sRGB default view transform settings use filmic for color picker #61022

Closed
opened 2019-01-30 15:10:42 +01:00 by Konstantins Visnevskis · 14 comments

System Information
Win7x64, gtx580
Blender Version
2.8beta
Short description of error
Colors in material or other scene color fields scale to max of 206 grey.
In both sRGB and Filmic dispaly transforms.

  • Create material,
  • Max any color channel,
  • Screenshot,
  • Test displayed color.
**System Information** Win7x64, gtx580 **Blender Version** 2.8beta **Short description of error** Colors in material or other scene color fields scale to max of 206 grey. In both sRGB and Filmic dispaly transforms. - Create material, - Max any color channel, - Screenshot, - Test displayed color.

Added subscriber: @KonstantinsVisnevskis

Added subscriber: @KonstantinsVisnevskis

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-01-30 15:13:35 +01:00

That's just how Filmic color management works. In order to support displaying values > 1.0 without clipping, 1.0 needs to be pushed down to make room for such HDR values.

That's just how Filmic color management works. In order to support displaying values > 1.0 without clipping, 1.0 needs to be pushed down to make room for such HDR values.

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

@brecht: Should the color swatches not take color management into account? Right now they seem to be hardcoded to use Filmic always, even if you don't use Filmic. That seems wrong, surely?

@brecht: Should the color swatches not take color management into account? Right now they seem to be hardcoded to use Filmic always, even if you don't *use* Filmic. That seems wrong, surely?

@brecht But:

  1. It doesn't reach 255 in sRGB display transform.
  2. There is no slider to go beyond 1.0 if setting HDR color is the point. Which it probably is not, given 1 is "absolute" reflectance, which is how majority of material color settings are used.
  3. Normal monitor isn't capable of displaying HDR. Pushing the value down is limiting the already very limited resource of color gamut.
  4. Normal monitor is not able do display sensible hdr even if color is being pushed down like this. Meaning - it gives 1, max 2 additional stops with a highly trained eye. One can't tell what color it actually is and at what luminance beyond that.

Imho applying color transforms to swatches is a huge can of worms that requires big consistency investment. For example - you have to differentiate reflective color settings vs light color settings etc., otherwise there is a loss of both - precision and intuitiveness of color control, which is kind of a big deal.
Edit: that might be ok for Filmic, since it is beforehand assumed that what you see is not what you get, but not somewhere else.

@brecht But: 1. It doesn't reach 255 in sRGB display transform. 2. There is no slider to go beyond 1.0 if setting HDR color is the point. Which it probably is not, given 1 is "absolute" reflectance, which is how majority of material color settings are used. 3. Normal monitor isn't capable of displaying HDR. Pushing the value down is limiting the already very limited resource of color gamut. 4. Normal monitor is not able do display sensible hdr even if color is being pushed down like this. Meaning - it gives 1, max 2 additional stops with a highly trained eye. One can't tell what color it actually is and at what luminance beyond that. Imho applying color transforms to swatches is a huge can of worms that requires big consistency investment. For example - you have to differentiate reflective color settings vs light color settings etc., otherwise there is a loss of both - precision and intuitiveness of color control, which is kind of a big deal. Edit: that might be ok for Filmic, since it is beforehand assumed that what you see is not what you get, but not somewhere else.
Brecht Van Lommel changed title from Color swatch displayed color reaches only 206 on rgb scale. to sRGB default view transform settings use filmic for color picker 2019-01-30 16:01:44 +01:00

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

First let's be clear about terminology. There is an sRGB display device and a Default or Filmic view transform. That it uses Filmic even when disabled is a bug.

We would like to add the distinction between albedo and emissive colors at some point, but that's outside the scope of the bug tracker.

First let's be clear about terminology. There is an sRGB display device and a Default or Filmic view transform. That it uses Filmic even when disabled is a bug. We would like to add the distinction between albedo and emissive colors at some point, but that's outside the scope of the bug tracker.

Sorry, I should've worded that clearer.
Color type differentiation sounds intriguing :)

Sorry, I should've worded that clearer. Color type differentiation sounds intriguing :)

Added subscriber: @ixd

Added subscriber: @ixd

Added subscriber: @capnm

Added subscriber: @capnm

This issue was referenced by 9a63fa21eb

This issue was referenced by 9a63fa21eb45038ce747748156da61b14213d6c7

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#61022
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