PreferencesEdit.material_link not respected #60014
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Reference: blender/blender#60014
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System Information
Operating system: OSX/Linux
Graphics card: NVidia 1050Ti
Blender Version
Broken: 2.79b Release
Short description of error
When choosing preference setting behaviour to link materials to object instead of data, this setting is ignored.
Exact steps for others to reproduce the error
Select the "link to object" in preferences
Add Object
Add Material
Observe material is still linked to data
Either I'm doing something wrong or this has been an issue since "forever"
Even the 2.79b release doesn't respect the setting.
Thanks for looking into it,
Roel
Added subscriber: @kostex
Added subscriber: @ZedDB
Is it still broken in the 2.79 build from here https://builder.blender.org/download/ ?
maybe I should have said broken SINCE...
every build since then, up and including 2.80 branch doesn’t respect the setting.
just check the behaviour, it’s quite simple to verify..
You are right, it is simple to verify. But the tracker is being flooded with bug reports as the interest for 2.8 is really high. So if the version in the report is not recent, that is the first thing to ask for.
Added subscriber: @ideasman42
@ideasman42 seems like you made this change
be1a684755
It seems like this will cause the user preferences to never be respected. So it is kinda useless.
How to proceed? If I make user prefs be respected again, the issue you fixed will be back too.
Added subscriber: @capnm
This issue was referenced by
847b21ee08
Changed status from 'Open' to: 'Resolved'
@ZedDB adding new slots worked, it was the new-material operator was failing when the object had no materials, now fixed.
@ideasman42 Ah, I see. My bad!