Crash when using EEVEE and Intel HD 4000 #58938

Closed
opened 2018-12-07 14:46:22 +01:00 by Temp · 86 comments

System Information
Operating system: Windows 64 bit
Graphics card: cpu

Blender Version
Broken: 2.80 beta ; blender-2.80-606223f6a61-win64 downloaded on 07/12/2018

Short description of error

Exact steps for others to reproduce the error
Blender 2.80 beta first start.

Blender Crashes after first opened and clicking on shading tab in windows 64bit

**System Information** Operating system: Windows 64 bit Graphics card: cpu **Blender Version** Broken: 2.80 beta ; blender-2.80-606223f6a61-win64 downloaded on 07/12/2018 **Short description of error** **Exact steps for others to reproduce the error** Blender 2.80 beta first start. Blender Crashes after first opened and clicking on shading tab in windows 64bit
Author

Added subscriber: @temp20Temp

Added subscriber: @temp20Temp

#67728 was marked as duplicate of this issue

#67728 was marked as duplicate of this issue

#67725 was marked as duplicate of this issue

#67725 was marked as duplicate of this issue

#64887 was marked as duplicate of this issue

#64887 was marked as duplicate of this issue

#63558 was marked as duplicate of this issue

#63558 was marked as duplicate of this issue

#63305 was marked as duplicate of this issue

#63305 was marked as duplicate of this issue

#63293 was marked as duplicate of this issue

#63293 was marked as duplicate of this issue

#62588 was marked as duplicate of this issue

#62588 was marked as duplicate of this issue

#62838 was marked as duplicate of this issue

#62838 was marked as duplicate of this issue

#62731 was marked as duplicate of this issue

#62731 was marked as duplicate of this issue

#62659 was marked as duplicate of this issue

#62659 was marked as duplicate of this issue

#61170 was marked as duplicate of this issue

#61170 was marked as duplicate of this issue

blender/blender-addons#60438 was marked as duplicate of this issue

blender/blender-addons#60438 was marked as duplicate of this issue

#59375 was marked as duplicate of this issue

#59375 was marked as duplicate of this issue

#59147 was marked as duplicate of this issue

#59147 was marked as duplicate of this issue

#58943 was marked as duplicate of this issue

#58943 was marked as duplicate of this issue

#58940 was marked as duplicate of this issue

#58940 was marked as duplicate of this issue

Added subscriber: @brecht

Added subscriber: @brecht

Please mention the graphics card model. Even if it is integrated into the CPU it's still a specific model.

Please mention the graphics card model. Even if it is integrated into the CPU it's still a specific model.
Brecht Van Lommel changed title from Blender Crashes and closes itself after first opened and clicking on shading tab in windows 64bit to Crash when using EEVEE 2018-12-07 15:43:55 +01:00

The two other bugs you reported all seem to be the same issue. They are all different ways of activating the EEVEE renderer.

The two other bugs you reported all seem to be the same issue. They are all different ways of activating the EEVEE renderer.
Author

Sorry, for late reply, and for any duplicates. This is my first attempt to send bug email reply so just not sure it was sent or not.

My laptop CPU graphic card is Intel(R) HD Graphics 4000.

Sorry for any inconvenience.

Sorry, for late reply, and for any duplicates. This is my first attempt to send bug email reply so just not sure it was sent or not. My laptop CPU graphic card is Intel(R) HD Graphics 4000. Sorry for any inconvenience.
Brecht Van Lommel changed title from Crash when using EEVEE to Crash when using EEVEE and Intel HD 4000 2018-12-11 19:30:38 +01:00

Added subscriber: @Klimentiy

Added subscriber: @Klimentiy

No problem.

You can try installing latest graphics driver from the Intel website, if you haven't already. There are at least some users with an Intel HD 4000 that can run Blender, so the difference might be in the driver.

If that doesn't help, try running Blender from the command line , with the following options

blender --debug-gpu
blender --debug-gpu --debug-gpu-force-workarounds

And attach the resulting output here, so we can see if there are any relevant errors in there.

No problem. You can try installing latest graphics driver from the Intel website, if you haven't already. There are at least some users with an Intel HD 4000 that can run Blender, so the difference might be in the driver. If that doesn't help, try running Blender [from the command line ](https://docs.blender.org/manual/en/latest/render/workflows/command_line.html?highlight=command%20line#ms-windows), with the following options ``` blender --debug-gpu blender --debug-gpu --debug-gpu-force-workarounds ``` And attach the resulting output here, so we can see if there are any relevant errors in there.

blender --debug-gpu

Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'common_block' not found!
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Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass :↓, Uniform 'grid_block' not found!
Warning: Pass :↓, Uniform 'probe_block' not found!
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Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'probe_block' not found!
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Warning: Pass :↓, Uniform 'grid_block' not found!
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Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'shadow_block' not found!
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Warning: Pass : , Uniform 'probe_block' not found!
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Warning: Pass :↓, Uniform 'grid_block' not found!
Warning: Pass :↓, Uniform 'probe_block' not found!
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Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
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Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
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Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass :↓, Uniform 'grid_block' not found!
Warning: Pass :↓, Uniform 'probe_block' not found!
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Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'planar_block' not found!
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Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass :↓, Uniform 'grid_block' not found!
Warning: Pass :↓, Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass :↓, Uniform 'grid_block' not found!
Warning: Pass :↓, Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to
2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE
error in future versions
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : 3;, Uniform 'common_block' not found!
Warning: Pass :
♥♥, Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass :
♥♥, Uniform 'ba238133262' not found!
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♥♥, Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
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♥♥, Uniform 'ba238133262' not found!
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Warning: Pass :
♥♥, Uniform 'probe_block' not found!
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♥♥, Uniform 'planar_block' not found!
Warning: Pass :
♥♥, Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass :
♥♥, Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass :
♥♥, Uniform 'probe_block' not found!
Warning: Pass :
♥♥, Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : ☺♥☺, Uniform 'common_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to
2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE
error in future versions
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to
2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE
error in future versions
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x000007FED19E84C7
Module : C:\Windows\system32\ig7icd64.dll

D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows6
4>

blender --debug-gpu --debug-gpu-force-workarounds
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
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Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass :↓, Uniform 'grid_block' not found!
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Warning: Pass : ■, Uniform 'common_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass :↓, Uniform 'grid_block' not found!
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Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'planar_block' not found!
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Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
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Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
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Warning: Pass :↓, Uniform 'grid_block' not found!
Warning: Pass :↓, Uniform 'probe_block' not found!
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Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass :↓, Uniform 'grid_block' not found!
Warning: Pass :↓, Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : ■, Uniform 'common_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass :↓, Uniform 'grid_block' not found!
Warning: Pass :↓, Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : ■, Uniform 'common_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass :↓, Uniform 'grid_block' not found!
Warning: Pass :↓, Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : ■, Uniform 'common_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to
2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE
error in future versions
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'light_block' not found!
Warning: Pass : , Uniform 'shadow_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'grid_block' not found!
Warning: Pass : 3;, Uniform 'common_block' not found!
Warning: Pass :
♥♥, Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass :
♥♥, Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass :
♥♥, Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass :
♥♥, Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass :
♥♥, Uniform 'probe_block' not found!
Warning: Pass :
♥♥, Uniform 'planar_block' not found!
Warning: Pass :
♥♥, Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass :
♥♥, Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass :
♥♥, Uniform 'probe_block' not found!
Warning: Pass :
♥♥, Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : ☺♥☺, Uniform 'common_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to
2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE
error in future versions
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x000007FED1CF84C7
Module : C:\Windows\system32\ig7icd64.dll

