Cycles - Output sockets and connections are not shown #60263
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Reference: blender/blender#60263
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System Information
Operating system: Windows 10 Pro x64
Graphics card: Geforce 1080Ti
Blender Version
Broken: 2.80,
96f762500e
, 2019-01-07, as found on the splash screen)Short description of error
Output Sockets and Connections not shown
Exact steps for others to reproduce the error
Open the attached Scene
In the compositing view on the bottom you can´t see the output sockets of the Render Layers and it´s connections.
In the properties on the right uncheck combined under Data. The output sockets und connections are appearing.
Output_Connections.blend
Added subscriber: @machieb
Added subscriber: @lichtwerk
Can confirm in this file, but cannot find steps to reproduce...
@machieb : Do you know how you got to this state?
(this might be related to recent render pass cleanup
2c196de56b
,c07ae0e821
,a4e4d9f0ab
)reg. the "solution": doesnt have to be "Combined", just clicking anything in Passes (guess anything that calls
rna_ViewLayer_pass_update
) will update [and then display correctly...]I created the scene a few weeks ago with an older Bleder beta version. Which exactly I don´t know.
Saving and reopening this scene with the Blender version from today isn´t solving the problem.
Deleting the Render Layers and File Output node and recreating the connections, then saving the file, helps to get rid of the problem.
When reopening the file, the connections and sockets are shown.
Maybe because of the many changes in Blender, it can´t be reproduces how I came to the state of the file.
I think you can close the ticket?!
Added subscriber: @JacquesLucke
Changed status from 'Open' to: 'Archived'
Closing as this can't be reproduced apparently. Guessing it was some bug in an older Blender beta build.
This issue was referenced by
152c965b75
Changed status from 'Archived' to: 'Resolved'