Eevee SSS not rendering as expected #61377
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Reference: blender/blender#61377
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System Information
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Blender Version
blender-2.80-0b6dbbc306b0-win64 ,2019-02-10
Short description of error
Eevee SSS not rendering as expected.
when sss is on the sss works properly in viewport but renders differently.
Eeevee_SSSProblem.blend
Added subscriber: @alonabrany
Added subscriber: @Firepal
I've noticed raising the Subsurface value in your material tints the model slightly, so SSS seems to very partially function.
By the way, just so you know, Base.001 has inverted normals, you might wanna fix that, even if it's not a problem right now.
Added subscriber: @moisessalvador
It seems Separate Albedo gets forced on during renders. If you turn on Separate Albedo, the viewport and render look the same, but I think the fact that the render doesn't respect Separate Albedo being off is a bug
...That ain't good, then.
i created a new seance with 2 simple object ,the results was the same.
sss test.blend
Added subscriber: @lichtwerk
Looks indeed like this is forced
Added subscriber: @fclem
@fclem: Not sure what the reasoning behind this is?
(if this needs to be, should be mentioned here https://docs.blender.org/manual/en/dev/render/eevee/screen_space_effects/subsurface_scattering.html?)
(will confirm for the time being...)
You are right this behavior is not good. I'll make it match the viewport.
Never fear, Clément is here !
Changed status from 'Open' to: 'Resolved'
23c14a0bba