Add icon theme color categories for Properties sections #61561
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
12 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#61561
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
We could add just a few theme color categories here, which represent the datablock type they are connected to.
Thie means
Added subscribers: @WilliamReynish, @antoniov, @CharlieJolly, @schweppie, @Hexbob6, @freemind, @PierreSchiller, @SteffenD, @remotecrab131, @Thane5, @orvb, @brezdo, @iss, @0o00o0oo, @ideasman42, @RamiroCantu, @Regnas
Added subscriber: @DuarteRamos
Added subscriber: @Mets
Added subscriber: @SergienkoEugene
may reduce saturation?
The exact colors and saturation is secondary. This would be defined in the theme anyway.
Removed subscriber: @SergienkoEugene
Added subscriber: @Harley
Doesn't the idea of categorizing the Properties icons in the way that you have suggested also imply that the current order of them could be improved? Why not have them in the order that better reflects the organization you want?
I do like this order a lot more, it seems more organized and logical.
I would probably put render layers third, right bellow picture settings, since they are also render related. Scene and World would come fourth and fifth respectively
Since Picture settings are mostly the same regardless of render engine, so they should probably also come first, and render engine next, but I don't have strong feelings about it.
Yes, the exact order I'm not too worried about either, but I do like the idea of having four separate sections, rather than our current three.
Although currently having them in sections has little effect because our separators are weak and narrow. It is difficult to tell that they are in sections at all, hence the strong white lines in my mockup. Having them strongly divided makes the problem (find one particular icon) a smaller one.
Added subscriber: @nokipaike
just my opinion of two cents ....
probably since blender 1.8 I have always wanted that damn empty "world" section to be unified in some way in a sub-category of the materials panel ....
hehehe
something like ... the world section as a subcategory of material is always present to be accessible as a collapsed panel, but if no object is selected, or "world" is selected on the outliner, it appears as editable material in the panel of materials. as it happens also for the lights if these are selected ..
and what do you tell me instead of that **"texture" panel **...
is there anyone who still uses it since the blender internal is in disuse and the nodes are consolidated?
they are zombie sections ...
Added subscriber: @jendrzych
Added subscriber: @JulienKaspar
This issue was referenced by
633c773fe4
Changed status from 'Open' to: 'Resolved'
@WilliamReynish Is this as it was designed or it's a bug?
Look at the green Draw icon.
Added subscriber: @Znio.G
same for these too.
Removed subscriber: @brezdo