Movie Clip Editor fails to show/hide toolbar #63772

Closed
opened 2019-04-21 06:56:10 +02:00 by Shane Ambler · 9 comments

System Information
Operating system: FreeBSD-12.0-STABLE-amd64-64bit-ELF 64 Bits
Graphics card: GeForce GT 730/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.87

Blender Version
Broken: version: 2.80 (sub 58), branch: master, commit date: 2019-04-20 17:01, hash: d11d5403f0

Short description of error
In the Movie Clip Editor pressing T gives causes an error -

File ".../bin/2.80/scripts/startup/bl_operators/wm.py", line 332, in execute
if context_path_validate(context, data_path) is Ellipsis:
File ".../bin/2.80/scripts/startup/bl_operators/wm.py", line 75, in context_path_validate
value = eval("context.%s" % data_path) if data_path else Ellipsis
File "", line 1, in

AttributeError: 'SpaceClipEditor' object has no attribute 'show_region_toolbar'

**System Information** Operating system: FreeBSD-12.0-STABLE-amd64-64bit-ELF 64 Bits Graphics card: GeForce GT 730/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.87 **Blender Version** Broken: version: 2.80 (sub 58), branch: master, commit date: 2019-04-20 17:01, hash: `d11d5403f0` **Short description of error** In the Movie Clip Editor pressing `T` gives causes an error - ```Traceback (most recent call last): ``` File ".../bin/2.80/scripts/startup/bl_operators/wm.py", line 332, in execute if context_path_validate(context, data_path) is Ellipsis: File ".../bin/2.80/scripts/startup/bl_operators/wm.py", line 75, in context_path_validate value = eval("context.%s" % data_path) if data_path else Ellipsis File "<string>", line 1, in <module> ``` AttributeError: 'SpaceClipEditor' object has no attribute 'show_region_toolbar' ```
Author

Added subscriber: @sambler

Added subscriber: @sambler

Added subscribers: @ideasman42, @Gvgeo-1

Added subscribers: @ideasman42, @Gvgeo-1

@ideasman42 I'm guessing the problem is 6aef124e7d. It was fine with b46245470f build.

@ideasman42 I'm guessing the problem is 6aef124e7d28. It was fine with b46245470f79 build.

Added subscribers: @LazyDodo, @ChristopherAnderssarian

Added subscribers: @LazyDodo, @ChristopherAnderssarian

@Gvgeo-1 If your going to triage reports then it's best to assign them to the respective developer and not just mention their usernames, as notifications get overlooked.

ref:

In #63377#656923, @LazyDodo wrote:
...when a bug goes to confirmed it's assumed the triage team has assigned it a developer...

In this case it looks like changes are being make that don't support the old toolbar.
But if #57846 (Use toolbar for Clip Editor) doesn't get off the ground, then this would probably have to be worked around for the release.

@Gvgeo-1 If your going to triage reports then it's best to assign them to the respective developer and not just mention their usernames, as notifications get overlooked. ref: > In #63377#656923, @LazyDodo wrote: > ...when a bug goes to confirmed it's assumed the triage team has assigned it a developer... In this case it looks like changes are being make that don't support the old toolbar. But if #57846 (Use toolbar for Clip Editor) doesn't get off the ground, then this would probably have to be worked around for the release.

Made a patch D4718.

@ChristopherAnderssarian Thanks for letting me know.
Unfortunately I won't be much of help, as I don't know who should assign each bug.

Made a patch [D4718](https://archive.blender.org/developer/D4718). @ChristopherAnderssarian Thanks for letting me know. Unfortunately I won't be much of help, as I don't know who should assign each bug.
George Vogiatzis self-assigned this 2019-04-21 19:24:00 +02:00

That's fine :) If you plan to fix bugs you are morethan welcome to get involved.
P.S. Thank you very much for the footer . This is going to help so much.

That's fine :) If you plan to fix bugs you are *more*than welcome to get involved. P.S. Thank you very much for the [footer ](https://developer.blender.org/D4601). This is going to help so much.

This issue was referenced by ac53291e1f

This issue was referenced by ac53291e1ff79144ca41d63b0787bfe04da21677

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#63772
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