Blender 2.8: Applying more than one material on a mesh object Blender instantly crashes (Build: a246604937
windows64) #59621
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Reference: blender/blender#59621
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System Information
Operating system: Windows 10, 64 bit, 16 gb ram ddr3
Graphics card: Nvidia Geforce 1070, 8gb vram
Blender Version
Date: 2018-12-19 08:13
HASH:
a246604937
Blender 2.8
Broken:
version: 2.80 (sub 37), branch: blender2.8, commit date: 2018-12-13 01:30, hash:
7d4d9e9dbd
, type: Releasebuild date: 12/12/2018, 18:59
Tested and replicated the bug on these versions:
blender 2.80.0
a246604937
windows64blender 2.80.0
fd42fe6616
windows64Short description of error
Upon applying more than one material on a mesh object using materials tab in the properties window will cause instant crash of Blender.
Video of the bug is attached to this message, also I've attached the blend file used in the video.
Also, I've generated two system info txt files, one is generated via Blender and another one is generated by msinfo32 in Windows.
Thank you guys for all your amazing work!
(P.S. Sorry for scary desktop wallpapers in the video, it's a slideshow of thousands of images in the folder Windows decided to grab those during the video...)
Exact steps for others to reproduce the error
BUG_VIDEO.flv
System_info.txt
Bot_001.blend
system-info2.txt
Added subscriber: @MeshVoid
Added subscriber: @ZedDB
I can not reproduce this issue.
In the off chance that this is a GPU related issue, could you update your nvidia drivers to the latest version? https://www.nvidia.com/Download/index.aspx?lang=en-us
If that doesn't help, could you run blender with "--debug-gpu" and attach the output?
You can also try to run blender with "--debug-gpu-force-workarounds" and see if that helps too.
Hi! Thank you for your reply! I've done a clean install of the latest Nvidia drivers on my system and rebooted the system. Then tried again and stumbled across the same issue, it crashes upon adding more than one material and assigning it to face of a mesh, or sometimes when you create a new material. I've started blender through cmd line using both "--debug-gpu" and "--debug-gpu-force-workarounds" commands, but it crashed again. I've recorded a video of the crash and also saved the error output from the cmd window into two separate text files.
Debug_GPU_LOG.txt
DEBUG_GPU_WORKAROUNDS_LOG.txt
Bug_report_video_002.flv
Added subscriber: @fclem
@fclem don't know if this is your area, but because I can't reproduce this, I'm guessing it is GPU related.
That is such a random bug... It works on certain types of geometry in the scene, for example, if I create a new scene with a cube and then try applying materials to it it will work fine. But when I work in that specific scene that I've originally attached and apply materials on certain objects it gives the error always resulting to EXCEPTION_ACCESS_VIOLATION and the same address in the cmd log. I've made another video of the bug, I apply multiple materials on one object successfully, but when I apply multiple materials on other objects it crashes. I've tried also clearing all data from the objects, but it still crashes in the same fashion.
Bug_report_video_003.flv
Debug_gpu_output2.txt
I've created a scene with multiple objects and crazy amount of materials and applied it to different objects, and it works fine. For some reason, the bug appears to be present in that particular blend file, I don't know what is the cause (most probably object refers to a restricted GPU memory address when applying several materials for some reason), I guess I'll just create a new scene and import mesh from that blend file or export mesh and import to a new scene, maybe it will fix the problem.
Hmm, no, it appears to be super random and present basically in all my blender scenes, where I have worked for an extensive period of time editing the mesh... I guess it is GPU related, but I don't know exactly how to fix this =((...
Finally! I have gotten to the bottom of this! The problem occurs ONLY with the mesh that has mirror modifier assigned to it!
Exact steps to reproduce the problem:
Works 100 % of the cases (At least for me)! For now, I just apply mirror modifier before applying materials as a workaround. But my guess is that it is not a GPU issue, as it has been assumed before, It has something to do with the simultaneous work of Materials tab and symmetry modifier (possibly multiple modifiers, I didn't check array and etc) applied to a mesh object!
Here's a video log of the exact steps to replicate the problem:
Bug_report_video_004.flv
Nope, still can't reproduce this on my end. :c
Added subscriber: @JacquesLucke
@JacquesLucke could you see if you can reproduce this?
That's strange, =(. I have this bug all the time with mirror modifier. It's also important to change the base color of materials and apply them to different faces, when they are identical in parameters then it won't crash, as soon as you change base color when the mirror modifier is applied it does crash.
UPDATE: No, actually you don't even have to change the color, just have mirror modifier applied so that the mesh is visibly mirrored in the viewport and apply multiple materials of faces and this will result into crashes all the time.
That's super weird O_o
Unfortunately I'm also not able to reproduce this bug..
@MeshVoid Do you have access to some other computer where you can test this?
Could you try resetting to factory defaults just in case that help? I doubt it, but it can't hurt to try...
Wow! I was in a doubt it would help, but resetting to factory defaults did help and the bug is gone like it never been there before! That is strange =)).
Changed status from 'Open' to: 'Resolved'
Let us know if you ever figure out what made it behave this way. It seems to be settings related or something then.
Added subscriber: @catblue44
I need to fix this bug to finish a project. resetting to factory only fix if you want to start another project.
Some ideas to fix this?
You have to figure out what is causing this by finding what is different from the factory settings.
It seems to only happen in the eevee rendering mode. I switched to cycles and it works perfectly for the materials tap. Then I went back to eevee and everything is fine.
Added subscriber: @Zombie1ted
Hello everyone and let's dive straight into it. For the sake of having flat rendered material, I turned to workbench and enabled its flat material render. I tried using blender to apply multiple materials on an object but I was beating in the bush. It made every part where the second material is applied invisible. Baffles me.
Here are info about my laptop
Model name: Dell Latitude e6410
GPU: Nvidia NVS 3100M (for notebooks) [total memory: 2438mb, display memory: 459mb, shared memory: 1978mb]
CPU: Intel Core i5 M 560 (4 CPUs of about 2.67Ghz each)
RAM: 4gb (3.86gb usable)
OS: Win 10
Look at the attachment and you will see by yourselves that the little simple test scene is a mess with multiple materials.
{Blender File}
{Pic 1}
{Pic 2}
{Pic 3}
Hello everyone and let's dive straight into it. For the sake of having flat rendered material, I turned to workbench and enabled its flat material render. I tried using blender to apply multiple materials on an object but I was beating in the bush. It made every part where the second material is applied invisible. Baffles me.
Here are info about my laptop
Model name: Dell Latitude e6410
GPU: Nvidia NVS 3100M (for notebooks) [total memory: 2438mb, display memory: 459mb, shared memory: 1978mb]
CPU: Intel Core i5 M 560 (4 CPUs of about 2.67Ghz each)
RAM: 4gb (3.86gb usable)
OS: Win 10
Look at the attachment and you will see by yourselves that the little simple test scene is a mess with multiple materials.
blender file >> https://drive.google.com/open?id=1xILWbLTWRyVplhQBUQdsiauHlhG99bPc
Pictures
https://drive.google.com/open?id=1NXHm0UGWDJJe_NoBhL6nsLAbcAQddnRR
https://drive.google.com/open?id=19PNNnCpdPbwMcyQAEIv4c8j8xvMKqYya
https://drive.google.com/open?id=1P4D-cL7f6OJ6KKMYpKXfJFNCVZbWI0SV