View all Sequences doesn't show all sequences #59954
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Reference: blender/blender#59954
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NOTE: This is not a duplicate of #59951. They have different causes.
System Information
Operating system: Microsoft Windows 7 Ultimate, Version 6.1.7601, Service Pack 1, Build 7601
GPU: ASUS Strix Radeon Vega 64
CPU: Intel(R) Core(TM) i7-5960X
RAM: 32.0 GB
Full System Information: Here
Blender Version
Broken:
2.80, 29 December, 01:07:02 -7c438e5366b2-
Short description of error
Pressing home moves the view to the middle and zooms in, away from the strip.
Exact steps for others to reproduce the error
HFR 2.8 redo.blend
Press Home
PS This is probably related to the fact that when trying to View all Sequences the zoom always shows (or tries to show) the Zero mark on the timeline.
Added subscriber: @ChristopherAnderssarian
Area viewed by view_all ({key home}) operator has defaults:
Then if boundary of any currently visible sequence is more/less then these defaults, highest value(+1 to right and up) is used
This area affects also scrollbar min/max range.
Should then default X range be discarded if there is any sequence visible?
I think, that Y range is pretty sensible here...
This issue was referenced by
f66b5edf98
Changed status from 'Open' to: 'Resolved'
@iss Did you add this task to the commit by accident? The view is still not working correctly...
Changed status from 'Resolved' to: 'Open'
Ah thanks, I overlooked that start should be moved...
Added subscriber: @a.monti
@iss What should be the behaviour for the operator? I see three main options:
Frame everything starting from the start frame
It could also be a mix, for example using the start frame as min, unless there are strips left to it.
in this case operator uses
boundbox_seq()
to get used area, and minimum is wrong - should bemin- [x] = SFRA;
Possibly preview range start if used.
Added subscriber: @iss
Added subscriber: @propersquid
This issue was referenced by
4341b5b2fe
Changed status from 'Confirmed' to: 'Resolved'
Removed subscriber: @propersquid