3D Connexion Space Mouse Pro doesn't works in Blender 2.8 (win32) #60768

Closed
opened 2019-01-22 21:19:36 +01:00 by Julio Ferrari · 43 comments

System Information
Operating system: Windows 10 Pro
Graphics card: 2x GTX 1080Ti

Blender Version
Broken: Blender 2.8 Beta - 2019-01-21
(example: 2.79b release)
(example: 2.80, edbf15d3c0, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error

Hello guys! Thanks again for your hard work and help! Do you know why I can't use my 3D Mouse in Blender 2.8? I have a 3D Connexion Space Mouse Pro Wireless (it's like a joystick mouse). And works fine with Cinema 4D and Modo. But with Blender doesn't work fine. Thanks a lot!

https://youtu.be/C9lIYmkYrXk?t=120

https://www.3dconnexion.com/products/spacemouse/spacemouse-pro-wireless.html

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

**System Information** Operating system: Windows 10 Pro Graphics card: 2x GTX 1080Ti **Blender Version** Broken: Blender 2.8 Beta - 2019-01-21 (example: 2.79b release) (example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen) Worked: (optional) **Short description of error** Hello guys! Thanks again for your hard work and help! Do you know why I can't use my 3D Mouse in Blender 2.8? I have a 3D Connexion Space Mouse Pro Wireless (it's like a joystick mouse). And works fine with Cinema 4D and Modo. But with Blender doesn't work fine. Thanks a lot! https://youtu.be/C9lIYmkYrXk?t=120 https://www.3dconnexion.com/products/spacemouse/spacemouse-pro-wireless.html **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible).
Author

Added subscriber: @jfcalcena

Added subscriber: @jfcalcena

#62919 was marked as duplicate of this issue

#62919 was marked as duplicate of this issue

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Possible duplicate of #57305

Possible duplicate of #57305
Campbell Barton changed title from 3D Connexion Space Mouse Pro doesn't works in Blender 2.8 to 3D Connexion Space Mouse Pro doesn't works in Blender 2.8 (win32) 2019-01-23 00:28:07 +01:00
Author

The mouse works, but the pan, zoom, rotate movements are made without any control and precision. In Cinema 4D and Modo 3D programs, it works perfect. Should I change some settings in Blender preferences (input)?

Thanks!

JULIO

The mouse works, but the pan, zoom, rotate movements are made without any control and precision. In Cinema 4D and Modo 3D programs, it works perfect. Should I change some settings in Blender preferences (input)? Thanks! JULIO

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

@jfcalcena Did you look at the settings under Preferences > Input > NDOF? Try fiddling with these to see if it helps. If not it's probably a bug.

@jfcalcena Did you look at the settings under Preferences > Input > NDOF? Try fiddling with these to see if it helps. If not it's probably a bug.
Author

In #60768#605088, @WilliamReynish wrote:
@jfcalcena Did you look at the settings under Preferences > Input > NDOF? Try fiddling with these to see if it helps. If not it's probably a bug.

I'm sorry... What does this initials mean? And what exactly should I change?
In "View Navigate" should I switch to "Orbit"? And in "View Rotation", should I switch to "Turnatable”? Because a few weeks ago, I already played with these settings and nothing has changed. I'll try with the version I downloaded yesterday. I’ll try at night in my PC home. Thanks a lot!

> In #60768#605088, @WilliamReynish wrote: > @jfcalcena Did you look at the settings under Preferences > Input > NDOF? Try fiddling with these to see if it helps. If not it's probably a bug. I'm sorry... What does this initials mean? And what exactly should I change? In "View Navigate" should I switch to "Orbit"? And in "View Rotation", should I switch to "Turnatable”? Because a few weeks ago, I already played with these settings and nothing has changed. I'll try with the version I downloaded yesterday. I’ll try at night in my PC home. Thanks a lot!

Added subscriber: @Sergey

Added subscriber: @Sergey

NDOF means N Degrees Of Freedom. It's a generic name for the device category in which the 3D Connexion Space Mouse belongs. Just like a Hoover is a kind of vacuum cleaner. I wish there was a better name for this other than NDOF though. Maybe '3D Input Devices' or something?

You can try to adjust those settings, but it might not fix your problem. It could be a bug.

@Sergey I believe you have an NDOF device? Can you reproduce the bug here?

