Blender 2.8 crashes on startup (Intel HD Graphics) #62405

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opened 2019-03-09 23:56:05 +01:00 by Jesse Martinez · 2 comments

The current 32-bit builds available on the buildbot site don't want to work on this system. Blender 2.8 crashes on startup due to an "EXCEPTION_ACCESS_VIOLATION" in system32/ig7cd32.dll. An earlier build from January was able to run.

Blender crashes while writing the shader files according to the debug log on the console.

Attached should be the shader cache that was written at the time of the crash as found in the temp folder.
blender_a07168.zip

According to GLview this GPU should support OpenGL 4.0. This system should meet the system requirements. Drivers are up to date.

System Specs:
PC: Asus T-100TA
CPU: Intel Atom Z3740 @ 1.33GHz
GPU: Intel HD Graphics (which version is unclear probably Bay Trail?)
RAM: 2GB
OS: Windows 10 32-bit Home Edition

The current 32-bit builds available on the buildbot site don't want to work on this system. Blender 2.8 crashes on startup due to an "EXCEPTION_ACCESS_VIOLATION" in system32/ig7cd32.dll. An earlier build from January was able to run. Blender crashes while writing the shader files according to the debug log on the console. Attached should be the shader cache that was written at the time of the crash as found in the temp folder. [blender_a07168.zip](https://archive.blender.org/developer/F6792130/blender_a07168.zip) According to GLview this GPU should support OpenGL 4.0. This system should meet the system requirements. Drivers are up to date. System Specs: PC: Asus T-100TA CPU: Intel Atom Z3740 @ 1.33GHz GPU: Intel HD Graphics (which version is unclear probably Bay Trail?) RAM: 2GB OS: Windows 10 32-bit Home Edition
Author

Added subscriber: @nero1024

Added subscriber: @nero1024

Closed as duplicate of #60933

Closed as duplicate of #60933
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Reference: blender/blender#62405
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