Particle rotation bug #59509

Closed
opened 2018-12-17 21:25:56 +01:00 by user1 · 9 comments

System Information
Operating system: Linux Mint 19
Graphics card: GT 630

Blender Version
Broken:
2.80 (sub 37), branch: blender2.8, commit date: 2018-12-15 22:49, hash: 4b545d1bbf
Worked: 2.79b

Short description of error
In 2.79b one had to rotate the parent particle by 90° on Y in order to have the particles pointing in the right direction. Now, with 2.8, it got worse. Please try the simple gras field setup in both blender versions.
Procedural weed No.2.png

particle bug 2.png

Procedural weed No.1.blend

If you find a way to erect the gras particles as they supposed to be, without applying the modifiers of "leaf", but with the ability to use random rotation around the vertical axis, please let me know.

**System Information** Operating system: Linux Mint 19 Graphics card: GT 630 **Blender Version** Broken: 2.80 (sub 37), branch: blender2.8, commit date: 2018-12-15 22:49, hash: 4b545d1bbf4 Worked: 2.79b **Short description of error** In 2.79b one had to rotate the parent particle by 90° on Y in order to have the particles pointing in the right direction. Now, with 2.8, it got worse. Please try the simple gras field setup in both blender versions. ![Procedural weed No.2.png](https://archive.blender.org/developer/F5984755/Procedural_weed_No.2.png) ![particle bug 2.png](https://archive.blender.org/developer/F5984759/particle_bug_2.png) [Procedural weed No.1.blend](https://archive.blender.org/developer/F5984763/Procedural_weed_No.1.blend) If you find a way to erect the gras particles as they supposed to be, without applying the modifiers of "leaf", but with the ability to use random rotation around the vertical axis, please let me know.
Author

Added subscriber: @user1

Added subscriber: @user1

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

I can't really reproduce. This was the case in 2.79 too.

Default plane and default cone, set as hair particle replicator in 2.70 gives the same result:
Screenshot 2018-12-17 at 21.38.58.png

It is silly and impractical that you have to rotate it in Edit Mode to make objects become upright, but I think this is not a bug?

I can't really reproduce. This was the case in 2.79 too. Default plane and default cone, set as hair particle replicator in 2.70 gives the same result: ![Screenshot 2018-12-17 at 21.38.58.png](https://archive.blender.org/developer/F5984876/Screenshot_2018-12-17_at_21.38.58.png) It is silly and impractical that you have to rotate it in Edit Mode to make objects become upright, but I think this is not a bug?
Author

@WilliamReynish Please use my blendfile and tell me if you can do them upright in 2.8. My particles aren't objects but groups (collections).

@WilliamReynish Please use my blendfile and tell me if you can do them upright in 2.8. My particles aren't objects but groups (collections).
Author

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
user1 closed this issue 2018-12-17 21:51:07 +01:00
user1 self-assigned this 2018-12-17 21:51:07 +01:00
Author

This comment was removed by @user1

*This comment was removed by @user1*
Author

Changed status from 'Resolved' to: 'Archived'

Changed status from 'Resolved' to: 'Archived'
Author

I found the issue, but it is too embarrassing to tell. Sorry 1000 times!

I found the issue, but it is too embarrassing to tell. Sorry 1000 times!

No worries - this area is not so easy to control. Particle nodes FTW :)

No worries - this area is not so easy to control. Particle nodes FTW :)
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Reference: blender/blender#59509
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