Eevee - visual artifacts during irradiance volume baking #62997

Open
opened 2019-03-27 09:39:55 +01:00 by Marcin Twarowski · 23 comments

Windows-10-10.0.16299 64 Bits
GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35
Blender 2.80 (sub 51), branch: blender2.7, commit date: 2019-03-26 18:57, hash: 337eb8c1de

irradiance_volume_bake_artifacts.blend

  • Open attached file
  • Switch to rendered mode (Eevee)
  • Press "Bake Indirect Lighting"

You should see squares flickering:
irradiance_volume_bug.jpg
Video:
Desktop 2019.03.27 - 09.18.07.01.avi

Windows-10-10.0.16299 64 Bits GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35 Blender 2.80 (sub 51), branch: blender2.7, commit date: 2019-03-26 18:57, hash: `337eb8c1de` [irradiance_volume_bake_artifacts.blend](https://archive.blender.org/developer/F8291585/irradiance_volume_bake_artifacts.blend) - Open attached file - Switch to rendered mode (Eevee) - Press "Bake Indirect Lighting" You should see squares flickering: ![irradiance_volume_bug.jpg](https://archive.blender.org/developer/F6890250/irradiance_volume_bug.jpg) Video: [Desktop 2019.03.27 - 09.18.07.01.avi](https://archive.blender.org/developer/F6889831/Desktop_2019.03.27_-_09.18.07.01.avi)

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski
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Added subscriber: @JacquesLucke
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I can't reproduce it here.
Is your GPU driver up to date?

I can't reproduce it here. Is your GPU driver up to date?

I've just updated drivers to 419.67 and the problem remains. It doesn't happen in every scene, there's something about this particular combination of objects and materials that causes problems. If I replace material of the tiles for a more simple material there's no flickering. Perhaps related to the other bug I reported: #62742

I've just updated drivers to 419.67 and the problem remains. It doesn't happen in every scene, there's something about this particular combination of objects and materials that causes problems. If I replace material of the tiles for a more simple material there's no flickering. Perhaps related to the other bug I reported: #62742
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Added subscribers: @fclem, @Jeroen-Bakker
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@fclem, @Jeroen-Bakker, ideas?
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Added subscribers: @JacquesLucke, @MarcinTwarowski
Removed subscribers: @Jeroen-Bakker, @fclem

Added subscribers: @JacquesLucke, @MarcinTwarowski Removed subscribers: @Jeroen-Bakker, @fclem
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Added subscribers: @fclem, @Jeroen-Bakker

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stupid phabricator xD

stupid phabricator xD
Clément Foucault self-assigned this 2019-03-27 19:07:33 +01:00

I can replicate on NV + Linux. Seems to be a data races in the driver. Using glFinish after rendering an irradiance sample seems to fix the issue.

I can replicate on NV + Linux. Seems to be a data races in the driver. Using glFinish after rendering an irradiance sample seems to fix the issue.

This issue was referenced by 96d200775a

This issue was referenced by 96d200775a69a86fb491841ef171d2131841442f

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

It didn't fix it for me, I'm afraid. I still see the same artefacts in cd92f8ea46 build. They appear only when camera is close to the irradiance volume.

It didn't fix it for me, I'm afraid. I still see the same artefacts in cd92f8ea4626 build. They appear only when camera is close to the irradiance volume.

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

I just tested on

Windows 10, GTX 750 Ti with 419.67 driver, i5-3350P

and there's no flickering in this scene. So it would seem it's a problem with GeForce GTX 1080.

I just tested on > Windows 10, GTX 750 Ti with 419.67 driver, i5-3350P and there's no flickering in this scene. So it would seem it's a problem with GeForce GTX 1080.

I just checked on another machines at work:

  • GTX 1080, Windows 7 (with old drivers 388.13)
  • same machine but on Linux
  • another computer with GTX 970, Windows 7, newest drivers
    And there's no flickering.

However, a colleague has a similar setup to mine (Windows 10, i7-6900K, GTX 1080) did a test and has glitches. So perhaps it's a problem specific to 1080 and Windows 10?

I just checked on another machines at work: - GTX 1080, Windows 7 (with old drivers 388.13) - same machine but on Linux - another computer with GTX 970, Windows 7, newest drivers And there's no flickering. However, a colleague has a similar setup to mine (Windows 10, i7-6900K, GTX 1080) did a test and has glitches. So perhaps it's a problem specific to 1080 and Windows 10?
Clément Foucault was unassigned by Dalai Felinto 2019-12-23 16:34:48 +01:00

Is this still happening with latest master?

Is this still happening with latest master?

I tried it with newest build

Windows-10-10.0.16299-SP0 64 Bits
GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86

version: 2.83 (sub 1), branch: master, commit date: 2020-01-18 19:00, hash: c2e62c1292

and immediately when I pressed Bake Indirect Lighting it crashed to desktop.

Error   : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF6520BF2B0
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
Module  : C:\Users\TwaMa\Desktop\blender-2.83-c2e62c129235-windows64\blender.exe
GL API ot

I made a bug report: #73251

I tried it with newest build > Windows-10-10.0.16299-SP0 64 Bits > GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86 > > version: 2.83 (sub 1), branch: master, commit date: 2020-01-18 19:00, hash: `c2e62c1292` and immediately when I pressed *Bake Indirect Lighting* it crashed to desktop. ``` Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF6520BF2B0 GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast). Module : C:\Users\TwaMa\Desktop\blender-2.83-c2e62c129235-windows64\blender.exe GL API ot ``` I made a bug report: #73251

Crash was fixed. I tested again and yes, the problem remains with newest build.

I updated original .blend file. I moved camera inside the room since there have been some changes to backfacing rendering since it was originally made.

Crash was fixed. I tested again and yes, the problem remains with newest build. I updated original .blend file. I moved camera inside the room since there have been some changes to backfacing rendering since it was originally made.

I will lower the priority since this is only a visual artifact during baking (as far as I understand).

Note that I could reproduce on my NVidia + Linux system.

I will lower the priority since this is only a visual artifact during baking (as far as I understand). Note that I could reproduce on my NVidia + Linux system.

Just noticed that there are no artefacts when "Cubemap Size" is set to 2048 px or 4096 px.

Just noticed that there are no artefacts when "Cubemap Size" is set to 2048 px or 4096 px.

Still happening in 2.90?

Still happening in 2.90?

In #62997#969762, @fclem wrote:
Still happening in 2.90?

Yes. Tested on:

System
Windows-10-10.0.19041-SP0 64 Bits
GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48

Blender Version
2.90.0 Alpha, branch: master, commit date: 2020-06-29 21:12, hash: f28e59bd74

> In #62997#969762, @fclem wrote: > Still happening in 2.90? Yes. Tested on: **System** Windows-10-10.0.19041-SP0 64 Bits GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48 **Blender Version** 2.90.0 Alpha, branch: master, commit date: 2020-06-29 21:12, hash: `f28e59bd74`
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