Objects not rendering with eevee #61876

Closed
opened 2019-02-23 09:10:49 +01:00 by uddhav · 8 comments

System Information
Operating system: windows 10 1809
Graphics card: GTX 1050ti

Blender Version
Broken:

(example: 2.80, Hash 9541ce2c26
Worked: (optional)

Short description of error
I am rendering with eevee and the whole scene renders file in the viewport render, But when rendered with F12 most of the objects does not render.
Screenshot_1.png
Screenshot_2.png
Screenshot_3.png

I will give the blend file too, and please would look at it fast because I have to give a presentation on Monday about using blender over 3ds max for architecture viz in a local collage.
hall room eevee test.rar
Exact steps for others to reproduce the error
i'll give the blender file. I don't know how to repeat I was just making a scene with basic modeling and materials
hall room eevee test.rar

**System Information** Operating system: windows 10 1809 Graphics card: GTX 1050ti **Blender Version** Broken: (example: 2.80, Hash 9541ce2c261b Worked: (optional) **Short description of error** I am rendering with eevee and the whole scene renders file in the viewport render, But when rendered with F12 most of the objects does not render. ![Screenshot_1.png](https://archive.blender.org/developer/F6689531/Screenshot_1.png) ![Screenshot_2.png](https://archive.blender.org/developer/F6689530/Screenshot_2.png) ![Screenshot_3.png](https://archive.blender.org/developer/F6689553/Screenshot_3.png) I will give the blend file too, and please would look at it fast because I have to give a presentation on Monday about using blender over 3ds max for architecture viz in a local collage. [hall room eevee test.rar](https://archive.blender.org/developer/F6689589/hall_room_eevee_test.rar) **Exact steps for others to reproduce the error** i'll give the blender file. I don't know how to repeat I was just making a scene with basic modeling and materials [hall room eevee test.rar](https://archive.blender.org/developer/F6693345/hall_room_eevee_test.rar)
Author

Added subscriber: @uddhavvegad

Added subscriber: @uddhavvegad

Added subscriber: @shannonz-1

Added subscriber: @shannonz-1

I have no affiliation with the Blender Foundation.
I am a concerned bystander who hopes that Blender flourishes.
I saw your post, and looked into it, hoping to be of help.

How much RAM do you have in your machine? (both on the motherboard and in your GPU)

Your "basic modeling and materials" file starts with a
396Mb .rar file, which contains a
829Mb .blend file.
Merely mentioning this would have saved me an hour of download time, and a further hour looking through your file which is clearly NOT just "basic modeling and materials".
Loaded into blender 2.80, this seems to be using about 6Gb of RAM (on the motherboard).
When the Shaders begin compiling, blender consumes all 8Gb of RAM on my motherboard, and begins backfilling into virtual memory (slooooooooowly).

It is almost certainly the case that you have created an A1-sized drawing,
and are concerned that it does not fit on an A4 sheet of paper.

If you ask someone else to help debug your file, be advised that highly descriptive names of key objects such as "plane.012" and "cube.003" are less than helpful.

Start by turning off the visibility of the hundreds of blades of grass and leaves, and as many unnecessary objects as possible (ie; EVERYTHING in the back room) to determine what you CAN actually render correctly.
Then work your way up (adding objects a few at a time to the scene) to determine your REAL capacity.

When I ask for a rendering of your file, and while the main blender window is telling me "Compiling Shaders", I repeatably get the error message "GPU failed to find function node_bsdf_hair" printed to a console window (command-line). The few materials that do render before that show-stopping error message confirm my suspicion that your idea of "basic modeling and materials" is somewhat aslant.

I love blender, and truly hope it succeeds, but I must express that I have serious reservations about your plan to use Blender 2.80 beta for class instruction. Tools used for education should just_work . To force a class-full of students to become involuntary beta-testers is unkind at best. Have you considered Blender 2.79 for instruction purposes?

I have no affiliation with the Blender Foundation. I am a concerned bystander who hopes that Blender flourishes. I saw your post, and looked into it, hoping to be of help. How much RAM do you have in your machine? (both on the motherboard and in your GPU) Your "basic modeling and materials" file starts with a 396Mb .rar file, which contains a 829Mb .blend file. Merely mentioning this would have saved me an hour of download time, and a further hour looking through your file which is clearly NOT just "basic modeling and materials". Loaded into blender 2.80, this seems to be using about 6Gb of RAM (on the motherboard). When the Shaders begin compiling, blender consumes all 8Gb of RAM on my motherboard, and begins backfilling into virtual memory (slooooooooowly). It is almost certainly the case that you have created an A1-sized drawing, and are concerned that it does not fit on an A4 sheet of paper. If you ask someone else to help debug your file, be advised that highly descriptive names of key objects such as "plane.012" and "cube.003" are less than helpful. Start by turning off the visibility of the hundreds of blades of grass and leaves, and as many unnecessary objects as possible (ie; EVERYTHING in the back room) to determine what you CAN actually render correctly. Then work your way up (adding objects a few at a time to the scene) to determine your REAL capacity. When I ask for a rendering of your file, and while the main blender window is telling me "Compiling Shaders", I repeatably get the error message "GPU failed to find function node_bsdf_hair" printed to a console window (command-line). The few materials that do render before that show-stopping error message confirm my suspicion that your idea of "basic modeling and materials" is somewhat aslant. I love blender, and truly hope it succeeds, but I must express that I have serious reservations about your plan to use Blender 2.80 beta for class instruction. Tools used for education should _just_work_ . To force a class-full of students to become involuntary beta-testers is unkind at best. Have you considered Blender 2.79 for instruction purposes?

Added subscriber: @ZedDB

Added subscriber: @ZedDB

As stated, that .blend file is not minimal. You have to cut the content down to the absolute minimal set of objects/geometry that triggers this issue for you.

As stated, that .blend file is not minimal. You have to cut the content down to the absolute minimal set of objects/geometry that triggers this issue for you.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Philipp Oeser self-assigned this 2019-03-19 09:22:39 +01:00
Member

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.
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Reference: blender/blender#61876
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