Blender crashes if an object has a subdivision surface modifier and a displacement modifier linked to vertex group when switching to weight paint mode #59334
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Reference: blender/blender#59334
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System Information
Operating system: Windows 10 Pro N 64-bit
Graphics card: NVidia GTX1070
Blender Version
Broken: 2.80 2018-12-13 14:31
33993c056a
(example: 2.79b release)
(example: 2.80,
edbf15d3c0
, blender2.8, 2018-11-28, as found on the splash screen)Worked: (optional)
Short description of error
Blender crashes when switching to weight paint, vertext paint or sculpt mode when subsurface modifier active and displacement modifier linked to the vertex group is active.
Object/edit/texture paint work fine.
If you apply the subdivision surface modifier then it doesn't crash.
Exact steps for others to reproduce the errorvertex group displacement.blend
Based on the default startup or an attached .blend file (as simple as possible).
Open attached blend file, switch to weight paint, vertex paint or scult mode.
Added subscriber: @stephenjenkins42
#59278 was marked as duplicate of this issue
#59364 was marked as duplicate of this issue
Added subscribers: @tombambadil, @Sergey, @ZedDB
I get an assert in my debug build:
And in my release build, I get this back trace:
I'm guessing this is a depsgraph issue because of the assert in eval_get
This issue was referenced by
f85b05111f
Changed status from 'Open' to: 'Resolved'
Added subscriber: @JimDriscoll