D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows6
4>

blender --debug-gpu Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : 3;, Uniform 'common_block' not found! Warning: Pass : ♥♥, Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : ♥♥, Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : ♥♥, Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : ♥♥, Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : ♥♥, Uniform 'probe_block' not found! Warning: Pass : ♥♥, Uniform 'planar_block' not found! Warning: Pass : ♥♥, Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : ♥♥, Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : ♥♥, Uniform 'probe_block' not found! Warning: Pass : ♥♥, Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : ☺♥☺, Uniform 'common_block' not found! Warning: Pass : , Uniform 'common_block' not found! GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions Error : EXCEPTION_ACCESS_VIOLATION Address : 0x000007FED19E84C7 Module : C:\Windows\system32\ig7icd64.dll D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows6 4> blender --debug-gpu --debug-gpu-force-workarounds Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : ■, Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : ■, Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : ■, Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : ■, Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : ■, Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : ■, Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : 3;, Uniform 'common_block' not found! Warning: Pass : ♥♥, Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : ♥♥, Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : ♥♥, Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : ♥♥, Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : ♥♥, Uniform 'probe_block' not found! Warning: Pass : ♥♥, Uniform 'planar_block' not found! Warning: Pass : ♥♥, Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : ♥♥, Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : ♥♥, Uniform 'probe_block' not found! Warning: Pass : ♥♥, Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : ☺♥☺, Uniform 'common_block' not found! Warning: Pass : , Uniform 'common_block' not found! GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions Error : EXCEPTION_ACCESS_VIOLATION Address : 0x000007FED1CF84C7 Module : C:\Windows\system32\ig7icd64.dll D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows6 4>
Clément Foucault was assigned by Brecht Van Lommel 2018-12-11 20:15:22 +01:00

Added subscribers: @fclem, @mano-wii

Added subscribers: @fclem, @mano-wii

Maybe @fclem or @mano-wii has a clue where the problem is.

Can you attach the output of Help > System Info, so we can see the driver version?

Maybe @fclem or @mano-wii has a clue where the problem is. Can you attach the output of Help > System Info, so we can see the driver version?

Blender 2.80 (sub 36) System Information


Blender:


version: 2.80 (sub 36), branch: blender2.8, commit date: 2018-12-10 14:59, hash: 9fa408f51b, type: Release
build date: 10/12/2018, 07:20
platform: Windows
binary path: 'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\blender.exe'
build cflags: /W3 /w34062 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP -openmp
build cxxflags: /W3 /w34062 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc -openmp
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:


version: 3.7.0 (default, Aug 26 2018, 16:05:01) [MSC v.1900 64 bit (AMD64)]
paths:
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons_contrib'
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons'
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\startup'
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\modules'
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\python37.zip'
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\python\DLLs'
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\python\lib'
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64'
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\python'
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\python\lib\site-packages'
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\freestyle\modules'
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\modules'
'C:\Users\dell 6230\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\modules'

Python (External Binary):


binary path: 'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\python\bin\python.EXE'
version: Python 3.7.0

Directories:


scripts:
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\modules'
'D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts'
user scripts: 'C:\Users\dell 6230\AppData\Roaming\Blender Foundation\Blender\2.80\scripts'
pref scripts: None
datafiles: 'C:\Users\dell 6230\AppData\Roaming\Blender Foundation\Blender\2.80\datafiles\'
config: 'C:\Users\dell 6230\AppData\Roaming\Blender Foundation\Blender\2.80\config\'
scripts : 'C:\Users\dell 6230\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\'
autosave: 'C:\Users\dell 6230\AppData\Roaming\Blender Foundation\Blender\2.80\autosave\'
tempdir: 'C:\Users\DELL62~1\AppData\Local\Temp\blender_a00788\'

FFmpeg:


avcodec: '58, 18, 100'
avdevice: '58, 3, 100'
avformat: '58, 12, 100'
avutil: '56, 14, 100'
swscale: ' 5, 1, 100'

SDL:


Version: 2.0.8
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:


OpenColorIO: 1, 1, 0
OpenImageIO: 1, 8, 13
OpenShadingLanguage: 1, 9, 9
OpenSubdiv: 0, 0, 0
OpenVDB: 5, 1, 0
Alembic: 1, 7, 8

OpenGL:


renderer: 'Intel(R) HD Graphics 4000'
vendor: 'Intel'
version: '4.0.0 - Build 10.18.10.4425'
extensions:
GL_3DFX_texture_compression_FXT1
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_map_texture
GL_INTEL_performance_queries
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_debug
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NV_DX_interop

Implementation Dependent OpenGL Limits:


Maximum DrawElements Vertices: 1048576
Maximum DrawElements Indices: 1048576

GLSL:
Maximum Varying Floats: 64
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 16
Maximum Fragment Image Units: 16
Maximum Pipeline Image Units: 96

Cycles:


CPU device capabilities: SSE2 SSE3 SSE41 AVX

OpenCL device capabilities:
Number of platforms: 1
Platform #0
Platform Name: Intel(R) OpenCL
Platform Vendor: Intel(R) Corporation
Platform Version: OpenCL 1.2
Platform Profile: FULL_PROFILE
Platform Extensions: cl_intel_dx9_media_sharing cl_khr_byte_addressable_store cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics
Number of devices: 2
Device: #0
Device Name: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz
Device Vendor: Intel(R) Corporation
Device OpenCL C Version: OpenCL C 1.2
Device Profile: FULL_PROFILE
Device Version: OpenCL 1.2 (Build 76427)
Device Extensions: cl_khr_fp64 cl_khr_icd cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_intel_printf cl_ext_device_fission cl_intel_exec_by_local_thread cl_khr_gl_sharing cl_intel_dx9_media_sharing cl_khr_dx9_media_sharing cl_khr_d3d11_sharing
Device Max clock frequency (MHz): 2600
Device Max compute units: 4
Device Max work group size: 1024
Device: #1
Device Name: Intel(R) HD Graphics 4000
Device Vendor: Intel(R) Corporation
Device OpenCL C Version: OpenCL C 1.2
Device Profile: FULL_PROFILE
Device Version: OpenCL 1.2
Device Extensions: cl_intel_d3d11_nv12_media_sharing cl_intel_dx9_media_sharing cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_depth_images cl_khr_dx9_media_sharing cl_khr_gl_depth_images cl_khr_gl_event cl_khr_gl_msaa_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_image2d_from_buffer cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_intel_accelerator cl_intel_motion_estimation
Device Max clock frequency (MHz): 1200
Device Max compute units: 16
Device Max work group size: 512

