Materials from 2.79 not working properly to 2.8 EEVEE #60272
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Reference: blender/blender#60272
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System Information
Operating system: windows 10 pro 64 bit
Graphics card: GTX 1080 ti
Blender Version
Broken: 2.8
(example: 2.79b release)
(example: 2.80,
edbf15d3c0
, blender2.8, 2018-11-28, as found on the splash screen)Worked: (optional) 2.79
Short description of error
when i open a 2.79 blender file with 2.8 90% of everything works save for a few custom bone shapes and textures/materials
cycles materials should always seamlessly work with EEVEE .. i can understand lighting to not always work but materials should function the same in both and look nearly identical in every situation with only the messing about with lights to match lit conditions
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
a way to replicate this is to make a scene in 2.79 with several UV mapped and textured objects (make them material heavy if possible) and then have a few of those in scene and then to open the same file with 2.8
attached should be the file i am having issues with
this particular one has an issue with the body shader even though its UV mapped properly for the exterior (i should see it work right in EEVEE as it works right in Cycles in 2.79)
Ponlets new workflows EEVEE2.blend
Added subscriber: @Ponlets
here is the Cycles version as well (2.79 version) as the one in the main Post is the 2.8 version Ponlets new workflows .blend
Added subscriber: @WilliamReynish
I can't reproduce an issue.
Seems to work fine:
dude
hes supposed to be green not blackish
look at the UV map for "pony2" its the green one
it should already open the uv map to that texture
in the shader option for "diffuse bits" the preview shows the green texture with shading
but does not work properly with the model in final render (EEVEE) and with viewport render
download and open the 2.79 cycles version and set that to material viewport (with blender 2.79) and see how it should look
this is how he should look
(rendered with Cycles in 2.79)
EEVEE breaks it for some reason even though its using the EXACT SAME MATERIAL)
i cant place whats wrong here
image 1 (2.79 cycles)
image 2 (2.8 EEVEE)
Added subscriber: @JacquesLucke
@Ponlets Can you reproduce the issue in another (smaller) file? Or can you try to remove everything from the file that is not necessary to show the bug?
Closed as duplicate of #59304
Added subscriber: @brecht
It's a problem with the boolean modifier and UVs, for which we have another report.