Eevee: Random attribute in 'Object info' node malfunctions when object with particle system is link duplicated #61378

Closed
opened 2019-02-10 14:58:15 +01:00 by Laurence Weedy · 2 comments

System Information
Windows 10 Pro 64 bit - i7 6880k MSI GTX1080 X Gaming

Blender Version
Broken:
version: 2.80 (sub 44), branch: blender2.7, commit date: 2019-02-10 00:16, hash: 0b6dbbc306, type: Release
build date: 09/02/2019, 17:04 - BUT as already logged particle system is broken in this build anyway.
Also Broken in
version: 2.80 (sub 44), branch: master, commit date: 2019-02-08 14:02, hash: 29922b6ff5, type: Release
build date: 08/02/2019, 06:14 WHERE particle system works.

Short description of error - Using eeVee

If you create an object with a material which uses the Random attribute in the 'Object info' node to control a colour ramp which is used to colour the shader in the object's material. Then add some particle hair. Then link duplicate (ALT-D) the object the Random attribute will not affect the colour properly. Infact if you render a number of frames the colour of the objects can flash in some frames to the other colour. Also seems to be the same for SHIFT-D though I have had varied results. If you hide the particle system for an object it's colour becomes the correct one.

As mentioned above... particles is broken in the Feb 9 build and particles will only display on the selected object and will not render so use Feb 8h build. This bug has been reported by someone else.
Blend file attached{F6569635}

**System Information** Windows 10 Pro 64 bit - i7 6880k MSI GTX1080 X Gaming **Blender Version** Broken: version: 2.80 (sub 44), branch: blender2.7, commit date: 2019-02-10 00:16, hash: 0b6dbbc306b0, type: Release build date: 09/02/2019, 17:04 - BUT as already logged particle system is broken in this build anyway. Also Broken in version: 2.80 (sub 44), branch: master, commit date: 2019-02-08 14:02, hash: 29922b6ff5f4, type: Release build date: 08/02/2019, 06:14 WHERE particle system works. **Short description of error** - Using eeVee If you create an object with a material which uses the Random attribute in the 'Object info' node to control a colour ramp which is used to colour the shader in the object's material. Then add some particle hair. Then link duplicate (ALT-D) the object the Random attribute will not affect the colour properly. Infact if you render a number of frames the colour of the objects can flash in some frames to the other colour. Also seems to be the same for SHIFT-D though I have had varied results. If you hide the particle system for an object it's colour becomes the correct one. As mentioned above... particles is broken in the Feb 9 build and particles will only display on the selected object and will not render so use Feb 8h build. This bug has been reported by someone else. Blend file attached{[F6569635](https://archive.blender.org/developer/F6569635/RandomTest.blend)}
Author

Added subscriber: @LaurenceWeedy

Added subscriber: @LaurenceWeedy
Clément Foucault was assigned by Sebastian Parborg 2019-02-11 16:39:37 +01:00
Sebastian Parborg changed title from Random attribute in 'Object info' node malfunctions when object with particle system is link duplicated to Eevee: Random attribute in 'Object info' node malfunctions when object with particle system is link duplicated 2019-02-11 16:40:27 +01:00

Closed as duplicate of #59877

Closed as duplicate of #59877
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Reference: blender/blender#61378
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