Lattice objects do not display properly in Edit mode #60332
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Reference: blender/blender#60332
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System Information
Operating system: Win10
Graphics card: Repros on both nVidia Quadro 600 and AMD FirePro W2100 cards
Blender Version
Broken: 2.80 (sub 40), branch: master, commit date: 2019-01-08 18:20, hash:
12e9d52882
Worked: 2.79
Short description of error
Lattice objects do not show up properly in Edit mode:
nVidia Quadro: There are no connecting lines between the lattice vertices
nVidia Quadro and AMD FirePro: The vertices themselves are very small (too small -- does not obey the theme setting?) and uneven (general viewport quality issue I guess)
Exact steps for others to reproduce the error
lattice.blend
Added subscriber: @deadpin
Added subscribers: @fclem, @dfelinto
It draws here same as with your second image. And this is by design, matching 2.7 well enough.
In your first image do you get any errors in the console? How about with --debug-gpu as argument?
No errors/warnings/otherwise on normal console. Attached is the --debug-gpu output though (very noisy as all pointer movements generate output :-/ so I tried to do the least amount of movement) and I'm unsure what to look for: gpu-debug.txt
This log doesn't tell much in fact. Anything out of --debug?
Added subscriber: @ditos
I think its an Multisampling Problem.
Go in the Prefs and under General->OpenGL->choose "No Multisample"
Added subscriber: @JacquesLucke
Good catch! I can confirm that this issue is related to multisampling.
More specifically, it works fine when set to "No Multisample". Otherwise the lines disappear (after a restart).
Simple gif that shows what is going on:
@fclem: When I remove the lines with
MULTISAMPLE_SYNC_ENABLE
andMULTISAMPLE_SYNC_DISABLE
inEDIT_LATTICE_draw_scene(...)
, it seems to work as expected. However, I don't know what impact that change would have..This issue was referenced by
dd5602a1e5
Changed status from 'Open' to: 'Resolved'