Traceback error during FBX export #58984

Closed
opened 2018-12-08 00:20:26 +01:00 by Casey Frost · 6 comments

System Information
Operating system: Windows 10 Pro
Graphics card: XFX RX480 8GB

Blender Version
Broken: 2.80.0 2018-12-06 hash: 74db65e542

Worked: 2.79b 2018-03-22 14:10 hash: f4dc9f9d68

Short description of error

While trying to export an FBX file I got the following traceback error;

Traceback (most recent call last):
  File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\__init__.py", line 552, in execute
    return export_fbx_bin.save(self, context, **keywords)
  File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3071, in save
    ret = save_single(operator, context.scene, context.depsgraph, filepath, **kwargs_mod)
  File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2969, in save_single
    fbx_objects_elements(root, scene_data)
  File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2770, in fbx_objects_elements
    fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes)
  File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1029, in fbx_data_mesh_elements
    me.calc_tangents(name)
TypeError: Mesh.calc_tangents(): required parameter "uvmap" to be a keyword argument!

location: <unknown location>:-1

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

I've attached the blend file. Open the file and attempt to export as FBX.

FBX export selections;

Main-
Selected objects (redundant in this file I sent you, but I'm always exporting from a file with multiple objects.)

Geometry-
Dropdown menu to Face
Select Tangent Space

Armature-
Deselect Add Leaf Bones

Every time I do this, I get the Traceback error. I copied the object into blender 2.79b and it works fine with the same export settings. I've made a couple dozen wheels this way in 2.79b, this is my first try at 2.8

TestWheel.blend

**System Information** Operating system: Windows 10 Pro Graphics card: XFX RX480 8GB **Blender Version** Broken: 2.80.0 2018-12-06 hash: 74db65e5424 Worked: 2.79b 2018-03-22 14:10 hash: f4dc9f9d68b **Short description of error** While trying to export an FBX file I got the following traceback error; ``` Traceback (most recent call last): File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\__init__.py", line 552, in execute return export_fbx_bin.save(self, context, **keywords) File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3071, in save ret = save_single(operator, context.scene, context.depsgraph, filepath, **kwargs_mod) File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2969, in save_single fbx_objects_elements(root, scene_data) File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2770, in fbx_objects_elements fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes) File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1029, in fbx_data_mesh_elements me.calc_tangents(name) TypeError: Mesh.calc_tangents(): required parameter "uvmap" to be a keyword argument! location: <unknown location>:-1 ``` **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). I've attached the blend file. Open the file and attempt to export as FBX. FBX export selections; Main- Selected objects (redundant in this file I sent you, but I'm always exporting from a file with multiple objects.) Geometry- Dropdown menu to Face Select Tangent Space Armature- Deselect Add Leaf Bones Every time I do this, I get the Traceback error. I copied the object into blender 2.79b and it works fine with the same export settings. I've made a couple dozen wheels this way in 2.79b, this is my first try at 2.8 [TestWheel.blend](https://archive.blender.org/developer/F5875831/TestWheel.blend)
Author

Added subscriber: @HardRooster

Added subscriber: @HardRooster

Closed as duplicate of #58881

Closed as duplicate of #58881
Author

I apologize in advance for not really know how this system works.

I see that the export bug error was listed as resolved, and thusly closed. I downloaded the latest daily build today, Dec 10th and I'm still experiencing the same error. Are the fixes not applied in the daily builds? Do I just need to follow #58881 to find out when the fix is implemented? Do I need to wait until the next version, something like 2.80.1 or whatever it would be?

Traceback (most recent call last):
  File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\__init__.py", line 552, in execute
    return export_fbx_bin.save(self, context, **keywords)
  File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3071, in save
    ret = save_single(operator, context.scene, context.depsgraph, filepath, **kwargs_mod)
  File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2969, in save_single
    fbx_objects_elements(root, scene_data)
  File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2770, in fbx_objects_elements
    fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes)
  File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1029, in fbx_data_mesh_elements
    me.calc_tangents(name)
TypeError: Mesh.calc_tangents(): required parameter "uvmap" to be a keyword argument!

location: <unknown location>:-1


I apologize in advance for not really know how this system works. I see that the export bug error was listed as resolved, and thusly closed. I downloaded the latest daily build today, Dec 10th and I'm still experiencing the same error. Are the fixes not applied in the daily builds? Do I just need to follow #58881 to find out when the fix is implemented? Do I need to wait until the next version, something like 2.80.1 or whatever it would be? ``` Traceback (most recent call last): File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\__init__.py", line 552, in execute return export_fbx_bin.save(self, context, **keywords) File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3071, in save ret = save_single(operator, context.scene, context.depsgraph, filepath, **kwargs_mod) File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2969, in save_single fbx_objects_elements(root, scene_data) File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2770, in fbx_objects_elements fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes) File "C:\Dev\Blender2.80.0\blender-2.80.0\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1029, in fbx_data_mesh_elements me.calc_tangents(name) TypeError: Mesh.calc_tangents(): required parameter "uvmap" to be a keyword argument! location: <unknown location>:-1 ```

Added subscriber: @brecht

Added subscriber: @brecht

Fixes should end up in daily builds automatically. Are you sure you are running the latest build? What's the date on the splash screen?

Checking the latest Windows 64 bit build, here it has different code than the one shown in your error message.

Fixes should end up in daily builds automatically. Are you sure you are running the latest build? What's the date on the splash screen? Checking the latest Windows 64 bit build, here it has different code than the one shown in your error message.
Author

OK, that was my fault. Even though I downloaded the build from Dec 10th, and even overwrote the files in my blender folder with the new ones, the splash screen was showing up as the Dec 6th version, so I'm not sure why, but my shortcut let me astray. Now I just have to figure out where I went wrong with the shortcut.

OK, that was my fault. Even though I downloaded the build from Dec 10th, and even overwrote the files in my blender folder with the new ones, the splash screen was showing up as the Dec 6th version, so I'm not sure why, but my shortcut let me astray. Now I just have to figure out where I went wrong with the shortcut.
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Reference: blender/blender#58984
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