Image Texture Node - mapping settings ignored in the viewport textured mode #60390

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opened 2019-01-10 13:11:41 +01:00 by Dalai Felinto · 9 comments

Blender Version
Broken: 80ffa73b3f (blender2.8 HEAD)
Worked: 2.79

Short description of error
In 2.79 you can set a mapping offset for textures, directly in the texture node. In 2.80 those settings are carried over, but:

  • They only work for render/lookdev - not for workbench
  • There is no UI to edit them - the texture panel does not show Cycles/EEVEE textures

Exact steps for others to reproduce the error
Open this 2.79 file, change to textured mode and play with the Mapping settings on the texture panel:
uv-displace.blend

Now in 2.80 turn on the texture option in the shading menu, you will see no texture offset in the viewport. Unless you switch from solid to lookdev or rendered (regardless of the render engine being EEVEE or Cycles). Besides you cannot edit the offset in 2.80.

**Blender Version** Broken: 80ffa73b3f87 (blender2.8 HEAD) Worked: 2.79 **Short description of error** In 2.79 you can set a mapping offset for textures, directly in the texture node. In 2.80 those settings are carried over, but: - They only work for render/lookdev - not for workbench - There is no UI to edit them - the texture panel does not show Cycles/EEVEE textures **Exact steps for others to reproduce the error** Open this 2.79 file, change to textured mode and play with the Mapping settings on the texture panel: [uv-displace.blend](https://archive.blender.org/developer/F6240241/uv-displace.blend) Now in 2.80 turn on the texture option in the shading menu, you will see no texture offset in the viewport. Unless you switch from solid to lookdev or rendered (regardless of the render engine being EEVEE or Cycles). Besides you cannot edit the offset in 2.80.
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Added subscriber: @dfelinto

Added subscriber: @dfelinto

#61866 was marked as duplicate of this issue

#61866 was marked as duplicate of this issue
Clément Foucault was assigned by Dalai Felinto 2019-01-10 13:12:59 +01:00
Author
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Added subscriber: @brecht

Added subscriber: @brecht
Author
Owner

Assigning to Clément since this is workbench issue first.

That said, @brecht is the current UI behaviour by design? Or should we have the mapping options (and other texture options) visible in 2.80 as well?

Assigning to Clément since this is workbench issue first. That said, @brecht is the current UI behaviour by design? Or should we have the mapping options (and other texture options) visible in 2.80 as well?
Clément Foucault was unassigned by Brecht Van Lommel 2019-01-10 14:10:40 +01:00
Brecht Van Lommel self-assigned this 2019-01-10 14:10:40 +01:00

Added subscriber: @fclem

Added subscriber: @fclem

The UI is not supposed to be missing. In 2.8 it might sense to put these settings in a popover in the node, for better discoverability.

We never supported these mapping options for workbench / solid mode, that uses only simple UV mapping. It might be good but not sure I would consider that a bug. Perhaps ideally it would compile a subset of the shader nodetree, taking into account all nodes connected to the image texture, but that's definitely out of scope for the bug tracker.

The UI is not supposed to be missing. In 2.8 it might sense to put these settings in a popover in the node, for better discoverability. We never supported these mapping options for workbench / solid mode, that uses only simple UV mapping. It might be good but not sure I would consider that a bug. Perhaps ideally it would compile a subset of the shader nodetree, taking into account all nodes connected to the image texture, but that's definitely out of scope for the bug tracker.

Added subscriber: @crantisz

Added subscriber: @crantisz

This issue was referenced by b3b335c398

This issue was referenced by b3b335c398de4c792abccdcb506cfe2a5f8580c2

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#60390
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