Enabled add-ons:


io_scene_3ds (version: (1, 0, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_scene_3ds_init_.py)
io_scene_fbx (version: (4, 13, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_scene_fbx_init_.py)
io_anim_bvh (version: (1, 0, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_anim_bvh_init_.py)
io_mesh_ply (version: (1, 0, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_mesh_ply_init_.py)
io_scene_obj (version: (3, 5, 2), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_scene_obj_init_.py)
io_scene_x3d (version: (1, 2, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_scene_x3d_init_.py)
io_mesh_stl (version: (1, 1, 3), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_mesh_stl_init_.py)
io_mesh_uv_layout (version: (1, 1, 1), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_mesh_uv_layout_init_.py)
io_curve_svg (version: UNKNOWN, path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_curve_svg_init_.py)
cycles (version: UNKNOWN, path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\cycles_init_.py)
space_view3d_copy_attributes (version: (0, 4, 8), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\space_view3d_copy_attributes.py)
space_view3d_3d_navigation (version: (1, 2, 2), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\space_view3d_3d_navigation.py)
space_view3d_spacebar_menu (version: (1, 8, 7), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\space_view3d_spacebar_menu.py)
materials_library_vx (version: (0, 5, 8), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\materials_library_vx_init_.py)
materials_utils (version: (1, 0, 5), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\materials_utils_init_.py)
io_scene_gltf2 (version: (0, 0, 1), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_scene_gltf2_init_.py)
add_curve_ivygen (version: (0, 1, 5), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\add_curve_ivygen.py)
space_view3d_math_vis (version: (0, 2, 1), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\space_view3d_math_vis_init_.py)
curve_simplify (version: (1, 0, 3), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\curve_simplify.py)
archipack (version: (1, 2, 81), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\archipack_init_.py)
bone_selection_sets (version: (2, 1, 1), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\bone_selection_sets.py)
mesh_looptools (version: (4, 6, 7), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\mesh_looptools.py)
space_clip_editor_refine_solution (version: (1, 1, 4), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\space_clip_editor_refine_solution.py)
node_wrangler (version: (3, 35), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\node_wrangler.py)
object_collections (version: (1, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\object_collections.py)
render_copy_settings (version: (1, 0, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\render_copy_settings_init_.py)
rigify (version: (0, 5), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\rigify_init_.py)

**** # Blender 2.80 (sub 36) System Information **** Blender: **** version: 2.80 (sub 36), branch: blender2.8, commit date: 2018-12-10 14:59, hash: 9fa408f51b7, type: Release build date: 10/12/2018, 07:20 platform: Windows binary path: 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\blender.exe' build cflags: /W3 /w34062 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP -openmp build cxxflags: /W3 /w34062 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc -openmp build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake Python: **** version: 3.7.0 (default, Aug 26 2018, 16:05:01) [MSC v.1900 64 bit (AMD64)] paths: 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\scripts\\addons_contrib' 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\scripts\\addons' 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\scripts\\startup' 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\scripts\\modules' 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\python37.zip' 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\python\\DLLs' 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\python\\lib' 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64' 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\python' 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\python\\lib\\site-packages' 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\scripts\\freestyle\\modules' 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\scripts\\addons\\modules' 'C:\\Users\\dell 6230\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts\\addons\\modules' Python (External Binary): **** binary path: 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\python\\bin\\python.EXE' version: Python 3.7.0 Directories: **** scripts: 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\scripts\\modules' 'D:\\3dsoft\\blender-2.80-9fa408f51b7-win64\\blender-2.80.0-git.9fa408f51b7-windows64\\2.80\\scripts' user scripts: 'C:\\Users\\dell 6230\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts' pref scripts: None datafiles: 'C:\\Users\\dell 6230\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\datafiles\\' config: 'C:\\Users\\dell 6230\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\config\\' scripts : 'C:\\Users\\dell 6230\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts\\' autosave: 'C:\\Users\\dell 6230\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\autosave\\' tempdir: 'C:\\Users\\DELL62~1\\AppData\\Local\\Temp\\blender_a00788\\' FFmpeg: **** avcodec: '58, 18, 100' avdevice: '58, 3, 100' avformat: '58, 12, 100' avutil: '56, 14, 100' swscale: ' 5, 1, 100' SDL: **** Version: 2.0.8 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: **** OpenColorIO: 1, 1, 0 OpenImageIO: 1, 8, 13 OpenShadingLanguage: 1, 9, 9 OpenSubdiv: 0, 0, 0 OpenVDB: 5, 1, 0 Alembic: 1, 7, 8 OpenGL: **** renderer: 'Intel(R) HD Graphics 4000' vendor: 'Intel' version: '4.0.0 - Build 10.18.10.4425' extensions: GL_3DFX_texture_compression_FXT1 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_map_texture GL_INTEL_performance_queries GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_debug GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_create_context_es_profile WGL_EXT_depth_float WGL_EXT_extensions_string WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NV_DX_interop Implementation Dependent OpenGL Limits: **** Maximum DrawElements Vertices: 1048576 Maximum DrawElements Indices: 1048576 GLSL: Maximum Varying Floats: 64 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 16 Maximum Fragment Image Units: 16 Maximum Pipeline Image Units: 96 Cycles: **** CPU device capabilities: SSE2 SSE3 SSE41 AVX OpenCL device capabilities: Number of platforms: 1 Platform #0 Platform Name: Intel(R) OpenCL Platform Vendor: Intel(R) Corporation Platform Version: OpenCL 1.2 Platform Profile: FULL_PROFILE Platform Extensions: cl_intel_dx9_media_sharing cl_khr_byte_addressable_store cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics Number of devices: 2 Device: #0 Device Name: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz Device Vendor: Intel(R) Corporation Device OpenCL C Version: OpenCL C 1.2 Device Profile: FULL_PROFILE Device Version: OpenCL 1.2 (Build 76427) Device Extensions: cl_khr_fp64 cl_khr_icd cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_intel_printf cl_ext_device_fission cl_intel_exec_by_local_thread cl_khr_gl_sharing cl_intel_dx9_media_sharing cl_khr_dx9_media_sharing cl_khr_d3d11_sharing Device Max clock frequency (MHz): 2600 Device Max compute units: 4 Device Max work group size: 1024 Device: #1 Device Name: Intel(R) HD Graphics 4000 Device Vendor: Intel(R) Corporation Device OpenCL C Version: OpenCL C 1.2 Device Profile: FULL_PROFILE Device Version: OpenCL 1.2 Device Extensions: cl_intel_d3d11_nv12_media_sharing cl_intel_dx9_media_sharing cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_depth_images cl_khr_dx9_media_sharing cl_khr_gl_depth_images cl_khr_gl_event cl_khr_gl_msaa_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_image2d_from_buffer cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_intel_accelerator cl_intel_motion_estimation Device Max clock frequency (MHz): 1200 Device Max compute units: 16 Device Max work group size: 512 Enabled add-ons: **** io_scene_3ds (version: (1, 0, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_scene_3ds\__init__.py) io_scene_fbx (version: (4, 13, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_scene_fbx\__init__.py) io_anim_bvh (version: (1, 0, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_anim_bvh\__init__.py) io_mesh_ply (version: (1, 0, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_mesh_ply\__init__.py) io_scene_obj (version: (3, 5, 2), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_scene_obj\__init__.py) io_scene_x3d (version: (1, 2, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_scene_x3d\__init__.py) io_mesh_stl (version: (1, 1, 3), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_mesh_stl\__init__.py) io_mesh_uv_layout (version: (1, 1, 1), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_mesh_uv_layout\__init__.py) io_curve_svg (version: UNKNOWN, path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_curve_svg\__init__.py) cycles (version: UNKNOWN, path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\cycles\__init__.py) space_view3d_copy_attributes (version: (0, 4, 8), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\space_view3d_copy_attributes.py) space_view3d_3d_navigation (version: (1, 2, 2), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\space_view3d_3d_navigation.py) space_view3d_spacebar_menu (version: (1, 8, 7), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\space_view3d_spacebar_menu.py) materials_library_vx (version: (0, 5, 8), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\materials_library_vx\__init__.py) materials_utils (version: (1, 0, 5), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\materials_utils\__init__.py) io_scene_gltf2 (version: (0, 0, 1), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\io_scene_gltf2\__init__.py) add_curve_ivygen (version: (0, 1, 5), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\add_curve_ivygen.py) space_view3d_math_vis (version: (0, 2, 1), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\space_view3d_math_vis\__init__.py) curve_simplify (version: (1, 0, 3), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\curve_simplify.py) archipack (version: (1, 2, 81), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\archipack\__init__.py) bone_selection_sets (version: (2, 1, 1), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\bone_selection_sets.py) mesh_looptools (version: (4, 6, 7), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\mesh_looptools.py) space_clip_editor_refine_solution (version: (1, 1, 4), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\space_clip_editor_refine_solution.py) node_wrangler (version: (3, 35), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\node_wrangler.py) object_collections (version: (1, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\object_collections.py) render_copy_settings (version: (1, 0, 0), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\render_copy_settings\__init__.py) rigify (version: (0, 5), path: D:\3dsoft\blender-2.80-9fa408f51b7-win64\blender-2.80.0-git.9fa408f51b7-windows64\2.80\scripts\addons\rigify\__init__.py)

