Instant crash upon parenting two separate armatures in the edit mode. #63241
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Reference: blender/blender#63241
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System Information
Operating system: Windows 10, 64 bit
Graphics card: Nvidia Geforce GTX 1070 8 gb
Blender Version
Broken:
2.8
b936d7b16c
2019-03-312.8
a813e259d6
2019-04-02Worked: (optional)
Short description of error
Hello there, wonderful people of Blender development community!
I think the ability to edit multiple objects in the edit mode presented a set of new bugs. For example, all the time I create two separate Armatures with bones in them I can select them in edit mode and try parenting them. Which will cause an instant crash with no notification or errors. Here's the video of the bug:
2019-04-03_14-28-10.flv
I guess if I'm not allowed to do that I must get the error message and not crash instantly.
Exact steps for others to reproduce the error
Thank you for your hard work!
Added subscriber: @MeshVoid
blender/blender-addons#63352 was marked as duplicate of this issue
#63354 was marked as duplicate of this issue
Added subscriber: @nacioss
Yes, i can reproduce it in the today's 2019-04-03 build
Added subscriber: @ZedDB
I should note that the parent order seems to matter. I can only get it to crash when parenting bone A to bone B, but not bone B to bone A. However, even if it doesn't crash, the parenting doesn't work.
Backtrace:
Added subscriber: @mont29
@mont29 feel free to reassign
Added subscriber: @ideasman42
multi-edit issues are for @ideasman42 I think…
Added subscriber: @rafiq_chai
Added subscribers: @Znio.G, @lichtwerk
I can't get the issue in the latest 2019-05-10 build. Try it
Changed status from 'Open' to: 'Resolved'
Fixed
38e34a12ac