread 34 "blender" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffb5b75700 (LWP 18199)] 0x0000555557ce75f9 in drw_shgroup_create_hair_procedural_ex (object=0x7fffc206f808, psys=0x7fffd0df4308, md=0x7fffd0cb6488, hair_pass=0x7fffc62772e8, gpu_mat=0x0, gpu_shader=0x7fffc61992e8) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_hair.c:149 149 if (dupli_object->type & OB_DUPLICOLLECTION) { (gdb) bt #0 0x0000555557ce75f9 in drw_shgroup_create_hair_procedural_ex (object=0x7fffc206f808, psys=0x7fffd0df4308, md=0x7fffd0cb6488, hair_pass=0x7fffc62772e8, gpu_mat=0x0, gpu_shader=0x7fffc61992e8) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_hair.c:149 #1 0x0000555557ce798c in DRW_shgroup_hair_create (object=0x7fffc206f808, psys=0x7fffd0df4308, md=0x7fffd0cb6488, hair_pass=0x7fffc62772e8, shader=0x7fffc61992e8) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_hair.c:193 #2 0x0000555557ca5d4c in EEVEE_hair_cache_populate (vedata=0x7fffc60bd108, sldata=0x7fffc201dc08, ob=0x7fffc206f808, cast_shadow=0x7fffb5b73fee) at /home/zed/programmering/blender_master/blender/source/blender/draw/engines/eevee/eevee_materials.c:1666 #3 0x0000555557ca8cbd in EEVEE_render_cache (vedata=0x7fffc60bd108, ob=0x7fffc206f808, engine=0x7fffc201d308, UNUSED_depsgraph=0x7fffc2019308) at /home/zed/programmering/blender_master/blender/source/blender/draw/engines/eevee/eevee_render.c:183 #4 0x0000555557c666d8 in DRW_render_object_iter (vedata=0x7fffc60bd108, engine=0x7fffc201d308, depsgraph=0x7fffc2019308, callback= 0x555557ca8b9c <EEVEE_render_cache>) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1915 #5 0x0000555557c90d5e in eevee_render_to_image (vedata=0x7fffc60bd108, engine=0x7fffc201d308, render_layer=0x7fffc22e5d48, rect=0x7fffb5b74790) at /home/zed/programmering/blender_master/blender/source/blender/draw/engines/eevee/eevee_engine.c:431 #6 0x0000555557c66469 in DRW_render_to_image (engine=0x7fffc201d308, depsgraph=0x7fffc2019308) at /home/zed/programmering/blender_master/blender/source/blender/draw/intern/draw_manager.c:1865 #7 0x0000555557726460 in RE_engine_render (re=0x7fffd27f6008, do_all=0) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/external_engine.c:739 #8 0x000055555772e29c in do_render_3d (re=0x7fffd27f6008) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1101 - 9 0x000055555772e5b0 in do_render (re=0x7fffd27f6008) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1177 - 10 0x000055555772ede8 in do_render_composite (re=0x7fffd27f6008) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1392 #11 0x000055555772fb34 in do_render_all_options (re=0x7fffd27f6008) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:1656 #12 0x0000555557730ab9 in RE_BlenderFrame (re=0x7fffd27f6008, bmain=0x7fffd1778408, scene=0x7fffd079b008, single_layer=0x0, camera_override=0x0, frame=1, write_still=false) at /home/zed/programmering/blender_master/blender/source/blender/render/intern/source/pipeline.c:2010 #13 0x000055555762ce87 in render_startjob (rjv=0x7fffd0752088, stop=0x7fffd27b747c, do_update=0x7fffd27b747a, progress=0x7fffd27b7480) at /home/zed/programmering/blender_master/blender/source/blender/editors/render/render_internal.c:622 #14 0x0000555557059ef4 in do_job_thread (job_v=0x7fffd27b7408) at /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_jobs.c:338 #15 0x00005555583d4caa in tslot_thread_start (tslot_p=0x7fffc4938288) at /home/zed/programmering/blender_master/blender/source/blender/blenlib/intern/threads.c:259 - 16 0x00007ffff63753c3 in start_thread () from /lib64/libpthread.so.0 - 17 0x00007ffff48ce36f in clone () from /lib64/libc.so.6 ```

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

This crash seems to have been fixed since it was reported.

This crash seems to have been fixed since it was reported.
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Reference: blender/blender#58930
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