ik bug #63136

Closed
opened 2019-03-30 17:45:45 +01:00 by ward · 7 comments

win 10
intel i5
amd radeon
blender 2.8

Create a bone and extrude 5 times in edit along an axis of choice , to make it look like tail with 6 bones

  • for the last bone add an i.k constraint , and set chain length to 6 ( don't assign anything in target and pole target )
  • do this for every bone ( so bone 5 = chain length 5 , bone 3 chain length : 2 etcc
    _for the fisrt bone no ik constraint

Now move any of the middle bones , all the bones after it are not updated in the viewport when mouse is held down ikik.blend
This is not the case in blender 2.79

win 10 intel i5 amd radeon blender 2.8 Create a bone and extrude 5 times in edit along an axis of choice , to make it look like tail with 6 bones - for the last bone add an i.k constraint , and set chain length to 6 ( don't assign anything in target and pole target ) - do this for every bone ( so bone 5 = chain length 5 , bone 3 chain length : 2 etcc _for the fisrt bone no ik constraint Now move any of the middle bones , all the bones after it are not updated in the viewport when mouse is held down [ikik.blend](https://archive.blender.org/developer/F6901615/ikik.blend) This is not the case in blender 2.79
Author

Added subscriber: @gentleclockdivider

Added subscriber: @gentleclockdivider

#65752 was marked as duplicate of this issue

#65752 was marked as duplicate of this issue

#63134 was marked as duplicate of this issue

#63134 was marked as duplicate of this issue

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Sergey Sharybin was assigned by Sebastian Parborg 2019-03-31 14:16:19 +02:00

I'm guessing this is depsgraph related.

I'm guessing this is depsgraph related.

Added subscribers: @SimpleBone, @angavrilov, @Sergey

Added subscribers: @SimpleBone, @angavrilov, @Sergey
Sergey Sharybin was unassigned by Dalai Felinto 2019-12-23 16:34:45 +01:00

Closed as duplicate of #73051

Closed as duplicate of #73051
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Reference: blender/blender#63136
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