Eevee - visual artifacts during irradiance volume baking #62997
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Reference: blender/blender#62997
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Windows-10-10.0.16299 64 Bits
GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35
Blender 2.80 (sub 51), branch: blender2.7, commit date: 2019-03-26 18:57, hash:
337eb8c1de
irradiance_volume_bake_artifacts.blend
You should see squares flickering:
Video:
Desktop 2019.03.27 - 09.18.07.01.avi
Added subscriber: @MarcinTwarowski
Added subscriber: @JacquesLucke
I can't reproduce it here.
Is your GPU driver up to date?
I've just updated drivers to 419.67 and the problem remains. It doesn't happen in every scene, there's something about this particular combination of objects and materials that causes problems. If I replace material of the tiles for a more simple material there's no flickering. Perhaps related to the other bug I reported: #62742
Added subscribers: @fclem, @Jeroen-Bakker
Removed subscribers: @JacquesLucke, @MarcinTwarowski
@fclem, @Jeroen-Bakker, ideas?
Added subscribers: @JacquesLucke, @MarcinTwarowski
Removed subscribers: @Jeroen-Bakker, @fclem
Added subscribers: @fclem, @Jeroen-Bakker
stupid phabricator xD
I can replicate on NV + Linux. Seems to be a data races in the driver. Using glFinish after rendering an irradiance sample seems to fix the issue.
This issue was referenced by
96d200775a
Changed status from 'Open' to: 'Resolved'
It didn't fix it for me, I'm afraid. I still see the same artefacts in
cd92f8ea46
build. They appear only when camera is close to the irradiance volume.Changed status from 'Resolved' to: 'Open'
I just tested on
and there's no flickering in this scene. So it would seem it's a problem with GeForce GTX 1080.
I just checked on another machines at work:
And there's no flickering.
However, a colleague has a similar setup to mine (Windows 10, i7-6900K, GTX 1080) did a test and has glitches. So perhaps it's a problem specific to 1080 and Windows 10?
Is this still happening with latest master?
I tried it with newest build
and immediately when I pressed Bake Indirect Lighting it crashed to desktop.
I made a bug report: #73251
Crash was fixed. I tested again and yes, the problem remains with newest build.
I updated original .blend file. I moved camera inside the room since there have been some changes to backfacing rendering since it was originally made.
I will lower the priority since this is only a visual artifact during baking (as far as I understand).
Note that I could reproduce on my NVidia + Linux system.
Just noticed that there are no artefacts when "Cubemap Size" is set to 2048 px or 4096 px.
Still happening in 2.90?
Yes. Tested on:
System
Windows-10-10.0.19041-SP0 64 Bits
GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48
Blender Version
2.90.0 Alpha, branch: master, commit date: 2020-06-29 21:12, hash:
f28e59bd74