Adding Normal Map to object in EEVEE results in emissive material #59827
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Reference: blender/blender#59827
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System Information
Operating system: antergos (Arch current)
Graphics card: GTX 770
Blender Version
Broken: 2.80,
6d89337257
, 2018-12-24Short description of error
Adding Normal Map node to Normal slot in Principled BSDF produce emissive material on Text object in EEVEE. Converting Text to Mesh doesn't change this behavior.
Same material used on different mesh works properly. Also it is working ok in Cycles.
Using different shader (Diffuse, Glossy, SSS, Translucent) produce black material.
Exact steps for others to reproduce the error
text_normal_eevee_bug.blend
Added subscriber: @cgslav
#61408 was marked as duplicate of this issue
#60991 was marked as duplicate of this issue
Adding Normal Map to Text object in EEVEE results in glowing objectto Adding Normal Map to Text object in EEVEE results in emissive materialAdded subscriber: @ptrick
Seems to occur on generic curves as well. Converting from text/curve to mesh WILL work if you also add a uv map I noticed. I'm not sure how a tangent-space normal map is supposed to work on an object that has no UVs, but the make-it-black behavior is inconsistent with other renderers and is certainly jarring.
Mesh without UV.
Cycles:
EEVEE:
Also I wonder why it turns into emissive material? It doesn't seem right.
Added subscriber: @ZedDB
I can't reproduce the emissive issue on a build from today. Could you guys retry with a newer build?
I do however get two black text objects in the file you provided. So it seems like the behavior now matches the other shaders for me.
It's still there with 2018-12-18,
3610f1fc43
Check what's going on there while scaling viewport.
1.mp4
Added subscriber: @spiegelball
Seems to be related to #59784.
Added subscriber: @HenriqueGonzaga
Added subscribers: @MACHIN3, @lichtwerk, @gendosplace
Adding Normal Map to Text object in EEVEE results in emissive materialto Adding Normal Map to object in EEVEE results in emissive materialJust to make sure it does't get lost, you can reproduce this issue with a single mesh object, if you use multiple 3d views and switch from solid to eevee, see https://developer.blender.org/T61408
Added subscriber: @Jeff-Lee
I've been seeing this on models where there are degenerate faces and a normal map is applied; it's especially noticeable if Bloom and Depth of Field are enabled. (Text objects seem to create degenerate faces on curves rather frequently).
I can consistently reproduce the issue on a cube:
I've attached a file containing the above.EmissiveBug.blend
Closed as duplicate of #61870