crashed after change delete and choise another material #59557
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Reference: blender/blender#59557
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: windows 10
Graphics card: MSI GTX 950 Gaming
Blender Version
Broken: 2.80 BETA
OFTEN crashed after change material (select in list - in node editor or in right panel)
also in render cycles.
sory, but cant send you all scene, then you can reproduce error, model is not my own, only model, that i made.....
scene_7.blend
Added subscriber: @Wireinet
Added subscriber: @JacquesLucke
Can you reproduce the crash in a new scene or does it only happen in this file?
Which version of Blender are you using exactly (the hash on the splash screen)?
Currently I can't reproduce a crash.
hm..i cant reproduce too..
hash
4c31bed6b4
ok - include the scene-i find the way to reproduce.
open scene, open shading tab, select (if not yet) wall, in bottom node editor try to change material like in this screenshot https://yadi.sk/i/j-7WKUVIw268RQ
after that - boom! crashed! everytime.
test.blend
The Blender version you are using is already more than two weeks old. Please check if the bug still happens in the newest version.
ок! Thanks! I try it later and report you.
I tried. Its the same. sorry.
i download build from December 18, 13:41:27 - hash:
8839152abf
.you can use (for test) my scene, that i uploaded earlier.
Added subscriber: @dfelinto
The issue seems to be with material preview "rendering" the
preview_sphere
object (from the preview .blend) and trying to use a material that is trying to use a UV that is not there.That leads to the following assert:
BLI_assert failed: //source/blender/draw/intern/draw_cache_impl_mesh.c:1031, mesh_render_data_create_ex(), at 'CustomData_number_of_layers(&rdata->cd.output.ldata, CD_TANGENT) == rdata->cd.layers.tangent_len'
Full backtrace: P876
(For the records, early on I get a warning which may be related):
//blender/intern/mikktspace/mikktspace.c:1524:21: runtime error: shift exponent 32 is too large for 32-bit type 'unsigned int'
There are multiple ways of reproducing this. For example:
material_preview_bug.blend
Just open this file and rename the UV in the mesh panel.
Thank you for interest to problem - yes...i see - i reproduce this bug - i have the same
Does it still crash for you?
Sometimes the preview is black when I try it, but it does not crash.
Changed status from 'Open' to: 'Resolved'
The problem was fixed indeed. The crash no longer happens.