NDOF means N Degrees Of Freedom. It's a generic name for the device category in which the 3D Connexion Space Mouse belongs. Just like a Hoover is a kind of vacuum cleaner. I wish there was a better name for this other than NDOF though. Maybe '3D Input Devices' or something? You can try to adjust those settings, but it might not fix your problem. It could be a bug. @Sergey I believe you have an NDOF device? Can you reproduce the bug here?
Author

In #60768#605101, @WilliamReynish wrote:
NDOF means N Degrees Of Freedom. It's a generic name for the device category in which the 3D Connexion Space Mouse belongs. Just like a Hoover is a kind of vacuum cleaner. I wish there was a better name for this other than NDOF though. Maybe '3D Input Devices' or something?

You can try to adjust those settings, but it might not fix your problem. It could be a bug.

@Sergey I believe you have an NDOF device? Can you reproduce the bug here?

Yes, I have a 3D Connexion Space Mouse Pro Wireless (it's like a joystick mouse), in the link of the product you can see how it is.

https://youtu.be/C9lIYmkYrXk?t=120

https://www.3dconnexion.com/products/spacemouse/spacemouse-pro-wireless.html

How can I reproduce? Recording a video? I do not know where I can post a gif or video here in the forum. I can even record, but you will only see on the screen of the recording, my viewport being moved without control and will not know how my hand is clicking on the button of the 3D mouse, will not know with what pace and speed and what movement I am reproducing. I do not know if a video recording my viewport would help in anything. Thanks again guys!

> In #60768#605101, @WilliamReynish wrote: > NDOF means N Degrees Of Freedom. It's a generic name for the device category in which the 3D Connexion Space Mouse belongs. Just like a Hoover is a kind of vacuum cleaner. I wish there was a better name for this other than NDOF though. Maybe '3D Input Devices' or something? > > You can try to adjust those settings, but it might not fix your problem. It could be a bug. > > @Sergey I believe you have an NDOF device? Can you reproduce the bug here? Yes, I have a 3D Connexion Space Mouse Pro Wireless (it's like a joystick mouse), in the link of the product you can see how it is. https://youtu.be/C9lIYmkYrXk?t=120 https://www.3dconnexion.com/products/spacemouse/spacemouse-pro-wireless.html How can I reproduce? Recording a video? I do not know where I can post a gif or video here in the forum. I can even record, but you will only see on the screen of the recording, my viewport being moved without control and will not know how my hand is clicking on the button of the 3D mouse, will not know with what pace and speed and what movement I am reproducing. I do not know if a video recording my viewport would help in anything. Thanks again guys!

This isn't a forum... :(

But video is not enough for developers to fix the issue. Ideally, developer him/her-self should be able to reproduce the issue.

With my oldie 3d connexion device i can not see an issue...

This isn't a forum... :( But video is not enough for developers to fix the issue. Ideally, developer him/her-self should be able to reproduce the issue. With my oldie 3d connexion device i can not see an issue...

Added subscriber: @brecht

Added subscriber: @brecht

@Sergey, did you test on Windows or Linux?

@Sergey, did you test on Windows or Linux?

Both, actually. But as said, it is a "Logitech, Inc. 3Dconnexion Space Navigator 3D Mouse", so no exactly the same hardware. Using latest drivers from 3Dconnexion btw.

@jfcalcena, did it ever work for you? Maybe with Blender 2.79b?

Both, actually. But as said, it is a "Logitech, Inc. 3Dconnexion Space Navigator 3D Mouse", so no exactly the same hardware. Using latest drivers from 3Dconnexion btw. @jfcalcena, did it ever work for you? Maybe with Blender 2.79b?
Author

In #60768#605286, @Sergey wrote:
This isn't a forum... :(

But video is not enough for developers to fix the issue. Ideally, developer him/her-self should be able to reproduce the issue.

With my oldie 3d connexion device i can not see an issue...

Sorry about the "forum", my mistake.

> In #60768#605286, @Sergey wrote: > This isn't a forum... :( > > But video is not enough for developers to fix the issue. Ideally, developer him/her-self should be able to reproduce the issue. > > With my oldie 3d connexion device i can not see an issue... Sorry about the "forum", my mistake.

Tested SpaceMouse-Pro on Linux, works as expected (same as 2.79 here).

Tested SpaceMouse-Pro on Linux, works as expected (same as 2.79 here).

@ideasman42, Any chance you can test it on Windows? This is what the reports is about, and the GHOST part for that is different.

@ideasman42, Any chance you can test it on Windows? This is what the reports is about, and the GHOST part for that is different.
Author

In #60768#605659, @Sergey wrote:
@ideasman42, Any chance you can test it on Windows? This is what the reports is about, and the GHOST part for that is different.

