Bump in Eevee does not follow normal direction #63729

Closed
opened 2019-04-19 12:31:04 +02:00 by Manda Rajoelisolo · 7 comments

System Information
Operating system: Windows 10 Pro 64-bit (10.0, Build 17763)
Graphics card: NVIDIA GeForce 920M

Blender Version
Broken: 2.80.45

Short description of error
The Bump Node in Cycles is inverted like a bug but the Bump Node in Eevee works very good.

Exact steps for others to reproduce the error
.blend file: Bug_on_cycles_bump.blend
(All textures are packed into the .blend file)
Step 1: Open the .blend file.
Step 2: Switch to Rendered, then you remark that the bump has no bug because it's in Eevee.
Step 3: Now, switch to Cycles Render Engine, then you remark that the bump (X) is inverted, and that's the bug.

Eevee & Cycles.jpg
I complicated the object into a round object in order to see well the object shading compared to the bump shading.

**System Information** Operating system: Windows 10 Pro 64-bit (10.0, Build 17763) Graphics card: NVIDIA GeForce 920M **Blender Version** Broken: 2.80.45 **Short description of error** The Bump Node in Cycles is inverted like a bug but the Bump Node in Eevee works very good. **Exact steps for others to reproduce the error** .blend file: [Bug_on_cycles_bump.blend](https://archive.blender.org/developer/F6959273/Bug_on_cycles_bump.blend) (All textures are packed into the .blend file) Step 1: Open the .blend file. Step 2: Switch to Rendered, then you remark that the bump has no bug because it's in Eevee. Step 3: Now, switch to Cycles Render Engine, then you remark that the bump (X) is inverted, and that's the bug. ![Eevee & Cycles.jpg](https://archive.blender.org/developer/F6959298/Eevee___Cycles.jpg) I complicated the object into a round object in order to see well the object shading compared to the bump shading.

Added subscriber: @manda.3d.projects

Added subscriber: @manda.3d.projects
Brecht Van Lommel was assigned by Sebastian Parborg 2019-04-19 15:00:44 +02:00

It's the same problem with DISPLACEMENT in Cycles.
Inverted_Displacement.jpg

It's the same problem with DISPLACEMENT in Cycles. ![Inverted_Displacement.jpg](https://archive.blender.org/developer/F6959880/Inverted_Displacement.jpg)
Brecht Van Lommel changed title from The bump in Cycles is inverted, but the bump in Eevee is OK. to Bump in Eevee does not follow normals 2019-04-19 18:06:41 +02:00
Brecht Van Lommel removed their assignment 2019-04-19 18:06:48 +02:00
Clément Foucault was assigned by Brecht Van Lommel 2019-04-19 18:06:48 +02:00

Added subscriber: @brecht

Added subscriber: @brecht

The bug is in Eevee in my opinion. The normals in this mesh are flipped to the inside, and I think the only reasonable thing for displacement to do is to follow them.

For bump mapping you can try do it based on which side the face is being viewed from, but then it can't be consistent with displacement.

The bug is in Eevee in my opinion. The normals in this mesh are flipped to the inside, and I think the only reasonable thing for displacement to do is to follow them. For bump mapping you can try do it based on which side the face is being viewed from, but then it can't be consistent with displacement.
Brecht Van Lommel changed title from Bump in Eevee does not follow normals to Bump in Eevee does not follow normal direction 2019-04-19 18:08:24 +02:00

You are right, I should never forget to recalculate Normals. If I don't do it then the render results in Eevee and Cycles are not identical.
But I cannot believe the problem happened to me 2 times, the first time was in my real project and the second time is in that .blend file.

You are right, I should never forget to recalculate Normals. If I don't do it then the render results in Eevee and Cycles are not identical. But I cannot believe the problem happened to me 2 times, the first time was in my real project and the second time is in that .blend file.

This issue was referenced by 76634a23bb

This issue was referenced by 76634a23bbf70e4b0be8fecfd6782820a856b5a7

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#63729
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