Hair object mode not rendering in right view of sterescopic mode #62254

Closed
opened 2019-03-06 12:52:26 +01:00 by mantissa · 17 comments

System Information
Operating system: Ubuntu 18.04.2
Graphics card: Nvidia Titan X (Pascal)

Blender Version
Broken: ecd086ac32
Worked: ?

Short description of error
When using hair particles and stereoscopic rendering, the particles don't render on the right eye when using object instances.
Tested both supported and experimental feature set, and CPU and GPU rendering with the same result.

Exact steps for others to reproduce the error

  • Create plane
  • Create cube
  • Add particle system to plane
  • Set particles to hair
  • Set particle render mode to "Object" and assign cube
  • Enable Stereoscopic rendering and render
  • Particles don't render in right eye

stereo_bug.blend

**System Information** Operating system: Ubuntu 18.04.2 Graphics card: Nvidia Titan X (Pascal) **Blender Version** Broken: ecd086ac3224 Worked: ? **Short description of error** When using hair particles and stereoscopic rendering, the particles don't render on the right eye when using object instances. Tested both supported and experimental feature set, and CPU and GPU rendering with the same result. **Exact steps for others to reproduce the error** - Create plane - Create cube - Add particle system to plane - Set particles to hair - Set particle render mode to "Object" and assign cube - Enable Stereoscopic rendering and render - Particles don't render in right eye [stereo_bug.blend](https://archive.blender.org/developer/F6772741/stereo_bug.blend)
Author

Added subscriber: @Mantissa

Added subscriber: @Mantissa

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Brecht Van Lommel was assigned by Sebastian Parborg 2019-03-06 18:45:39 +01:00

Works with eevee so this is a cycles bug.

Works with eevee so this is a cycles bug.

Added subscriber: @seunggs

Added subscriber: @seunggs

Any update on this by any chance?

Any update on this by any chance?
Brecht Van Lommel was unassigned by Dalai Felinto 2019-12-23 16:34:57 +01:00

Added subscriber: @brecht

Added subscriber: @brecht

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'

I have re-triaged this report and can not reproduce it.
Can you please check if this is still an issue in latest build?
https://builder.blender.org/download/

I have re-triaged this report and can not reproduce it. Can you please check if this is still an issue in latest build? https://builder.blender.org/download/

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

I can still reproduce the bug here, just rendering the scene and switching to view the right eye.

I can still reproduce the bug here, just rendering the scene and switching to view the right eye.

Added subscriber: @bernardoiraci

Added subscriber: @bernardoiraci

Hi everyone! I am still having this problem on blender 2.9... has there been any update on this bug?

Hi everyone! I am still having this problem on blender 2.9... has there been any update on this bug?
Author

I ended up getting around this by using a normal particle system with physics set to none, but afaik this problem still exists.

I ended up getting around this by using a normal particle system with physics set to none, but afaik this problem still exists.

In #62254#1033013, @Mantissa wrote:
I ended up getting around this by using a normal particle system with physics set to none, but afaik this problem still exists.

Thanks for the tip... my scene is quite big, but it might actually be a better solution than rendering with an open blender GUI on each computer

> In #62254#1033013, @Mantissa wrote: > I ended up getting around this by using a normal particle system with physics set to none, but afaik this problem still exists. Thanks for the tip... my scene is quite big, but it might actually be a better solution than rendering with an open blender GUI on each computer

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Brecht Van Lommel self-assigned this 2021-11-05 22:52:58 +01:00

This appears to be fixed in 3.0.

This appears to be fixed in 3.0.
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Reference: blender/blender#62254
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