Hello guys! I joked all the way through the settings and just noticed that it changes the speed of the movements, changing the sensitivity of the settings. The rotational movements are reversed and everything goes on without precision and control. As I said, in Modo and Cinema 4D I did not have to configure anything and it works perfectly. Thanks!!

> In #60768#605659, @Sergey wrote: > @ideasman42, Any chance you can test it on Windows? This is what the reports is about, and the GHOST part for that is different. Hello guys! I joked all the way through the settings and just noticed that it changes the speed of the movements, changing the sensitivity of the settings. The rotational movements are reversed and everything goes on without precision and control. As I said, in Modo and Cinema 4D I did not have to configure anything and it works perfectly. Thanks!!

In #60768#605659, @Sergey wrote:
@ideasman42, Any chance you can test it on Windows? This is what the reports is about, and the GHOST part for that is different.

Tested on a friends computer w/o any 3d-connexion drivers installed, navigation with the SpaceMouse-Pro worked as expected in the 3D view (was able to redo #57305 though).

> In #60768#605659, @Sergey wrote: > @ideasman42, Any chance you can test it on Windows? This is what the reports is about, and the GHOST part for that is different. Tested on a friends computer w/o any 3d-connexion drivers installed, navigation with the SpaceMouse-Pro worked as expected in the 3D view (was able to redo #57305 though).

Added subscriber: @iwoj-3

Added subscriber: @iwoj-3

I can confirm that on Blender 2.8 (2019-01-18) on a Mac Pro with the SpaceMouse Wireless, I can only translate my point of view. Rotations do not work.

I can confirm that on Blender 2.8 (2019-01-18) on a Mac Pro with the SpaceMouse Wireless, I can only translate my point of view. Rotations do not work.
Author

In #60768#637806, @iwoj-3 wrote:
I can confirm that on Blender 2.8 (2019-01-18) on a Mac Pro with the SpaceMouse Wireless, I can only translate my point of view. Rotations do not work.

I'd tested in my Windows 10 Pro and OSX 10.12.6 Sierra and the issue it's the same in both systems. Today, 12 march, the issue remains. And i'd tested in Blender 2.79b and the issue it's the same. Both systems too.

> In #60768#637806, @iwoj-3 wrote: > I can confirm that on Blender 2.8 (2019-01-18) on a Mac Pro with the SpaceMouse Wireless, I can only translate my point of view. Rotations do not work. I'd tested in my Windows 10 Pro and OSX 10.12.6 Sierra and the issue it's the same in both systems. Today, 12 march, the issue remains. And i'd tested in Blender 2.79b and the issue it's the same. Both systems too.

Added subscriber: @Boto

Added subscriber: @Boto

I can confirm that the 3D mouse is not working correctly in current Blender. This is very annoying.

Blender 2.8 Beta (2019-03-31)
SpaceMouse Enterprise
SpaceMouse driver 10.5.14 (2019-04-05)

I can confirm that the 3D mouse is not working correctly in current Blender. This is very annoying. Blender 2.8 Beta (2019-03-31) SpaceMouse Enterprise SpaceMouse driver 10.5.14 (2019-04-05)

In #60768#656120, @Boto wrote:
I can confirm that the 3D mouse is not working correctly in current Blender. This is very annoying.

Blender 2.8 Beta (2019-03-31)
SpaceMouse Enterprise
SpaceMouse driver 10.5.14 (2019-04-05)

Please test with a recent Blender build.

Also explain what fails exactly.

> In #60768#656120, @Boto wrote: > I can confirm that the 3D mouse is not working correctly in current Blender. This is very annoying. > > Blender 2.8 Beta (2019-03-31) > SpaceMouse Enterprise > SpaceMouse driver 10.5.14 (2019-04-05) Please test with a recent Blender build. Also explain what fails exactly.

Added subscriber: @Goldiva

Added subscriber: @Goldiva

WinPro10 64b Alienware15R3 i7 32G. GTX1080. Latest 3Dconnexion driver.

I've used the same 3D mouse Space Navigator since SketchUp days. It worked by default in Daz Studio, Poser, Lightwave. After fumbling with 2.79b NDOF keymaps in 2017 I got 3D mouse to work in a compromised manner in Blender. It works (at least in my Win64) - in both 2.79 and latest May 2.80 builds, but not ideal, nor standard.

I also discovered Blender 3Dconnexion setting panels by accident (left button on 3D mouse). 3dcx.png
Basically, newcomers should totally ignore 3Dconnexion's own property settings.

