Child hair particles set to "Interpolated" causes jittering when groom on alembic cache #63534

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opened 4 years ago by LiborBatek · 18 comments

Blender 2.8x
Win10

Hi,
THE PROBLEM is that if you turn on "CHILD PARTICLES" and SET them TO "INTERPOLATED" MODE it causes JITTERING of them
acros surface of the geo from which roots.

When selecting "Simple" mode everything works fine - No jitter at all, perfectly sticked to the geo.

You can test it simply by switching from mode to mode to see this problem. Its already setuped for rendering using eevee but same problem using
Cycles renderer.

Note that I ve briefly tried to change export settings for Alembic during export of anim but nothing helped...still causes this problem.

Also note that when outputting alembic cache for animated object using transforms not armatures, it works ok. But when exporting alembic from armature animated
object this causes this problem.

please see this Zip archive with readme info and example scene....
Hair_Test.zip

Thank you,

Libor

Blender 2.8x Win10 Hi, THE PROBLEM is that if you turn on "CHILD PARTICLES" and SET them TO "INTERPOLATED" MODE it causes JITTERING of them acros surface of the geo from which roots. When selecting "Simple" mode everything works fine - No jitter at all, perfectly sticked to the geo. You can test it simply by switching from mode to mode to see this problem. Its already setuped for rendering using eevee but same problem using Cycles renderer. Note that I ve briefly tried to change export settings for Alembic during export of anim but nothing helped...still causes this problem. Also note that when outputting alembic cache for animated object using transforms not armatures, it works ok. But when exporting alembic from armature animated object this causes this problem. please see [this Zip archive ](https://1drv.ms/u/s!Ah8rk5bM3wcigpYYOtMHNPFpwwxmjg) with readme info and example scene.... [Hair_Test.zip](https://archive.blender.org/developer/F6935108/Hair_Test.zip) Thank you, Libor
Poster

Added subscriber: @LiborBatek

Added subscriber: @LiborBatek
Collaborator

#67038 was marked as duplicate of this issue

#67038 was marked as duplicate of this issue
Poster

here is some rendered animation with close up of the hair particles jittering on my animated model (alembic cache)

pls when viewing change quality below video to highest resolution (1080p) or just download and playback at your desktop

Thx again.
L.

here is [some rendered animation ](https://onedrive.live.com/?authkey=!ADrTBzTxacMMZo4&cid=2207DFCC96932B1F&id=2207DFCC96932B1F!35607&parId=2207DFCC96932B1F!105&o=OneUp) with close up of the hair particles jittering on my animated model (alembic cache) pls when viewing change quality below video to highest resolution (1080p) or just download and playback at your desktop Thx again. L.
Collaborator

Added subscribers: @dr.sybren, @lichtwerk

Added subscribers: @dr.sybren, @lichtwerk
dr.sybren was assigned by lichtwerk 4 years ago
Collaborator

Confirmed on first sight
(Looks like 2.79 has a similiar issue even)

@dr.sybren: mind having a look?

Confirmed on first sight (Looks like 2.79 has a similiar issue even) @dr.sybren: mind having a look?
Collaborator

@LiborBatek please put the description of the issue in this task, instead of hiding it in a ZIP file. Hiding it like this makes it invisible to the search engine, and makes it harder for developers to access as well.

@LiborBatek please put the description of the issue in this task, instead of hiding it in a ZIP file. Hiding it like this makes it invisible to the search engine, and makes it harder for developers to access as well.
Poster

@dr.sybren ok, sorry not doing it before....should be done right now

@dr.sybren ok, sorry not doing it before....should be done right now

Added subscriber: @SerjMaiorov

Added subscriber: @SerjMaiorov

Have the same problem, here is a side by side basic test
InterpolationTest_001.mp4

Have the same problem, here is a side by side basic test [InterpolationTest_001.mp4](https://archive.blender.org/developer/F6956573/InterpolationTest_001.mp4)
Poster

I ve tested to render animation with mblur and hair on alembic cache and there is some problems too....not sure if it corelates to the above mentioned problems or its kind of new problem.

