Smoke Crash with Cycles animation #62121
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Reference: blender/blender#62121
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System Information
Operating system: Win10 (Build 17763)
Graphics card: GTX1070
Blender Version
Broken: blender2.8, 2019-02-05, as found on the splash screen
Short description of error
Set "Cycles" as render engine and shading type set to "Rendered". Play an animation after that blender crashes.
Exact steps for others to reproduce the error
1.Open the attached file Smoke.blend
2. Set the shading to "Rendered"
3. play animation
Added subscriber: @JayZe3D
#63851 was marked as duplicate of this issue
#65504 was marked as duplicate of this issue
#65168 was marked as duplicate of this issue
Added subscriber: @ZedDB
Please retry with the most recent blender beta.
Hi,
the same with the latest Beta version from 03. March.
regards
Jaro
Added subscriber: @LazyDodo
@LazyDodo can you reproduce this?
Hi again,
I could reproduce it with another computer. It´s a laptop HP Spectra x360, I7, 16Gb, 1TB SSD, Intel UHD Graphics 620 and latest version Blender 2019-03-04.
best regards
Jaro
Added subscriber: @JacquesLucke
That is certainly a threading issue. I can have these two call stacks at the same time:
and
It is trying to evaluate the texture after it has been freed.
I'm not sure at which level there should be a lock. It seems like it should not be possible to call
ccl::BlenderSession::synchronize
while being inccl::CPUDevice::thread_render
. Could be totally wrong of course.Added subscriber: @christopher.burns
Added subscribers: @WhitecloudFX, @brecht
This issue was referenced by blender/cycles@07a5c28875
This issue was referenced by
424566239f
Changed status from 'Open' to: 'Resolved'
Added subscriber: @FATTOMCAT