Blender 3Dconnexion implementation oddities:

  1. Blender turned 3Dconnexion's famous 6DOF (6 degrees of freedom) into 2DOF (zoom in/out) with orbit.
  2. To activate the other DOFs (Pan Left/ Right/ Up/Down, bank left/right) you need to use modifier keys Ctrl Shift Alt etc etc which defeats the whole idea of single hand 3D mouse and freeing the other hand.
  3. Orbit behavior also different. All other apps auto-snap to Orbit Active by Median when things are selected. Blender freely flies and orbits and demands that you use CTRL to orbit selected. This makes weight painting/ posing rigs a pain (esp if you use tablet pen).
  4. 3D mouse also ignores Blender's own Zoom-to-Mouse, which could've compensated for the loss of panning left/right/up/down.

So basically, 3D mouse works in Blender. Just greatly reduced in functions.

I do appreciate the fact that Blender has 3Dconnexion capability. I just hope item 2/3/4 will be optional in future builds. It will make life A WHOLE LOT easier for industry standard users, and prosumer middleware users too.

WinPro10 64b Alienware15R3 i7 32G. GTX1080. Latest 3Dconnexion driver. I've used the same 3D mouse Space Navigator since SketchUp days. It worked by default in Daz Studio, Poser, Lightwave. After fumbling with 2.79b NDOF keymaps in 2017 I got 3D mouse to work in a compromised manner in Blender. It works (at least in my Win64) - in both 2.79 and latest May 2.80 builds, but not ideal, nor standard. I also discovered Blender 3Dconnexion setting panels by accident (left button on 3D mouse). ![3dcx.png](https://archive.blender.org/developer/F7042912/3dcx.png) Basically, newcomers should totally ignore 3Dconnexion's own property settings. Blender 3Dconnexion implementation oddities: 1. Blender turned 3Dconnexion's famous 6DOF (6 degrees of freedom) into 2DOF (zoom in/out) with orbit. 2. To activate the other DOFs (Pan Left/ Right/ Up/Down, bank left/right) you need to use modifier keys Ctrl Shift Alt etc etc which defeats the whole idea of single hand 3D mouse and freeing the other hand. 3. Orbit behavior also different. All other apps **auto-snap to Orbit Active by Median when things are selected**. Blender freely flies and orbits and demands that you use CTRL to orbit selected. This makes weight painting/ posing rigs a pain (esp if you use tablet pen). 4. 3D mouse also ignores Blender's own Zoom-to-Mouse, which could've compensated for the loss of panning left/right/up/down. So basically, 3D mouse works in Blender. Just greatly reduced in functions. I do appreciate the fact that Blender has 3Dconnexion capability. I just hope item 2/3/4 will be optional in future builds. It will make life A WHOLE LOT easier for industry standard users, and prosumer middleware users too.

Added subscriber: @justavisitor

Added subscriber: @justavisitor

These are my current settings. Now the 3d mouse works much better in Blender.

blender-spacemouse.png

These are my current settings. Now the 3d mouse works much better in Blender. ![blender-spacemouse.png](https://archive.blender.org/developer/F7625457/blender-spacemouse.png)

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Campbell Barton self-assigned this 2019-07-24 10:03:34 +02:00

This fits better as a design task: #67579 (Improve NDOF navigation)

Suggested changes should go there.

This fits better as a design task: #67579 (Improve NDOF navigation) Suggested changes should go there.

Added subscriber: @pope.video

Added subscriber: @pope.video

SpaceMouse Enterprise custom buttons 1-10 don't recognize assigned keystrokes. Oddly buttons 11 & 12 do.

macOS 10.14.6
Blender 2.8 (July 25, 2019 build)

SpaceMouse Enterprise custom buttons 1-10 don't recognize assigned keystrokes. Oddly buttons 11 & 12 do. macOS 10.14.6 Blender 2.8 (July 25, 2019 build)

@pope.video please make a separate report for this.

@pope.video please make a separate report for this.

In #60768#736112, @pope.video wrote:
SpaceMouse Enterprise custom buttons 1-10 don't recognize assigned keystrokes. Oddly buttons 11 & 12 do.

macOS 10.14.6
Blender 2.8 (July 25, 2019 build)

Keystrokes work fine for me.

Windows 10
Blender 2.8 RC2

> In #60768#736112, @pope.video wrote: > SpaceMouse Enterprise custom buttons 1-10 don't recognize assigned keystrokes. Oddly buttons 11 & 12 do. > > macOS 10.14.6 > Blender 2.8 (July 25, 2019 build) Keystrokes work fine for me. Windows 10 Blender 2.8 RC2

Added subscriber: @LenioCrameri

Added subscriber: @LenioCrameri

@Boto Thank you for the settings. They work good for me excepting pan left and right. Are there specific settings I have to use for this?

