Geometry normal node incorrect for backfacing faces in Eevee #61380

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opened 2019-02-10 17:04:30 +01:00 by Vik · 4 comments

Windows 10 64bit, AMD RX480 8GB GPU w/ 19.2.1 driver
FX6300 CPU, 12 GB RAM...

Broken in 2.80 (0b6dbbc306, 2019-02-10)

Geometry>normal node gives incorrect normal for backfacing faces in Eevee when feeding it into nodes.
This does not happen with a node's default normal, or the geometry>true normal.
Here's a picture:
image.png
The rightmost sphere and planes are noticeably darker and have some issues with the shading. The right pair of objects uses geometry>normal, the left pair has the normal disconnected (left to default).
Here's a blend:
eevee_geometry_normal.blend

Windows 10 64bit, AMD RX480 8GB GPU w/ 19.2.1 driver FX6300 CPU, 12 GB RAM... Broken in 2.80 (0b6dbbc306b0, 2019-02-10) Geometry>normal node gives incorrect normal for backfacing faces in Eevee when feeding it into nodes. This does not happen with a node's default normal, or the geometry>true normal. Here's a picture: ![image.png](https://archive.blender.org/developer/F6570476/image.png) The rightmost sphere and planes are noticeably darker and have some issues with the shading. The right pair of objects uses geometry>normal, the left pair has the normal disconnected (left to default). Here's a blend: [eevee_geometry_normal.blend](https://archive.blender.org/developer/F6570523/eevee_geometry_normal.blend)
Author

Added subscriber: @Viktor_smg

Added subscriber: @Viktor_smg

#61381 was marked as duplicate of this issue

#61381 was marked as duplicate of this issue
Clément Foucault was assigned by Sebastian Parborg 2019-02-11 16:24:54 +01:00

This issue was referenced by f16bdf1075

This issue was referenced by f16bdf1075b04ced7918d6f367e66d2f39f56724

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#61380
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