Cycles Motion Blur 'explodes' #62655
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Reference: blender/blender#62655
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System Information
Operating system: Kubuntu 18.10
Graphics card: GTX970
Blender Version
Broken: 2.80,
3600bb79d0
, 2019-03-15Worked: (?)
Short description of error
In a scene with an animated camera which is tracking to an animated target, motion blur 'explodes' on certain frames.
Exact steps for others to reproduce the error
I have a .blend file attached; it contains a simple scene with a cube, an animated camera tracking to an animated empty. When rendering frame 39 with Cycles and motion blur enabled (default settings), the motion blur 'explodes'. Other frames seem fine. If I disconnect the Environment Texture node from the Background in the world shader, the motion blur seems fine.
I am not 100% sure this isn't some sub-frame gimbal lock issue I should avoid in animation, but since it manifested often with Blender 2.8 I suspect this is a bug.
ExplodingMotionBlurFrame39-v001.blend
Added subscriber: @Fonkle
Added subscribers: @brecht, @WilliamReynish
Can reproduce this. Seems strange.
@brecht feel free to re-assign if the issue is not with Cycles itself.
Update: motion blur does not 'explode' when I set Motion Blur 'Position' to either 'Start on Frame' or 'End on Frame'.
Added subscriber: @JacquesLucke
With
Start on Frame
the problem appears when0.18 <= shutter <= 0.35
.With
Center on Frame
it happens when0.36 <= shutter
.Added subscriber: @EDcase
I seem to have the same issue with motion blur:
https://blender.stackexchange.com/questions/134545/extreme-motion-blur-for-particle-bullet-tracers
Added subscriber: @ConradDueck
Changed status from 'Confirmed' to: 'Resolved'
Fixed by
e72ecaa
.