Multi-resolution modifier does not save data when btx file and mesh do not match face/vertex count #59824
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Reference: blender/blender#59824
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System Information
Operating system: Windows 10
Graphics card: GTX 970
Blender Version
Broken: daily build - December 24,
e5e885d0ec
, 2.8Short description of error
When using multi resolution with external btx file, any changes are not saved if the btx poly count and actual mesh poly count is not equal. (even if only change was adding geometry)
Note:
If poly count mismatch occurs happens a warning in modifier should be displayed
Can be fixed by packing, deleting/renaming/moving original and again saving externally
Exact steps for others to reproduce the error
Added subscriber: @LapisSea
#60163 was marked as duplicate of this issue
Added subscriber: @ZedDB
I'm getting an assert with my debug build when I add a new plane:
BLI_assert failed: /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/multires_reshape.c:249, multires_reshape_vertex_from_final_data(), at 'grid_paint_mask->level == displacement_grid->level'
So I guess that we already know that the mismatch happens.
Without that assert, I can confirm that the sculpting data is not saved on the plane.
Did this work in 2.79b?
@Sergey seems to work for me in 2.79 (blender2.7 branch)
@ZedDB, getting a bit tricky to follow steps here. Mind testing with
f15a5440a1
and if the issue still happens provide some basic .blend file and steps for me?Changed status from 'Open' to: 'Resolved'
@Sergey That seems to have solved it for me!
@LapisSea, the fix will be in the next nightly build. Feel free to poke us here to let us know whether the issue is still happening or resolved.
Thank you! I will be building locally as soon as the commit comes out.
Added subscribers: @ChuckOcheret, @capnm