@Boto Thank you for the settings. They work good for me excepting pan left and right. Are there specific settings I have to use for this?

Added subscriber: @granado

Added subscriber: @granado

The 3D mouse is not working correctly in Blender 2.8. The rotational movements are reversed and everything goes on without control.

The 3D mouse is not working correctly in Blender 2.8. The rotational movements are reversed and everything goes on without control.

Added subscriber: @Prime_Animal

Added subscriber: @Prime_Animal

I am new to this community so i don't know if this is where i should comment. I have developed some settings with the latest 3dconnexion software image.png. I use a SpacePilot Pro which is a 3 year old 3dconnexion product.
I have included screenshots of my settings that I used in the latest release of Blender 2.81 image.png image.png I have full control of the software with my SpacePilot Pro. My settings allow me to zoom, rotate, pitch and yaw of the object in layout mode. I use the MMB to to pan. I hope this helps someone if they were looking for a solution. image.png

And here are my current settings. It only sets the iso1 as the current camera view, since there isn't a way that you can zoom or fit to view. BLENDER SETTINGS.3dxz
and My UserPreferences from blender. userpref.blend

I am new to this community so i don't know if this is where i should comment. I have developed some settings with the latest 3dconnexion software ![image.png](https://archive.blender.org/developer/F8336990/image.png). I use a SpacePilot Pro which is a 3 year old 3dconnexion product. I have included screenshots of my settings that I used in the latest release of Blender 2.81 ![image.png](https://archive.blender.org/developer/F8336996/image.png) ![image.png](https://archive.blender.org/developer/F8336997/image.png) I have full control of the software with my SpacePilot Pro. My settings allow me to zoom, rotate, pitch and yaw of the object in layout mode. I use the MMB to to pan. I hope this helps someone if they were looking for a solution. ![image.png](https://archive.blender.org/developer/F8336994/image.png) And here are my current settings. It only sets the iso1 as the current camera view, since there isn't a way that you can zoom or fit to view. [BLENDER SETTINGS.3dxz](https://archive.blender.org/developer/F8337034/BLENDER_SETTINGS.3dxz) and My UserPreferences from blender. [userpref.blend](https://archive.blender.org/developer/F8337042/userpref.blend)
Author

In #60768#870716, @Prime_Animal wrote:
I am new to this community so i don't know if this is where i should comment. I have developed some settings with the latest 3dconnexion software image.png. I use a SpacePilot Pro which is a 3 year old 3dconnexion product.
I have included screenshots of my settings that I used in the latest release of Blender 2.81 image.png image.png I have full control of the software with my SpacePilot Pro. My settings allow me to zoom, rotate, pitch and yaw of the object in layout mode. I use the MMB to to pan. I hope this helps someone if they were looking for a solution. image.png

And here are my current settings. It only sets the iso1 as the current camera view, since there isn't a way that you can zoom or fit to view. BLENDER SETTINGS.3dxz
and My UserPreferences from blender. userpref.blend

Thanks a lot Peter! I will test later in my home. Regards!

> In #60768#870716, @Prime_Animal wrote: > I am new to this community so i don't know if this is where i should comment. I have developed some settings with the latest 3dconnexion software ![image.png](https://archive.blender.org/developer/F8336990/image.png). I use a SpacePilot Pro which is a 3 year old 3dconnexion product. > I have included screenshots of my settings that I used in the latest release of Blender 2.81 ![image.png](https://archive.blender.org/developer/F8336996/image.png) ![image.png](https://archive.blender.org/developer/F8336997/image.png) I have full control of the software with my SpacePilot Pro. My settings allow me to zoom, rotate, pitch and yaw of the object in layout mode. I use the MMB to to pan. I hope this helps someone if they were looking for a solution. ![image.png](https://archive.blender.org/developer/F8336994/image.png) > > And here are my current settings. It only sets the iso1 as the current camera view, since there isn't a way that you can zoom or fit to view. [BLENDER SETTINGS.3dxz](https://archive.blender.org/developer/F8337034/BLENDER_SETTINGS.3dxz) > and My UserPreferences from blender. [userpref.blend](https://archive.blender.org/developer/F8337042/userpref.blend) Thanks a lot Peter! I will test later in my home. Regards!
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Reference: blender/blender#60768
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