EXAMPLE_MOV (Apple ProRes)

still frame from animation with mblur...seems like hair particles doesnt refer to preceding frame position of the hair particles (not sure If I shouldnt use bake cache for particles??)

they spread from world origin

HairAlembic_mblur.0004.jpg

I ve tested to render animation with mblur and hair on alembic cache and there is some problems too....not sure if it corelates to the above mentioned problems or its kind of new problem. [EXAMPLE_MOV (Apple ProRes) ](https://1drv.ms/v/s!Ah8rk5bM3wcigpYcGivZpJVFbTG3QA) still frame from animation with mblur...seems like hair particles doesnt refer to preceding frame position of the hair particles (not sure If I shouldnt use bake cache for particles??) they spread from world origin ![HairAlembic_mblur.0004.jpg](https://archive.blender.org/developer/F6978076/HairAlembic_mblur.0004.jpg)

Added subscriber: @evantryan

Added subscriber: @evantryan
Collaborator

#56408 might be related...

#56408 might be related...
Collaborator

Added subscriber: @CarlosPuebla

Added subscriber: @CarlosPuebla
Collaborator

Added subscriber: @brecht

Added subscriber: @brecht
Collaborator

@dr.sybren: any chance to have a look at this? [still wont consider this High prio -- but I know at least two other studios suffering from this as well, and having to go .mdd/.pc2 instead...]
(how did this work for Spring btw.?)

CC @brecht

@dr.sybren: any chance to have a look at this? [still wont consider this High prio -- but I know at least two other studios suffering from this as well, and having to go .mdd/.pc2 instead...] (how did this work for Spring btw.?) CC @brecht
Collaborator

@LiborBatek please provide us with a valid example file. The ABC file from the attached zip seems to be corrupt:

% abctree testMesh_anim.abc -a
ABC
 :--.childBnds
 `--Armature
     | :--.xform
     | :    :--.inherits
     | :    :--.ops
     | :    `--.vals
     :--visible
     `--TestMesh
         | :--.xform
         | :    :--.inherits
         | :    :--.ops
         | :    `--.vals
         :--visible
         `--TestMeshShape
             | `--.geom
             |    :--.selfBnds
             |    :--P
             |    :--.faceIndices
             |    :--.faceCounts
             |    | :--.userProperties
             |    | :    `--meshtype
terminate called after throwing an instance of 'Alembic::Util::v10::Exception'
  what():  ICompoundProperty::getPropertyHeader()
ERROR: EXCEPTION:
Out of range index in CprData::getPropertyHeader: 18446744073709551615
zsh: abort (core dumped)  abctree testMesh_anim.abc -a

In #63534#723681, @lichtwerk wrote:
I know at least two other studios suffering from this as well, and having to go .mdd/.pc2 instead...

It would be helpful if they could provide:

  • An as-simple-as-possible ABC file that shows this issue,
  • An MDD or PC2 file of the same source that does not show this issue,
  • The blend file used to generate those files, and
  • A blend file that imports & shows the problems.

(how did this work for Spring btw.?)

AFAIK we didn't put hair on top of Alembic cashes.

@LiborBatek please provide us with a valid example file. The ABC file from the attached zip seems to be corrupt: ``` % abctree testMesh_anim.abc -a ABC :--.childBnds `--Armature | :--.xform | : :--.inherits | : :--.ops | : `--.vals :--visible `--TestMesh | :--.xform | : :--.inherits | : :--.ops | : `--.vals :--visible `--TestMeshShape | `--.geom | :--.selfBnds | :--P | :--.faceIndices | :--.faceCounts | | :--.userProperties | | : `--meshtype terminate called after throwing an instance of 'Alembic::Util::v10::Exception' what(): ICompoundProperty::getPropertyHeader() ERROR: EXCEPTION: Out of range index in CprData::getPropertyHeader: 18446744073709551615 zsh: abort (core dumped) abctree testMesh_anim.abc -a ``` > In #63534#723681, @lichtwerk wrote: > I know at least two other studios suffering from this as well, and having to go .mdd/.pc2 instead... It would be helpful if they could provide: - An as-simple-as-possible ABC file that shows this issue, - An MDD or PC2 file of the same source that does not show this issue, - The blend file used to generate those files, and - A blend file that imports & shows the problems. > (how did this work for Spring btw.?) AFAIK we didn't put hair on top of Alembic cashes.
Collaborator

@dr.sybren: I have updated #56408 with a file that has both abc and pc2 caches (pc2 renders fine, abc not) including the output sequences.

I assume these reports are really about the same issue (and could be merged?)

@dr.sybren: I have updated #56408 with a file that has both abc and pc2 caches (pc2 renders fine, abc not) including the output sequences. I assume these reports are really about the same issue (and could be merged?)
Collaborator

Closed as duplicate of #56408

Closed as duplicate of #56408
dr.sybren closed this issue 4 years ago
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Reference: blender/blender#63534
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