CUDA error: Launch failed in cuCtxSynchronize(), line 1679 #60806
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Reference: blender/blender#60806
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System Information
Operating system: Windows 10 64b pro
Graphics card: Nvidia GTX 970
Blender Version
Broken (all three of them) :
2.79b
2.79.6
65b25df801
(2018-10-25)2.8
dc3b5024be
(2019-01-23)2.8
1d908bffdd
of January 24, 01:37:262.79.6
d753726ce7
of January 24, 02:19:28Short description of error
I have one blender scene:
Bath1.blend
If I start rendering with GPU, the GPU tiles renders blank and I end up with this error :
CUDA error: Launch failed in cuCtxSynchronize(), line 1679
I tried with CPU + GPU (only CPU renders, GPU tiles keep rendering blank tiles and I got the error at the end of rendering), tried different tile sizes and samplings as well. Also tried on other computers (one with GTX 1080, one with GTX 980ti).
Added subscriber: @L0Lock
Added subscriber: @SteffenD
Added subscriber: @nacioss
The solution to this problem is here:
http://artificialflight.org/blog/2013/cycles-crash-cuda-tdr-error/
No it isn't, nor even nearly the same problem.
Just tried again with version 2.8
1d908bffdd
of January 24, 01:37:26, and version 2.79.6d753726ce7
of January 24, 02:19:28. Not better.This issue was referenced by blender/cycles@3f5cbac544
This issue was referenced by
6260b3c15e
Changed status from 'Open' to: 'Resolved'
Thanks for the fast fix!
Tried today's build (January 25, 01:04:42 -
4b8b7c821d
).There are no errors anymore, but still quite an issue: when rendering with GPU + CPU, there's a tile missing.
Right now I'm on an Intel i7-980X (12 threads) with Nvidia GTX 660.
Rendering with GPU only looks fine :
But as I enable both CPU and GPU as compute devices, there are only 12 render tiles at the same time (I guess the 12 are from the CPU) :
(Note that the screen shot uses huge tile size and no rendered tiles because otherwise, it was hard to see. But I did my tests with 16px², 32px², 128px², and always waited for the render to be completed.)
With CPU + GPU rendering, there is one CPU core dedicated to the GPU.
Oh ok I didn't noticed.