CYCLES BAKE STILL CRASHING. RECEIVED EMAIL SAYING IT WAS RESOLVED AND IT IS CLEARLY NOT RESOLVED. #60731

Closed
opened 2019-01-22 02:56:19 +01:00 by jason hightower · 7 comments

I received a response to this bug as "RESOLVED" by BRECHT VAN LOMMEL. I understand you probably have bigger issues to deal with in terms of getting 2.8 STABLE, but it seems as though the responses to ALL of my recent bug reports are met with immediate responses like "RESOLVED", "NOT A BUG", or a suggestion of a workaround. I'm not looking for workarounds. I'm trying to assist in bringing CONSISTENT BUGS TO YOUR ATTENTION as I continue to work DAILY with 2.8.

Went back in today WITH A FRESH COPY to test this BUG REPORT that I submitted YESTERDAY and it STILL CONSISTENTLY CRASHES THE SOFTWARE. IT IS NOT RESOLVED. Follow the directions below to experience THE CRASH. But please stop saying "NOT a BUG" or "RESOLVED". Saying it doesn't make it go away.

System Information
Operating system: Windows 10
Graphics card: 900 Series

Blender Version
Broken:
2.8 dd3f518626

Short description of error
Bake button in Cycles causing full, repeatable crash of software.

Exact steps for others to reproduce the error
1.) Load latest version of Blender (see above)
2.) A-select all, then Delete All
3.) Shift-A pull out Monkey
4.) Go to UV Editing tab. In UV Editor, Add new Image Texture. NAME it "HELLO". Keep all defaults and click OK Background of UV grid goes black.
5.) In Properties Panel, Go to Render Tab and choose Cycles.
6.) Go to Bake dropdown within Render Tab
7.) Choose Bake Type-> Ambient Occlusion
8.) Error: "No Active Image Found: Add a material or Bake an External File"

9.)Go to Shading Tab at top of screen.
10.) Go to Materials in the Properties editor. Add New Material.
11.) In Shading Editor, delete BSDF node and ADD->Texture-> Image Texture Node. Use drop down in Image Texture Node to choose the Texture "HELLO" you created in UV Editor.
12.)Connect Image Texture Color Output with To Surface Input on Material Output.

13.)Go back to UV Editing Tab at top of screen.
14.)Properties Panel, Cycles Render-> Press Bake button.

Guaranteed Crash. Tried it multiple times with this step by step process and it crashed every single time. Hope this helps!

I received a response to this bug as "RESOLVED" by BRECHT VAN LOMMEL. I understand you probably have bigger issues to deal with in terms of getting 2.8 STABLE, but it seems as though the responses to ALL of my recent bug reports are met with immediate responses like "RESOLVED", "NOT A BUG", or a suggestion of a workaround. I'm not looking for workarounds. I'm trying to assist in bringing CONSISTENT BUGS TO YOUR ATTENTION as I continue to work DAILY with 2.8. Went back in today WITH A FRESH COPY to test this BUG REPORT that I submitted YESTERDAY and it STILL CONSISTENTLY CRASHES THE SOFTWARE. IT IS NOT RESOLVED. Follow the directions below to experience THE CRASH. But please stop saying "NOT a BUG" or "RESOLVED". Saying it doesn't make it go away. **System Information** Operating system: Windows 10 Graphics card: 900 Series **Blender Version** Broken: 2.8 dd3f5186260e **Short description of error** Bake button in Cycles causing full, repeatable crash of software. **Exact steps for others to reproduce the error** 1.) Load latest version of Blender (see above) 2.) A-select all, then Delete All 3.) Shift-A pull out Monkey 4.) Go to UV Editing tab. In UV Editor, Add new Image Texture. NAME it "HELLO". Keep all defaults and click OK Background of UV grid goes black. 5.) In Properties Panel, Go to Render Tab and choose Cycles. 6.) Go to Bake dropdown within Render Tab 7.) Choose Bake Type-> Ambient Occlusion 8.) Error: "No Active Image Found: Add a material or Bake an External File" 9.)Go to Shading Tab at top of screen. 10.) Go to Materials in the Properties editor. Add New Material. 11.) In Shading Editor, delete BSDF node and ADD->Texture-> Image Texture Node. Use drop down in Image Texture Node to choose the Texture "HELLO" you created in UV Editor. 12.)Connect Image Texture Color Output with To Surface Input on Material Output. 13.)Go back to UV Editing Tab at top of screen. 14.)Properties Panel, Cycles Render-> Press Bake button. Guaranteed Crash. Tried it multiple times with this step by step process and it crashed every single time. Hope this helps!

Added subscriber: @JBogey

Added subscriber: @JBogey

Added subscriber: @MaciejJutrzenka

Added subscriber: @MaciejJutrzenka

This is not how u bake stuff in cycles. plz don't use caps. for reporting stuff. this dosn't will make your report more important.

This is not how u bake stuff in cycles. plz don't use caps. for reporting stuff. this dosn't will make your report more important.

Just tested. correct workflow for bakeing of AO. and it works fine.

Just tested. correct workflow for bakeing of AO. and it works fine.

Closed as duplicate of #60683

Closed as duplicate of #60683

Added subscriber: @brecht

Added subscriber: @brecht

Please reply in the original report, we can reopen it if needed. There is no need to open a new one each time you want to comment.

The build you tested does not have the fix yet. Builds are only updated once a day, it is not immediate.

Please reply in the original report, we can reopen it if needed. There is no need to open a new one each time you want to comment. The build you tested does not have the fix yet. Builds are only updated once a day, it is not immediate.
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Reference: blender/blender#60731
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