Shader to RGB node breaks with a glossy/principled shader (EEVEE) #59346
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Reference: blender/blender#59346
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System Information
Operating system: Linux x64
Graphics card: Intel
Blender Version
2.8 Beta
Compiled from source on December 12, 2018 at 3:38 AM
Broken:
5c8f1053b5
Short description of error
When I use the Shader to RGB node in Blender 2.8 Eevee one of my other shaders breaks and the depth buffer isn't cleared in the areas where the shader is resulting in a hall of mirrors effect.
Exact steps for others to reproduce the error
TriAnim1.blend
Screen capture in case you can't get it to work for you
deepin-screen-recorder_Desktop_20181213181613.mp4
Added subscriber: @CadenMitchell-3
Added subscriber: @ZedDB
I can reproduce this. I get hall of mirrors effect with some of the shaders from that file (Linux, AMD 290x)
Changed status from 'Open' to: 'Archived'
So after spending a lot of time trying to find the issue, I found nothing.
A lot of actions fix the issue. Deleting either the character on the left or the right one will fix the issue. Deleting some nodes at fixes the issue even if the node is not used.
RenderDoc shows that the mesh is rendered, no fragment is discarded but yet nothing is drawn. Modifying the shader in renderdoc does not make it draw either.
I cannot reproduce the issue from factory startup or in other files. Also importing the objects into a new file does not exhibit the bug.
So I conclude it must be a corrupted file.
Archiving, unless someone can reproduce it with latest master.
I can confirm that this issue is now resolved.
Changed status from 'Archived' to: 'Resolved'