Individual Origins Broken in UV Editor #63203
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Reference: blender/blender#63203
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System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.13
Blender Version
Broken: version: 2.80 (sub 53), branch: blender2.7, commit date: 2019-03-31 21:52, hash:
b936d7b16c
Short description of error
Scaling or rotating faces in the UV Editor does not respect the individual origins pivot point.
Exact steps for others to reproduce the error
Open the attached file or just subdivide a cube and head to the UV Editor.
individual-origins_bug.blend
Make sure the pivot point is set to individual origins.
Scale or rotate two or more faces that are not touching each other.
Added subscriber: @JonathanLampel-4
Added subscriber: @lichtwerk
Odd (but can confirm).
If you move the selected faces just slightly prior to scaling/rotating it works as expected, see
individual-origins_bug_slightly_tweaked.blend
checking...
Added subscribers: @ideasman42, @brecht
Afaics,
BM_uv_element_map_create
will split these into islands (and the island centers will later be used as pivot for scaling / rotation)So in the case where uvs touch neighboring uvs these will end up in the same island.
If you move the faces slightly (having them selected with sticky mode disabled), these will end up in separate islands.
(Same is true for 2.79 btw.)
The more I think about it it makes sense, can only think of disabeling the "island-grouping" when sticky selection is disabled?
(This is somewhat abusive -- since sticky is for selection really, not sure if it could/should be used in anything but selection as well?)
So we could do this, see P947: #63203 snippet
Or we would have to alter the way
BM_uv_element_map_create
makes/detects islands for transform [maybe based on selected parts? -- not sure...]I guess we need input from @ideasman42 or @brecht here?
(in the end this might not be considered a bug after all...)
That seems the correct solution to me, to only build islands based on selected elements.
I don't think sticky selection should have an influence on this.
Added subscriber: @Mets
Added subscriber: @Likkez-2
Can this get fixed please? It has been broken for a while now. I cannot UV my anime breasts.2019-06-27 16-25-08.mp4
Added subscriber: @mano-wii
This has already been resolved in
86a2ffc3ab
Closed as duplicate of #72325