Sculpt: wireframe shows triangulated #60700

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opened 2019-01-21 05:52:45 +01:00 by ALEXEY KOVALENKO · 18 comments

I mean not physically triangulating but only in viewport
https://gyazo.com/aba287453ba938bdb5523871bce15942

In 2.79 I can see polygons without triangulating in sculpt mode
https://gyazo.com/9b815afa3c411b460e6015a462226d7e

I mean not physically triangulating but only in viewport https://gyazo.com/aba287453ba938bdb5523871bce15942 In 2.79 I can see polygons without triangulating in sculpt mode https://gyazo.com/9b815afa3c411b460e6015a462226d7e

Added subscriber: @Kovalex

Added subscriber: @Kovalex

#67721 was marked as duplicate of this issue

#67721 was marked as duplicate of this issue

#67302 was marked as duplicate of this issue

#67302 was marked as duplicate of this issue

#63192 was marked as duplicate of this issue

#63192 was marked as duplicate of this issue
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Added subscribers: @fclem, @JacquesLucke

Added subscribers: @fclem, @JacquesLucke
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Is there any good reason for this behavior, @fclem? (except performance maybe?)

Is there any good reason for this behavior, @fclem? (except performance maybe?)

I use move brush for tweaking my retopologed model and proper view of topology is necessery for control quality of model. But triangulate mode destroy this work

I use move brush for tweaking my retopologed model and proper view of topology is necessery for control quality of model. But triangulate mode destroy this work
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Added subscriber: @Mets

Added subscriber: @Mets
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Even if it does increase performance, there should be an option to turn it off and go for the less performant quad display because this makes the sculpt tools a pain to use on low poly models, which I think is common enough use case, and it is a use case where performance is not that big a concern.

Even if it does increase performance, there should be an option to turn it off and go for the less performant quad display because this makes the sculpt tools a pain to use on low poly models, which I think is common enough use case, and it is a use case where performance is not that big a concern.

Added subscriber: @haroldgrafico

Added subscriber: @haroldgrafico

Hi there Devs!!

First of all thank you so much for making Blender awesome everyday :)

Secondly I was about to report this and then I found it here so I'm having the same issue, it would be helpful to have an option to show quads in Sculpt Mode because in my case I used to use sculpt mode for tweaking topology and to adjust volumes, specially after the retopology process and is easier to do this process in Sculpt Mode rather in Edit mode because you can take advantage of some brushes like grab, inflate, smooth and so on for adding volume and refining geometry :)

Hopefully you can bring us a way to solve this issue

Thank you so much

Sorry in advance for my bad English

Hi there Devs!! First of all thank you so much for making Blender awesome everyday :) Secondly I was about to report this and then I found it here so I'm having the same issue, it would be helpful to have an option to show quads in Sculpt Mode because in my case I used to use sculpt mode for tweaking topology and to adjust volumes, specially after the retopology process and is easier to do this process in Sculpt Mode rather in Edit mode because you can take advantage of some brushes like grab, inflate, smooth and so on for adding volume and refining geometry :) Hopefully you can bring us a way to solve this issue Thank you so much Sorry in advance for my bad English

Yes guys, only one invisible checkerbox) Be sure users and Harold with me will say big thanks for your attention to details) And f course thanks for amazing 3D soft ever!

Yes guys, only one invisible checkerbox) Be sure users and Harold with me will say big thanks for your attention to details) And f course thanks for amazing 3D soft ever!
Clément Foucault was assigned by Philipp Oeser 2019-04-02 10:48:13 +02:00
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Added subscribers: @CarlosdelOlmo, @lichtwerk

Added subscribers: @CarlosdelOlmo, @lichtwerk

Added subscriber: @anion

Added subscriber: @anion
Brecht Van Lommel changed title from Triangulated polygons in Sculpt Mode to Sculpt: wireframe shows triangulated 2019-05-29 15:32:14 +02:00

Added subscribers: @DanieleViagi, @SpectreFirst, @zeauro

Added subscribers: @DanieleViagi, @SpectreFirst, @zeauro

Added subscriber: @Enalya

Added subscriber: @Enalya
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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This was resolved in 2.81 already.

Will close as resolved, but everyone feel free to comment again if issues persist in 2.81 upwards...

This was resolved in 2.81 already. Will close as resolved, but everyone feel free to comment again if issues persist in 2.81 upwards...
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Reference: blender/blender#60700
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