3D Connexion Space Mouse Pro doesn't works in Blender 2.8 (win32) #60768
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Reference: blender/blender#60768
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System Information
Operating system: Windows 10 Pro
Graphics card: 2x GTX 1080Ti
Blender Version
Broken: Blender 2.8 Beta - 2019-01-21
(example: 2.79b release)
(example: 2.80,
edbf15d3c0
, blender2.8, 2018-11-28, as found on the splash screen)Worked: (optional)
Short description of error
Hello guys! Thanks again for your hard work and help! Do you know why I can't use my 3D Mouse in Blender 2.8? I have a 3D Connexion Space Mouse Pro Wireless (it's like a joystick mouse). And works fine with Cinema 4D and Modo. But with Blender doesn't work fine. Thanks a lot!
https://youtu.be/C9lIYmkYrXk?t=120
https://www.3dconnexion.com/products/spacemouse/spacemouse-pro-wireless.html
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Added subscriber: @jfcalcena
#62919 was marked as duplicate of this issue
Added subscriber: @ideasman42
Possible duplicate of #57305
3D Connexion Space Mouse Pro doesn't works in Blender 2.8to 3D Connexion Space Mouse Pro doesn't works in Blender 2.8 (win32)The mouse works, but the pan, zoom, rotate movements are made without any control and precision. In Cinema 4D and Modo 3D programs, it works perfect. Should I change some settings in Blender preferences (input)?
Thanks!
JULIO
Added subscriber: @WilliamReynish
@jfcalcena Did you look at the settings under Preferences > Input > NDOF? Try fiddling with these to see if it helps. If not it's probably a bug.
I'm sorry... What does this initials mean? And what exactly should I change?
In "View Navigate" should I switch to "Orbit"? And in "View Rotation", should I switch to "Turnatable”? Because a few weeks ago, I already played with these settings and nothing has changed. I'll try with the version I downloaded yesterday. I’ll try at night in my PC home. Thanks a lot!
Added subscriber: @Sergey
NDOF means N Degrees Of Freedom. It's a generic name for the device category in which the 3D Connexion Space Mouse belongs. Just like a Hoover is a kind of vacuum cleaner. I wish there was a better name for this other than NDOF though. Maybe '3D Input Devices' or something?
You can try to adjust those settings, but it might not fix your problem. It could be a bug.
@Sergey I believe you have an NDOF device? Can you reproduce the bug here?
Yes, I have a 3D Connexion Space Mouse Pro Wireless (it's like a joystick mouse), in the link of the product you can see how it is.
https://youtu.be/C9lIYmkYrXk?t=120
https://www.3dconnexion.com/products/spacemouse/spacemouse-pro-wireless.html
How can I reproduce? Recording a video? I do not know where I can post a gif or video here in the forum. I can even record, but you will only see on the screen of the recording, my viewport being moved without control and will not know how my hand is clicking on the button of the 3D mouse, will not know with what pace and speed and what movement I am reproducing. I do not know if a video recording my viewport would help in anything. Thanks again guys!
This isn't a forum... :(
But video is not enough for developers to fix the issue. Ideally, developer him/her-self should be able to reproduce the issue.
With my oldie 3d connexion device i can not see an issue...
Added subscriber: @brecht
@Sergey, did you test on Windows or Linux?
Both, actually. But as said, it is a "Logitech, Inc. 3Dconnexion Space Navigator 3D Mouse", so no exactly the same hardware. Using latest drivers from 3Dconnexion btw.
@jfcalcena, did it ever work for you? Maybe with Blender 2.79b?
Sorry about the "forum", my mistake.
Tested SpaceMouse-Pro on Linux, works as expected (same as 2.79 here).
@ideasman42, Any chance you can test it on Windows? This is what the reports is about, and the GHOST part for that is different.
Hello guys! I joked all the way through the settings and just noticed that it changes the speed of the movements, changing the sensitivity of the settings. The rotational movements are reversed and everything goes on without precision and control. As I said, in Modo and Cinema 4D I did not have to configure anything and it works perfectly. Thanks!!
Tested on a friends computer w/o any 3d-connexion drivers installed, navigation with the SpaceMouse-Pro worked as expected in the 3D view (was able to redo #57305 though).
Added subscriber: @iwoj-3
I can confirm that on Blender 2.8 (2019-01-18) on a Mac Pro with the SpaceMouse Wireless, I can only translate my point of view. Rotations do not work.
I'd tested in my Windows 10 Pro and OSX 10.12.6 Sierra and the issue it's the same in both systems. Today, 12 march, the issue remains. And i'd tested in Blender 2.79b and the issue it's the same. Both systems too.
Added subscriber: @Boto
I can confirm that the 3D mouse is not working correctly in current Blender. This is very annoying.
Blender 2.8 Beta (2019-03-31)
SpaceMouse Enterprise
SpaceMouse driver 10.5.14 (2019-04-05)
Please test with a recent Blender build.
Also explain what fails exactly.
Added subscriber: @Goldiva
WinPro10 64b Alienware15R3 i7 32G. GTX1080. Latest 3Dconnexion driver.
I've used the same 3D mouse Space Navigator since SketchUp days. It worked by default in Daz Studio, Poser, Lightwave. After fumbling with 2.79b NDOF keymaps in 2017 I got 3D mouse to work in a compromised manner in Blender. It works (at least in my Win64) - in both 2.79 and latest May 2.80 builds, but not ideal, nor standard.
I also discovered Blender 3Dconnexion setting panels by accident (left button on 3D mouse).
Basically, newcomers should totally ignore 3Dconnexion's own property settings.
Blender 3Dconnexion implementation oddities:
So basically, 3D mouse works in Blender. Just greatly reduced in functions.
I do appreciate the fact that Blender has 3Dconnexion capability. I just hope item 2/3/4 will be optional in future builds. It will make life A WHOLE LOT easier for industry standard users, and prosumer middleware users too.
Added subscriber: @justavisitor
These are my current settings. Now the 3d mouse works much better in Blender.
Changed status from 'Open' to: 'Archived'
This fits better as a design task: #67579 (Improve NDOF navigation)
Suggested changes should go there.
Added subscriber: @pope.video
SpaceMouse Enterprise custom buttons 1-10 don't recognize assigned keystrokes. Oddly buttons 11 & 12 do.
macOS 10.14.6
Blender 2.8 (July 25, 2019 build)
@pope.video please make a separate report for this.
Keystrokes work fine for me.
Windows 10
Blender 2.8 RC2
Added subscriber: @LenioCrameri
@Boto Thank you for the settings. They work good for me excepting pan left and right. Are there specific settings I have to use for this?
Added subscriber: @granado
The 3D mouse is not working correctly in Blender 2.8. The rotational movements are reversed and everything goes on without control.
Added subscriber: @Prime_Animal
I am new to this community so i don't know if this is where i should comment. I have developed some settings with the latest 3dconnexion software . I use a SpacePilot Pro which is a 3 year old 3dconnexion product.
I have included screenshots of my settings that I used in the latest release of Blender 2.81 I have full control of the software with my SpacePilot Pro. My settings allow me to zoom, rotate, pitch and yaw of the object in layout mode. I use the MMB to to pan. I hope this helps someone if they were looking for a solution.
And here are my current settings. It only sets the iso1 as the current camera view, since there isn't a way that you can zoom or fit to view. BLENDER SETTINGS.3dxz
and My UserPreferences from blender. userpref.blend
Thanks a lot Peter! I will test later in my home. Regards!