That driver version is from 2016, you could try installing the latest:
https://downloadcenter.intel.com/download/28164/Intel-Graphics-Driver-for-Windows-15-33-

That driver version is from 2016, you could try installing the latest: https://downloadcenter.intel.com/download/28164/Intel-Graphics-Driver-for-Windows-15-33-

It crashes in the driver, so without the full backtrace it's a bit hard to debug. :/ @mano-wii do you have the same GPU?

Edit: Sorry didn't see brecht's reply :/ So yes must have been fixed by the time.

It crashes in the driver, so without the full backtrace it's a bit hard to debug. :/ @mano-wii do you have the same GPU? Edit: Sorry didn't see brecht's reply :/ So yes must have been fixed by the time.

I can not reproduce this bug but I can confirm that Intel HD 4000 really is problematic.
One of the biggest problems I could notice involves creating shaders in a different glcontext.
For example, when a program is created in a different context, then deleted and another program with the same name is created and used, an unexpected crash occurs.

It may be a good idea to make the Deferred Shader Compilation optional so the user has a way to work around this problem.

I can not reproduce this bug but I can confirm that Intel HD 4000 really is problematic. One of the biggest problems I could notice involves creating shaders in a different glcontext. For example, when a program is created in a different context, then deleted and another program with the same name is created and used, an unexpected crash occurs. It may be a good idea to make the `Deferred Shader Compilation` optional so the user has a way to work around this problem.

In #58938#577068, @brecht wrote:
That driver version is from 2016, you could try installing the latest:
https://downloadcenter.intel.com/download/28164/Intel-Graphics-Driver-for-Windows-15-33-

I updated the driver but the problem remained

system-info.txt

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Warning: Pass : , Uniform 'ba238133262' not found!
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Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'ba238133262' not found!
Warning: Pass : , Uniform 'probe_block' not found!
Warning: Pass : , Uniform 'planar_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
Warning: Pass : , Uniform 'common_block' not found!
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to
2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE
error in future versions
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x000007FED3F77D07
Module : C:\Windows\system32\ig7icd64.dll

> In #58938#577068, @brecht wrote: > That driver version is from 2016, you could try installing the latest: > https://downloadcenter.intel.com/download/28164/Intel-Graphics-Driver-for-Windows-15-33- I updated the driver but the problem remained ----------------------------------------------------------------------------- [system-info.txt](https://archive.blender.org/developer/F5930534/system-info.txt) ------------------------------------------------------------------------------ Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : ■, Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : ■, Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : ■, Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : ■, Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : ■, Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass :↓, Uniform 'grid_block' not found! Warning: Pass :↓, Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : ■, Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'light_block' not found! Warning: Pass : , Uniform 'shadow_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'grid_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'ba238133262' not found! Warning: Pass : , Uniform 'probe_block' not found! Warning: Pass : , Uniform 'planar_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'common_block' not found! Warning: Pass : , Uniform 'common_block' not found! GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions Error : EXCEPTION_ACCESS_VIOLATION Address : 0x000007FED3F77D07 Module : C:\Windows\system32\ig7icd64.dll

Added subscriber: @vignette

Added subscriber: @vignette

Added subscriber: @c_rex

Added subscriber: @c_rex

The common factor here may be the use of Windows 7/8 rather than Windows 10?

The common factor here may be the use of Windows 7/8 rather than Windows 10?

I have Win10 on USB.

Same machine, no error =)

Both 10 and 7 here are tweaked.

I'll try manually updating my driver(s)

I have Win10 on USB. Same machine, no error =) Both 10 and 7 here are tweaked. I'll try manually updating my driver(s)

Added subscriber: @Hossam.io

Added subscriber: @Hossam.io

Added subscribers: @(Deleted), @SteffenD, @WilliamReynish

Added subscribers: @(Deleted), @SteffenD, @WilliamReynish
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Can you still reproduce the issue in the newest Blender version?

Can you still reproduce the issue in the newest Blender version?

crash w/ old driver

update via windows, eevee works! (win 7)

crash w/ old driver update via windows, eevee works! (win 7)
(Deleted) commented 2019-03-08 10:41:53 +01:00 (Migrated from localhost:3001)

Removed subscriber: @(Deleted)

Removed subscriber: @(Deleted)

Still reproducable in the beta build as of the time of writing (blender-2.80.0-git.a0f2923fd821-windows64) on Windows 10 1803. Still crashes.

I'm also appending the output of Blender under --debug-gpu and --debug-gpu-force-workarounds

debug_gpu.txt

debug_gpu_workarounds.txt

intel_hd_driver_info.txt

System specifications:

CPU: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
GPU: Intel(R) HD Graphics 4000
MEM: 8037 MB

I'd be happy to provide more information if necessary.

Still reproducable in the beta build as of the time of writing (blender-2.80.0-git.a0f2923fd821-windows64) on Windows 10 1803. Still crashes. I'm also appending the output of Blender under --debug-gpu and --debug-gpu-force-workarounds [debug_gpu.txt](https://archive.blender.org/developer/F6789278/debug_gpu.txt) [debug_gpu_workarounds.txt](https://archive.blender.org/developer/F6789279/debug_gpu_workarounds.txt) [intel_hd_driver_info.txt](https://archive.blender.org/developer/F6789281/intel_hd_driver_info.txt) **System specifications:** ``` CPU: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz GPU: Intel(R) HD Graphics 4000 MEM: 8037 MB ``` I'd be happy to provide more information if necessary.

Added subscriber: @nextoriv

Added subscriber: @nextoriv

Added subscribers: @olegus21, @matc, @ideasman42

Added subscribers: @olegus21, @matc, @ideasman42

Crash is still present in blender-2.80.0-git.0bbff8a71138-windows64. Same OS as before: Windows 10 1803 17134.523, the same goes for the GPU driver.

