Eevee SSS not rendering as expected #61377

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opened 2019-02-10 13:08:25 +01:00 by alon abrany · 15 comments

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Blender Version

blender-2.80-0b6dbbc306b0-win64 ,2019-02-10

Short description of error
Eevee SSS not rendering as expected.
when sss is on the sss works properly in viewport but renders differently.

Eeevee_SSSProblem.blend

On viewPort.JPG

On Rendr.JPG

**System Information** Operating system: Graphics card: **Blender Version** blender-2.80-0b6dbbc306b0-win64 ,2019-02-10 **Short description of error** Eevee SSS not rendering as expected. when sss is on the sss works properly in viewport but renders differently. [_Eeevee_SSSProblem_.blend](https://archive.blender.org/developer/F6568671/_Eeevee_SSSProblem_.blend) ![On viewPort.JPG](https://archive.blender.org/developer/F6568677/On_viewPort.JPG) ![On Rendr.JPG](https://archive.blender.org/developer/F6568683/On_Rendr.JPG)
Author

Added subscriber: @alonabrany

Added subscriber: @alonabrany

Added subscriber: @Firepal

Added subscriber: @Firepal

I've noticed raising the Subsurface value in your material tints the model slightly, so SSS seems to very partially function.
By the way, just so you know, Base.001 has inverted normals, you might wanna fix that, even if it's not a problem right now.

I've noticed raising the Subsurface value in your material tints the model slightly, so SSS seems to very partially function. By the way, just so you know, Base.001 has inverted normals, you might wanna fix that, even if it's not a problem right now.

Added subscriber: @moisessalvador

Added subscriber: @moisessalvador

It seems Separate Albedo gets forced on during renders. If you turn on Separate Albedo, the viewport and render look the same, but I think the fact that the render doesn't respect Separate Albedo being off is a bug

It seems Separate Albedo gets forced on during renders. If you turn on Separate Albedo, the viewport and render look the same, but I think the fact that the render doesn't respect Separate Albedo being off is a bug

...That ain't good, then.

...That ain't good, then.
Author

i created a new seance with 2 simple object ,the results was the same.
viewport.PNG

render.PNG

sss test.blend

i created a new seance with 2 simple object ,the results was the same. ![viewport.PNG](https://archive.blender.org/developer/F6572805/viewport.PNG) ![render.PNG](https://archive.blender.org/developer/F6572807/render.PNG) [sss test.blend](https://archive.blender.org/developer/F6572819/sss_test.blend)
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Looks indeed like this is forced

/* Force separate albedo for final render */
if (DRW_state_is_image_render()) {
    effects->sss_separate_albedo = true;
}
Looks indeed like this is forced ``` /* Force separate albedo for final render */ if (DRW_state_is_image_render()) { effects->sss_separate_albedo = true; } ```
Clément Foucault was assigned by Philipp Oeser 2019-02-11 13:43:52 +01:00
Member

Added subscriber: @fclem

Added subscriber: @fclem
Member

@fclem: Not sure what the reasoning behind this is?
(if this needs to be, should be mentioned here https://docs.blender.org/manual/en/dev/render/eevee/screen_space_effects/subsurface_scattering.html?)
(will confirm for the time being...)

@fclem: Not sure what the reasoning behind this is? (if this needs to be, should be mentioned here https://docs.blender.org/manual/en/dev/render/eevee/screen_space_effects/subsurface_scattering.html?) (will confirm for the time being...)

You are right this behavior is not good. I'll make it match the viewport.

You are right this behavior is not good. I'll make it match the viewport.

Never fear, Clément is here !

Never fear, Clément is here !
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#61377
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