Materials turn black or white in Eevee LookDev/Render view if there is a 2nd 3D viewport. #60550

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opened 2019-01-16 01:12:23 +01:00 by Demeter Dzadik · 14 comments
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FlusteredIdolizedChafer.webm

System Information
Operating system: Win10 v1607
Graphics card: GTX 1070

Blender Version
Broken: 2.80, 84c06e996a

Description
This is a pretty specific bug but I believe it can come up quite frequently, especially for animators who tend to use more than one 3D viewport.

I'll describe it in a giant if statement:

  • If you're using Eevee, AND
  • if there is more than one 3D Viewport, AND
  • if both 3D viewports are not set to either LookDev or Render, AND
  • you have materials that use Principled or Glossy BSDF, AND
  • a Normal Map node is connected to the normal input of those BSDFs, THEN
  • those materials will show up as either black or white, depending on Metalness.

Reproduction
Download this blend. Instructions included in a text object, but I'll put them here too:

  1. Check that the cube renders as a regular default cube.
  2. Switch one of the other panels to a second 3D Viewport
  3. Re-enter rendered view on the original viewport. The cube turns white.
  4. Changing the Metallic value to 1 makes the cube go black instead.
  5. Changing the second viewport to LookDev or Render makes the problem go away.
  6. Disconnecting the Normal Map node makes the problem go away.
    eevee_render_black_or_white.blend
[FlusteredIdolizedChafer.webm](https://archive.blender.org/developer/F6300172/FlusteredIdolizedChafer.webm) **System Information** Operating system: Win10 v1607 Graphics card: GTX 1070 **Blender Version** Broken: 2.80, 84c06e996a7a **Description** This is a pretty specific bug but I believe it can come up quite frequently, especially for animators who tend to use more than one 3D viewport. I'll describe it in a giant if statement: - If you're using Eevee, AND - if there is more than one 3D Viewport, AND - if both 3D viewports are not set to either LookDev or Render, AND - you have materials that use Principled or Glossy BSDF, AND - a Normal Map node is connected to the normal input of those BSDFs, THEN - those materials will show up as either black or white, depending on Metalness. **Reproduction** Download this blend. Instructions included in a text object, but I'll put them here too: 1. Check that the cube renders as a regular default cube. 2. Switch one of the other panels to a second 3D Viewport 3. Re-enter rendered view on the original viewport. **The cube turns white.** 4. Changing the Metallic value to 1 makes the cube go black instead. 5. Changing the second viewport to LookDev or Render makes the problem go away. 6. Disconnecting the Normal Map node makes the problem go away. [eevee_render_black_or_white.blend](https://archive.blender.org/developer/F6300121/eevee_render_black_or_white.blend)
Author
Member

Added subscriber: @Mets

Added subscriber: @Mets

#61750 was marked as duplicate of this issue

#61750 was marked as duplicate of this issue

#60698 was marked as duplicate of this issue

#60698 was marked as duplicate of this issue

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Clément Foucault was assigned by Sebastian Parborg 2019-01-16 01:21:34 +01:00

I had to toggle the viewport render mode from rendered to solid and back once (or change to shader values) to get this to trigger for the first time. After that I consistently got a black cube. It didn't matter what metallic was set to. And I also got black cube with the other shader node too.

I had to toggle the viewport render mode from rendered to solid and back once (or change to shader values) to get this to trigger for the first time. After that I consistently got a black cube. It didn't matter what metallic was set to. And I also got black cube with the other shader node too.

Added subscribers: @acoimbraf, @JacquesLucke

Added subscribers: @acoimbraf, @JacquesLucke

Added subscriber: @andreymd87

Added subscriber: @andreymd87

Added subscriber: @kpavicic

Added subscriber: @kpavicic

Closed as duplicate of #61870

Closed as duplicate of #61870

Added subscriber: @brecht

Added subscriber: @brecht

#61870#633095 explains how the multiple viewports issue is the same.

#61870#633095 explains how the multiple viewports issue is the same.

Added subscriber: @TechTheGuy

Added subscriber: @TechTheGuy

Hello guys.I have a problem with blackplasma rig v2 in eevee render engine :the skin turns black.What can i do?System:
Amd ryzen 7 2700
Gtx 1050 ti
8gb hyperxfury 2666

Hello guys.I have a problem with blackplasma rig v2 in eevee render engine :the skin turns black.What can i do?System: Amd ryzen 7 2700 Gtx 1050 ti 8gb hyperxfury 2666
Author
Member

Ask the author of the rig. Probably not a Blender bug.

Ask the author of the rig. Probably not a Blender bug.
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Reference: blender/blender#60550
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