Appending the logs provided by the new helper batch files:
blender_debug_output_debug_gpu_workaround.txt

blender_system_info.txt

blender_debug_output_debug_gpu.txt

Crash is still present in blender-2.80.0-git.0bbff8a71138-windows64. Same OS as before: Windows 10 1803 17134.523, the same goes for the GPU driver. Appending the logs provided by the new helper batch files: [blender_debug_output_debug_gpu_workaround.txt](https://archive.blender.org/developer/F6861887/blender_debug_output_debug_gpu_workaround.txt) [blender_system_info.txt](https://archive.blender.org/developer/F6861886/blender_system_info.txt) [blender_debug_output_debug_gpu.txt](https://archive.blender.org/developer/F6861885/blender_debug_output_debug_gpu.txt)

@vignette, try installing the latest drivers (15.33.47.5059), your version (10.18.10.5059) is quite old.
https://downloadcenter.intel.com/product/81499/Intel-HD-Graphics-4000

@vignette, try installing the latest drivers (15.33.47.5059), your version (10.18.10.5059) is quite old. https://downloadcenter.intel.com/product/81499/Intel-HD-Graphics-4000

In #58938#645790, @brecht wrote:
@vignette, try installing the latest drivers (15.33.47.5059), your version (10.18.10.5059) is quite old.
https://downloadcenter.intel.com/product/81499/Intel-HD-Graphics-4000

It seems I'm already on the latest version though...?

(On the left is the ReadMe taken from the installation of the latest driver)
mmc_2019-03-22_00-27-39.png

But just to make sure the driver I had was indeed the latest, I installed the latest one from Intel's site: nothing has changed, still crashes with EXCEPTION_ACCESS_VIOLATION.

> In #58938#645790, @brecht wrote: > @vignette, try installing the latest drivers (15.33.47.5059), your version (10.18.10.5059) is quite old. > https://downloadcenter.intel.com/product/81499/Intel-HD-Graphics-4000 It seems I'm already on the latest version though...? (On the left is the ReadMe taken from the installation of the latest driver) ![mmc_2019-03-22_00-27-39.png](https://archive.blender.org/developer/F6862667/mmc_2019-03-22_00-27-39.png) But just to make sure the driver I had was indeed the latest, I installed the latest one from Intel's site: nothing has changed, still crashes with EXCEPTION_ACCESS_VIOLATION.
Member

Added subscriber: @LazyDodo

Added subscriber: @LazyDodo
Member

Heh, well... do i have a story. I was running 9.x which i could repro the issue on, just updated to the latest on the intel site ((15.33.47.5059) which also installed 10.18.10.5059 for me, which is odd, but could still repro the crash, did a debug build, to see wtf, and the crash seems to have gone away, even the buildbot build is fine now... sooo....... yeahh.....

Heh, well... do i have a story. I was running 9.x which i could repro the issue on, just updated to the latest on the intel site ((15.33.47.5059) which also installed 10.18.10.5059 for me, which is odd, but could still repro the crash, did a debug build, to see wtf, and the crash seems to have gone away, even the buildbot build is fine now... sooo....... yeahh.....

@LazyDodo, maybe installing the older driver again will let you repro the crash again?

It would be helpful if one developer could repro the crash and we can get a backtrace and try possible fixes.

@LazyDodo, maybe installing the older driver again will let you repro the crash again? It would be helpful if one developer could repro the crash and we can get a backtrace and try possible fixes.

Added subscriber: @McLP

Added subscriber: @McLP

Had the same problem, updated my drivers and now it works but it is lagging. Did not have the problem in an older build of blender (specifically 779860d34e). I will it try with the old drivers again as soon as I can download them (parts of my notebook vendor's page are down). If it reproduces then, I can follow instructions for debugging (as I have no experience with C except that is not easy to compile on windows).

Had the same problem, updated my drivers and now it works but it is lagging. Did not have the problem in an older build of blender (specifically 779860d34e26). I will it try with the old drivers again as soon as I can download them (parts of my notebook vendor's page are down). If it reproduces then, I can follow instructions for debugging (as I have no experience with C except that is not easy to compile on windows).

I've tried to attach a debugger to the Blender in hopes that it'd provide some valuable information.

devenv_2019-03-22_16-22-31.png

I've tried to attach a debugger to the Blender in hopes that it'd provide some valuable information. ![devenv_2019-03-22_16-22-31.png](https://archive.blender.org/developer/F6865723/devenv_2019-03-22_16-22-31.png)
Member

@brecht, I downgraded to 8.x which doesn't start at all due to missing core profiles, upgraded back to 9.x which now gobbled up a full core and 16G of ram and just locked up before the main UI came up, upgraded back to 15.33 which still lists 10.18.10.5059 and all is good again.

@vignette can you get a callstack? click on this tab

image.png

then click in the callstack window, hit ctrl-a to select all,and hit ctrl-c to copy it to the clip board. then paste it in here, preferably in a code block ( the < / > sign on the message editor toolbar)

@brecht, I downgraded to 8.x which doesn't start at all due to missing core profiles, upgraded back to 9.x which now gobbled up a full core and 16G of ram and just locked up before the main UI came up, upgraded back to 15.33 which still lists 10.18.10.5059 and all is good again. @vignette can you get a callstack? click on this tab ![image.png](https://archive.blender.org/developer/F6867659/image.png) then click in the callstack window, hit ctrl-a to select all,and hit ctrl-c to copy it to the clip board. then paste it in here, preferably in a code block ( the < / > sign on the message editor toolbar)

@LazyDodo

Callstack:

 	ig7icd64.dll!00007ff84b29fe8a()	Unknown
 	ig7icd64.dll!00007ff84b10d234()	Unknown
 	ig7icd64.dll!00007ff84b2e3745()	Unknown
 	ig7icd64.dll!00007ff84b132555()	Unknown
 	ig7icd64.dll!00007ff84b343af8()	Unknown
 	ig7icd64.dll!00007ff84b343e09()	Unknown
 	ig7icd64.dll!00007ff84b345e73()	Unknown
>	blender.exe!GPU_batch_draw_range_ex(GPUBatch * batch, int v_first, int v_count, bool force_instance) Line 634	C

 	blender.exe!draw_geometry_execute_ex(DRWShadingGroup * shgroup, GPUBatch * geom, unsigned int start, unsigned int count, bool draw_instance) Line 877	C
 	blender.exe!draw_geometry_execute(DRWShadingGroup * shgroup, GPUBatch * geom) Line 883	C
 	blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1246	C
 	blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1322	C
 	blender.exe!DRW_draw_pass(DRWPass * pass) Line 1361	C
 	blender.exe!eevee_draw_background(void * vedata) Line 272	C
 	blender.exe!drw_engines_draw_background() Line 1081	C
 	blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * ar, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1539	C
 	blender.exe!DRW_draw_view(const bContext * C) Line 1437	C
 	blender.exe!view3d_draw_view(const bContext * C, ARegion * ar) Line 1333	C
 	blender.exe!view3d_main_region_draw(const bContext * C, ARegion * ar) Line 1355	C
 	blender.exe!ED_region_do_draw(bContext * C, ARegion * ar) Line 512	C
 	blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 574	C
 	blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 708	C
 	blender.exe!wm_draw_update(bContext * C) Line 861	C
 	blender.exe!WM_main(bContext * C) Line 425	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 507	C
 	[External Code]	

