Cycles OpenCL: Research per node compilation time #61461
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We identifier that
svn_eval_nodes
is the function that compiles slow on AMD. This task will research if there are problematic nodes, or that it is just the amount of nodes.The result of this research will point us in a direction what nodes needs to be optimized
Added subscriber: @Jeroen-Bakker
Research: Per node compilation timeto Cycles OpenCL: Research per node compilation timeHere are the measurements of how much effort it takes to compile a certain node.
node_times.pdf
node_times.ods
Nodes that take the most time are:
primitive_attribute_float3
as it doeskernel_tex_image_interp_3d texture
kernel_tex_image_interp_3d
primitive_attribute_float3
->kernel_tex_image_interp_3d
primitive_attribute_float3
->kernel_tex_image_interp_3d
To retrieve tangent and one for normal smoothingprimitive_attribute_float3
->kernel_tex_image_interp_3d
(twice) seems to be a fallback implementation. Can be written to float, float3, float.primitive_attribute_float3
->kernel_tex_image_interp_3d
(twice) seems to be a fallback implementation. Can be written to float, float3, float.primitive_attribute_float3
->kernel_tex_image_interp_3d
(twice) seems to be a fallback implementation. Can be written to float, float3, float.primitive_attribute_float3
->kernel_tex_image_interp_3d
for color attribute.path_branched_rng_2D
We could split the NODE_AO_ONLY_LOCAL in a separate node but that could also make the compilation time worse as you might need both in a single scene.primitive_tangent
->primitive_attribute_float3
->kernel_tex_image_interp_3d
for generated coordinates.primitive_attribute_float3
that can be merged into a single call.path_branched_rng_2D
Note: Is it possible to add a
primitive_attribute_float3
without volume as function or parameter, I can imagine that some attributes never actually callkernel_tex_image_interp_3d
as they are always stored somewhere else.Script used for this research. Needs to be run blender containing D2264 patch.
node_compile_times.py
And the updated svm.h
svm.h
Changed status from 'Open' to: 'Resolved'