Screw modifier not displayed when using single vertex #59225
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Reference: blender/blender#59225
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System Information
Operating system: Window 10
Graphics card: GTX 970
Blender Version
Broken: 2.8,
ff108aac63
, blender2.8, 2018-12-11Short description of error
Apply Screw Modifier to a single vertex, the vertex disappeared in viewport under object mode.
Apply the modifier will see the correct result.
Exact steps for others to reproduce the error
Step 1: Create a vertex.
Step 2: Apply a Screw Modifier.
Blender 2.8 - Screw Modifier - Viewport Display Error.blend
Added subscriber: @joujour
#59508 was marked as duplicate of this issue
Added subscribers: @fclem, @mont29
Afaict, final mesh is generated properly, @fclem could it be some kind of optimization done on wrong data, that skips loose edges drawing somehow?
Added subscribers: @PeterGloor, @lichtwerk
Blender 2.8 - Screw Modifier - Viewport Display Errorto Screw modifier not displayed when using single vertex@mont29 this has to do with ME_LOOSEEDGE not being set. Why is that so? If we are not supposed to rely on ME_LOOSEEDGE how should I detect loose edges in Mesh?
This issue was referenced by
2866c74208
Changed status from 'Open' to: 'Resolved'