Callstack with source paths:

ig7icd64.dll!00007ff84b29fe8a()
ig7icd64.dll!00007ff84b10d234()
ig7icd64.dll!00007ff84b2e3745()
ig7icd64.dll!00007ff84b132555()
ig7icd64.dll!00007ff84b343af8()
ig7icd64.dll!00007ff84b343e09()
ig7icd64.dll!00007ff84b345e73()
blender.exe!GPU_batch_draw_range_ex(GPUBatch * batch, int v_first, int v_count, bool force_instance) Line 634
	at m:\_blender\blender\source\blender\gpu\intern\gpu_batch.c(634)
blender.exe!draw_geometry_execute_ex(DRWShadingGroup * shgroup, GPUBatch * geom, unsigned int start, unsigned int count, bool draw_instance) Line 877
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(877)
blender.exe!draw_geometry_execute(DRWShadingGroup * shgroup, GPUBatch * geom) Line 883
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(883)
blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1246
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(1246)
blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1322
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(1322)
blender.exe!DRW_draw_pass(DRWPass * pass) Line 1361
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(1361)
blender.exe!eevee_draw_background(void * vedata) Line 272
	at m:\_blender\blender\source\blender\draw\engines\eevee\eevee_engine.c(272)
blender.exe!drw_engines_draw_background() Line 1081
	at m:\_blender\blender\source\blender\draw\intern\draw_manager.c(1081)
blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * ar, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1539
	at m:\_blender\blender\source\blender\draw\intern\draw_manager.c(1539)
blender.exe!DRW_draw_view(const bContext * C) Line 1437
	at m:\_blender\blender\source\blender\draw\intern\draw_manager.c(1437)
blender.exe!view3d_draw_view(const bContext * C, ARegion * ar) Line 1333
	at m:\_blender\blender\source\blender\editors\space_view3d\view3d_draw.c(1333)
blender.exe!view3d_main_region_draw(const bContext * C, ARegion * ar) Line 1355
	at m:\_blender\blender\source\blender\editors\space_view3d\view3d_draw.c(1355)
blender.exe!ED_region_do_draw(bContext * C, ARegion * ar) Line 512
	at m:\_blender\blender\source\blender\editors\screen\area.c(512)
blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 574
	at m:\_blender\blender\source\blender\windowmanager\intern\wm_draw.c(574)
blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 708
	at m:\_blender\blender\source\blender\windowmanager\intern\wm_draw.c(708)
blender.exe!wm_draw_update(bContext * C) Line 861
	at m:\_blender\blender\source\blender\windowmanager\intern\wm_draw.c(861)
blender.exe!WM_main(bContext * C) Line 425
	at m:\_blender\blender\source\blender\windowmanager\intern\wm.c(425)
blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 507
	at m:\_blender\blender\source\creator\creator.c(507)
[External Code]

Also the exception thrown:

Exception thrown at 0x00007FF84B29FE8A (ig7icd64.dll) in blender.exe: 0xC0000005: Access violation reading location 0x0000000000000000. occurred
@LazyDodo Callstack: ``` ig7icd64.dll!00007ff84b29fe8a() Unknown ig7icd64.dll!00007ff84b10d234() Unknown ig7icd64.dll!00007ff84b2e3745() Unknown ig7icd64.dll!00007ff84b132555() Unknown ig7icd64.dll!00007ff84b343af8() Unknown ig7icd64.dll!00007ff84b343e09() Unknown ig7icd64.dll!00007ff84b345e73() Unknown > blender.exe!GPU_batch_draw_range_ex(GPUBatch * batch, int v_first, int v_count, bool force_instance) Line 634 C blender.exe!draw_geometry_execute_ex(DRWShadingGroup * shgroup, GPUBatch * geom, unsigned int start, unsigned int count, bool draw_instance) Line 877 C blender.exe!draw_geometry_execute(DRWShadingGroup * shgroup, GPUBatch * geom) Line 883 C blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1246 C blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1322 C blender.exe!DRW_draw_pass(DRWPass * pass) Line 1361 C blender.exe!eevee_draw_background(void * vedata) Line 272 C blender.exe!drw_engines_draw_background() Line 1081 C blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * ar, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1539 C blender.exe!DRW_draw_view(const bContext * C) Line 1437 C blender.exe!view3d_draw_view(const bContext * C, ARegion * ar) Line 1333 C blender.exe!view3d_main_region_draw(const bContext * C, ARegion * ar) Line 1355 C blender.exe!ED_region_do_draw(bContext * C, ARegion * ar) Line 512 C blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 574 C blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 708 C blender.exe!wm_draw_update(bContext * C) Line 861 C blender.exe!WM_main(bContext * C) Line 425 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 507 C [External Code] ``` Callstack with source paths: ``` ig7icd64.dll!00007ff84b29fe8a() ig7icd64.dll!00007ff84b10d234() ig7icd64.dll!00007ff84b2e3745() ig7icd64.dll!00007ff84b132555() ig7icd64.dll!00007ff84b343af8() ig7icd64.dll!00007ff84b343e09() ig7icd64.dll!00007ff84b345e73() blender.exe!GPU_batch_draw_range_ex(GPUBatch * batch, int v_first, int v_count, bool force_instance) Line 634 at m:\_blender\blender\source\blender\gpu\intern\gpu_batch.c(634) blender.exe!draw_geometry_execute_ex(DRWShadingGroup * shgroup, GPUBatch * geom, unsigned int start, unsigned int count, bool draw_instance) Line 877 at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(877) blender.exe!draw_geometry_execute(DRWShadingGroup * shgroup, GPUBatch * geom) Line 883 at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(883) blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1246 at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(1246) blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1322 at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(1322) blender.exe!DRW_draw_pass(DRWPass * pass) Line 1361 at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(1361) blender.exe!eevee_draw_background(void * vedata) Line 272 at m:\_blender\blender\source\blender\draw\engines\eevee\eevee_engine.c(272) blender.exe!drw_engines_draw_background() Line 1081 at m:\_blender\blender\source\blender\draw\intern\draw_manager.c(1081) blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * ar, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1539 at m:\_blender\blender\source\blender\draw\intern\draw_manager.c(1539) blender.exe!DRW_draw_view(const bContext * C) Line 1437 at m:\_blender\blender\source\blender\draw\intern\draw_manager.c(1437) blender.exe!view3d_draw_view(const bContext * C, ARegion * ar) Line 1333 at m:\_blender\blender\source\blender\editors\space_view3d\view3d_draw.c(1333) blender.exe!view3d_main_region_draw(const bContext * C, ARegion * ar) Line 1355 at m:\_blender\blender\source\blender\editors\space_view3d\view3d_draw.c(1355) blender.exe!ED_region_do_draw(bContext * C, ARegion * ar) Line 512 at m:\_blender\blender\source\blender\editors\screen\area.c(512) blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 574 at m:\_blender\blender\source\blender\windowmanager\intern\wm_draw.c(574) blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 708 at m:\_blender\blender\source\blender\windowmanager\intern\wm_draw.c(708) blender.exe!wm_draw_update(bContext * C) Line 861 at m:\_blender\blender\source\blender\windowmanager\intern\wm_draw.c(861) blender.exe!WM_main(bContext * C) Line 425 at m:\_blender\blender\source\blender\windowmanager\intern\wm.c(425) blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 507 at m:\_blender\blender\source\creator\creator.c(507) [External Code] ``` Also the exception thrown: ``` Exception thrown at 0x00007FF84B29FE8A (ig7icd64.dll) in blender.exe: 0xC0000005: Access violation reading location 0x0000000000000000. occurred ```

It's crashing somewhere in the drawing of the background, but it's hard to say why from the backtrace and difficult to try to fix remotely. It may be something in the specific OpenGL state or shader and not the way the crashing function is called.

