inverted normal on a single face when extruding a loop #62487

Closed
opened 2019-03-12 13:23:06 +01:00 by Marcin Twarowski · 8 comments

Win 10, GTX 1080
Blender 2.80 2019-03-12 01:08 6b39dc7672

Minor issue, but I thought it's worth reporting.

Desktop 2019.03.12 - 13.15.41.02.mp4

Open attached file and extrude selected loop. Single face is inverted for no apparent reason.
extrude_inverted_normal.blend

Perhaps there's an explanation for this, but it seems pretty random.

Win 10, GTX 1080 Blender 2.80 2019-03-12 01:08 6b39dc7672eb Minor issue, but I thought it's worth reporting. [Desktop 2019.03.12 - 13.15.41.02.mp4](https://archive.blender.org/developer/F6809773/Desktop_2019.03.12_-_13.15.41.02.mp4) Open attached file and extrude selected loop. Single face is inverted for no apparent reason. [extrude_inverted_normal.blend](https://archive.blender.org/developer/F6809789/extrude_inverted_normal.blend) Perhaps there's an explanation for this, but it seems pretty random.

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

I cannot reproduce that here.

I cannot reproduce that here.

Maybe it's one of the Windows vs Linux things? It happens only with that particular mesh.

Maybe it's one of the Windows vs Linux things? It happens only with that particular mesh.
Sebastian Parborg self-assigned this 2019-03-12 17:33:14 +01:00

This issue was referenced by 432750f7cf

This issue was referenced by 432750f7cf4164f9e9c1b9f4db006bd25beb0012

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Committed fix, note that this only applies on newly duplicated edge loops.

A different kind of fix could be made but it would require extrude to recalculate normals on all newly created faces which I rather avoid because it will get complicated mixing wire/non-wire edges.

Committed fix, note that this only applies on newly duplicated edge loops. A different kind of fix could be made but it would require extrude to recalculate normals on all newly created faces which I rather avoid because it will get complicated mixing wire/non-wire edges.
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Reference: blender/blender#62487
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