Camera's background image invisible in wireframe mode #62876
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Reference: blender/blender#62876
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System Information
Operating system: Ubuntu 18.04 Linux-4.15.0-46-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116
Blender Version
Broken: version: 2.80 (sub 51), branch: blender2.7, commit date: 2019-03-22 21:47, hash:
faecac0b5e
Worked: 2.79b
Short description of error
Camera's background image invisible in wireframe mode
Exact steps for others to reproduce the error
Added subscriber: @crantisz
#65368 was marked as duplicate of this issue
#65117 was marked as duplicate of this issue
#64645 was marked as duplicate of this issue
#63723 was marked as duplicate of this issue
#63469 was marked as duplicate of this issue
#63237 was marked as duplicate of this issue
#63051 was marked as duplicate of this issue
Added subscriber: @fclem
Also not visible when Xray mode is enabled, or transparent objects are shown.
It does work when Depth test is set to Front. Seems to be a depth test issue.
Added subscriber: @zebus3dream
In the forward rendering the issue is related to the checker depth image, this seems to break the depth test when drawing the background picture.
In the deferred renderer this can be
fixed
by setting the depth test to GL_LEQUAL. But for the forward renderer we cannot trust the depth image to be valid.My proposal would be to move this feature to the overlay engine (where IMO it should belong) as the pixels of the camera picture interfere with the alpha pixels of the workbench/eevee. In Blender 2.79 Background pictures and alpha was also not really working, but wireframe was.
This issue was referenced by
fed6c1a970
Added subscribers: @irfancelik, @Jeroen-Bakker
Added subscriber: @machieb
Added subscriber: @brothermechanic
Same issue
Added subscriber: @sebastian_k
Added subscriber: @JayrajKharvadi
Added subscriber: @frog44
Added subscriber: @SteffenD
Added subscriber: @SeanKennedy
Changed status from 'Open' to: 'Resolved'