We have ordered a CPU with a HD 4000 here at the Blender Institute, so hopefully we can then reproduce and investigate it ourselves.

It's crashing somewhere in the drawing of the background, but it's hard to say why from the backtrace and difficult to try to fix remotely. It may be something in the specific OpenGL state or shader and not the way the crashing function is called. We have ordered a CPU with a HD 4000 here at the Blender Institute, so hopefully we can then reproduce and investigate it ourselves.

if you need some more reference for the driver versions:

10.18.10.5059 (intel original) laggs
10.18.10.4425 (lenovo copy) freezes

i am using lenovo thinkpad x230 laptop

15.33.43.64. seems to be equivalent to 10.18.10.

if you need some more reference for the driver versions: 10.18.10.5059 (intel original) laggs 10.18.10.4425 (lenovo copy) freezes i am using lenovo thinkpad x230 laptop 15.33.43.64. seems to be equivalent to 10.18.10.

Added subscriber: @pirs

Added subscriber: @pirs

Not confirmed here yet but marking as high priority given the number of reports.

Not confirmed here yet but marking as high priority given the number of reports.

Added subscriber: @amr_ismaiel

Added subscriber: @amr_ismaiel

hello i have the similar problem here with eevee i use blender on linux it renders in viewport correctly but when i press render button it hangs on 0% forever and my whole system almost freezes ,,, core i7 4790k with gtx 970

hello i have the similar problem here with eevee i use blender on linux it renders in viewport correctly but when i press render button it hangs on 0% forever and my whole system almost freezes ,,, core i7 4790k with gtx 970

Added subscriber: @Chee-3

Added subscriber: @Chee-3

A fix for #59014 (Black 3D / Corrupted viewport with Intel HD and Windows 8.1 / Windows 7) was committed.

If we're lucky it also helps for this crash, but it may well be a different issue. Can someone test the latest build?
https://builder.blender.org/download/

We installed an Intel HD 4000 card here at the Blender Institute for testing, but could not reproduce this crash on either Windows 7 or Windows 10. Old drivers on Windows 10 result in a crash on startup (not when activating Eevee as in this report), but latest drivers worked fine.

Possible differences still:

  • We tested on a desktop computer. Does anyone have this issue on a desktop or is it only laptops?
  • We tested Windows 10 1809 and not 1803. Does anyone still have this issue with Windows 1809?
  • We also did not test Windows 8.1 yet.
  • We did not test 32 bit Windows, only 64 bit.
A fix for #59014 (Black 3D / Corrupted viewport with Intel HD and Windows 8.1 / Windows 7) was committed. If we're lucky it also helps for this crash, but it may well be a different issue. Can someone test the latest build? https://builder.blender.org/download/ We installed an Intel HD 4000 card here at the Blender Institute for testing, but could not reproduce this crash on either Windows 7 or Windows 10. Old drivers on Windows 10 result in a crash on startup (not when activating Eevee as in this report), but latest drivers worked fine. Possible differences still: * We tested on a desktop computer. Does anyone have this issue on a desktop or is it only laptops? * We tested Windows 10 1809 and not 1803. Does anyone still have this issue with Windows 1809? * We also did not test Windows 8.1 yet. * We did not test 32 bit Windows, only 64 bit.

I have the same GPU, but I could never reproduce the crash by following the steps described in the report.
However (maybe it's another bug) if you edit the shader for 1 minute (garbage collector time), blender crashes.
Laptop, Windows 10 1803
system-info.txt

I have the same GPU, but I could never reproduce the crash by following the steps described in the report. However (maybe it's another bug) if you edit the shader for 1 minute (garbage collector time), blender crashes. Laptop, Windows 10 1803 [system-info.txt](https://archive.blender.org/developer/F6915271/system-info.txt)

Added subscriber: @AnnA_Ayms

Added subscriber: @AnnA_Ayms

I just tested with blender-2.80-cc73d59ad580-win32

On the Fujitsu q584 (tablet) with Windows 8.1 32-bit (Baytrail based on HD4000)
Blender crashes on load (the last build that I know works on it is 2019-1-7 blender-2.80.0-git.91a155833e59-windows32 )

blender_debug_log
blender_debug_output.txt
blender_system_info.txt

blender_debug_gpu
blender_debug_output.txt
blender_system_info.txt

blender_debug_gpu_glitchworkaround
blender_debug_output.txt
blender_system_info.txt

I just tested with blender-2.80-cc73d59ad580-win32 On the Fujitsu q584 (tablet) with Windows 8.1 32-bit (Baytrail based on HD4000) Blender crashes on load (the last build that I know works on it is 2019-1-7 blender-2.80.0-git.91a155833e59-windows32 ) blender_debug_log [blender_debug_output.txt](https://archive.blender.org/developer/F6915695/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F6915696/blender_system_info.txt) blender_debug_gpu [blender_debug_output.txt](https://archive.blender.org/developer/F6915699/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F6915700/blender_system_info.txt) blender_debug_gpu_glitchworkaround [blender_debug_output.txt](https://archive.blender.org/developer/F6915701/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F6915702/blender_system_info.txt)

Tested with blender-2.80.0-git.d2d84132ddf9-windows64.

Lenovo E430 (Laptop) with i5-3230M and HD4000 running Windows 10 1803. Also appending a video of my video to invoke a crash. Basically I am just modifying the material/switching textures until I crash, which is guaranteed on this specific setup.

Video:
2019-04-07 23-22-55.mp4

Logs:

blender_debug_gpu
blender_system_info.txt

blender_debug_output.txt
blender_debug_gpu_glitchworkaround
blender_system_info.txt

blender_debug_output.txt
blender_debug_log
blender_system_info.txt

blender_debug_output.txt

Tested with blender-2.80.0-git.d2d84132ddf9-windows64. Lenovo E430 (Laptop) with i5-3230M and HD4000 running Windows 10 1803. Also appending a video of my video to invoke a crash. Basically I am just modifying the material/switching textures until I crash, which is guaranteed on this specific setup. **Video**: [2019-04-07 23-22-55.mp4](https://archive.blender.org/developer/F6917618/2019-04-07_23-22-55.mp4) **Logs**: `blender_debug_gpu` [blender_system_info.txt](https://archive.blender.org/developer/F6917609/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F6917608/blender_debug_output.txt) `blender_debug_gpu_glitchworkaround` [blender_system_info.txt](https://archive.blender.org/developer/F6917613/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F6917612/blender_debug_output.txt) `blender_debug_log` [blender_system_info.txt](https://archive.blender.org/developer/F6917615/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F6917614/blender_debug_output.txt)

Ok, there seem to be at least 3 different issues here:

  • Crash immediately when enabling Eevee (as originally reported): status unknown, so far not confirmed to exist still.
  • Crash after 1min due to garbage collector on Windows 10 1803 64 bit, as seen by @mano-wii and @vignette.
  • Crash on startup on Windows 8.1 32bit, as reported by @AnnA_Ayms.
Ok, there seem to be at least 3 different issues here: * Crash immediately when enabling Eevee (as originally reported): status unknown, so far not confirmed to exist still. * Crash after 1min due to garbage collector on Windows 10 1803 64 bit, as seen by @mano-wii and @vignette. * Crash on startup on Windows 8.1 32bit, as reported by @AnnA_Ayms.

Eevee crash still on win7 (laptop), older driver .. build 75f551facaf0-windows64
debug_logs.zip

Eevee crash still on win7 (laptop), older driver .. build 75f551facaf0-windows64 [debug_logs.zip](https://archive.blender.org/developer/F6919451/debug_logs.zip)

Added subscriber: @INFINIX

Added subscriber: @INFINIX

@Brecth Van Lommel, the problem is that the AMD GPU is always running the software, like I have my pc in high performance and it runs and, the problem is not with the GC, I am not that dumb to ask the same if it was running on Intel HD, cycles is performing absolutely fine and fast. This is some problem with the software or sth else, but rest assured, amd is running the software.

@Brecth Van Lommel, the problem is that the AMD GPU is always running the software, like I have my pc in high performance and it runs and, the problem is not with the GC, I am not that dumb to ask the same if it was running on Intel HD, cycles is performing absolutely fine and fast. This is some problem with the software or sth else, but rest assured, amd is running the software.

In #58938#656495, @brecht wrote:
Ok, there seem to be at least 3 different issues here:

  • Crash immediately when enabling Eevee (as originally reported): status unknown, so far not confirmed to exist still.
  • Crash after 1min due to garbage collector on Windows 10 1803 64 bit, as seen by @mano-wii and @vignette.
  • Crash on startup on Windows 8.1 32bit, as reported by @AnnA_Ayms.

The first one is my problem, and also I have found something.
When you want to change materials just switch to cycles and change it. Then you switch to Eevee, and it works fine with that material, but as soon as you want to change if while operating in Eevee, it crashes.
I am going to make a video about the error and post a link here maybe.

> In #58938#656495, @brecht wrote: > Ok, there seem to be at least 3 different issues here: > * Crash immediately when enabling Eevee (as originally reported): status unknown, so far not confirmed to exist still. > * Crash after 1min due to garbage collector on Windows 10 1803 64 bit, as seen by @mano-wii and @vignette. > * Crash on startup on Windows 8.1 32bit, as reported by @AnnA_Ayms. The first one is my problem, and also I have found something. When you want to change materials just switch to cycles and change it. Then you switch to Eevee, and it works fine with that material, but as soon as you want to change if while operating in Eevee, it crashes. I am going to make a video about the error and post a link here maybe.

@INFINIX, ok, let's discuss this in the original report then because AMD bugs would be different.

@INFINIX, ok, let's discuss this in the original report then because AMD bugs would be different.

Removed subscriber: @INFINIX

Removed subscriber: @INFINIX

Found my solution
1- uninstalled windows
2- formatted my whole HDD
3- installed new windows
4- Downloaded all the drivers from the net
5- installed python
6- download latest blender 2.8
And yes, it is up and running.

Found my solution 1- uninstalled windows 2- formatted my whole HDD 3- installed new windows 4- Downloaded all the drivers from the net 5- installed python 6- download latest blender 2.8 And yes, it is up and running.

I don't think it is because of the one-minute garbage collector, because I just found out that you can change the garbage collector rate in the settings, so I changed it from 60 to 3600 and it doesn't seem to affect the amount of time it takes to crash using the routine I do to invoke the crash.

blender-2.80-480a09a92f7f-win64 - Windows 10 1803 and the same setup as before.

debug_logs_(debug_gpu).zip

debug_logs_(debug_gpu_glitchworkarounds).zip

I don't think it is because of the one-minute garbage collector, because I just found out that you can change the garbage collector rate in the settings, so I changed it from 60 to 3600 and it doesn't seem to affect the amount of time it takes to crash using the routine I do to invoke the crash. blender-2.80-480a09a92f7f-win64 - Windows 10 1803 and the same setup as before. [debug_logs_(debug_gpu).zip](https://archive.blender.org/developer/F6999298/debug_logs__debug_gpu_.zip) [debug_logs_(debug_gpu_glitchworkarounds).zip](https://archive.blender.org/developer/F6999299/debug_logs__debug_gpu_glitchworkarounds_.zip)

The duration of the garbage collector responsible for deleting shaders is hardcoded and can't be changed through the Blender interface.

One solution to this problem would be to delete the shaders in the same OpenGL context that they were created.

D4542 was my attempt to solve this problem. It works but I don't trust my work in multithread much.
So if any developer has a better approach, it would be welcome.

The duration of the garbage collector responsible for deleting shaders is hardcoded and can't be changed through the Blender interface. One solution to this problem would be to delete the shaders in the same OpenGL context that they were created. [D4542](https://archive.blender.org/developer/D4542) was my attempt to solve this problem. It works but I don't trust my work in multithread much. So if any developer has a better approach, it would be welcome.

@mano-wii I just tried your D4542 diff and it does appear to fix the crashes, but sometimes the shader compilation gets stuck so I do understand why you don't want to use this as the final solution.

It's quite shame that the Windows' drivers are broken whileas Blender works flawlessly on Linux.

@mano-wii I just tried your [D4542](https://archive.blender.org/developer/D4542) diff and it does appear to fix the crashes, but sometimes the shader compilation gets stuck so I do understand why you don't want to use this as the final solution. It's quite shame that the Windows' drivers are broken whileas Blender works flawlessly on Linux.

Added subscriber: @ak.star

Added subscriber: @ak.star

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Archive since these graphics card are not officially supported in Blender 2.80.

More information on that decision is here:
https://code.blender.org/2019/04/supported-gpus-in-blender-2-80/

We keep this bug listed in #61936 (EOL GPU problems tracking report) in case anyone is interested in fixing it.

Archive since these graphics card are not officially supported in Blender 2.80. More information on that decision is here: https://code.blender.org/2019/04/supported-gpus-in-blender-2-80/ We keep this bug listed in #61936 (EOL GPU problems tracking report) in case anyone is interested in fixing it.

There was a fix for this kind of problem committed ce66b22c42, tomorrow's build will have it.

There was a fix for this kind of problem committed ce66b22c42, tomorrow's build will have it.

Added subscribers: @Rohit624, @dark999

Added subscribers: @Rohit624, @dark999

Added subscriber: @HumtyDumty

Added subscriber: @HumtyDumty

Added subscriber: @new-1

Added subscriber: @new-1

hey , just wanted to add that i have the same problem but only when i switch to cycles render
sys spec :

intel core i3-4005u cpu

intel hd graphics 4400

4gb ram

hey , just wanted to add that i have the same problem but only when i switch to cycles render sys spec : intel core i3-4005u cpu intel hd graphics 4400 4gb ram
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Import Export
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Line Art
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Masking
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Metal
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Modeling
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Modifiers
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Motion Tracking
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Nodes & Physics
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OpenGL
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Overrides
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Performance
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Physics
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Pipeline, Assets & IO
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Platforms, Builds & Tests
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Python API
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Render & Cycles
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Render Pipeline
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Sculpt, Paint & Texture
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Text Editor
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Translations
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Triaging
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Undo
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USD
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User Interface
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UV Editing
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VFX & Video
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Video Sequencer
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Virtual Reality
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Vulkan
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Wayland
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Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
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Platforms, Builds & Tests
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Python API
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Render & Cycles
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Sculpt, Paint & Texture
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Triaging
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User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
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15 Participants
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Reference: blender/blender#58938
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