EEVEE image sequence not updating in animation render #63867

Closed
opened 2019-04-24 21:10:02 +02:00 by ali · 15 comments

System Information
Operating system: ubuntu 18.04 lts 64 bit
Graphics card: nvidia geforce gt 840 (in this video i turned it off and used CPU graphics because of power saving)

Blender Version
Broken: blender-2.80-72ede30d0f97-linux-glibc224-x86_64

Problem to render every frames in animation in eevee

There is a problem that eevee doesnt render every frames and make mistakes. here is a VERY SHORT video to explain problem. Thankkss
EEVEE bug.mp4

System Information Operating system: ubuntu 18.04 lts 64 bit Graphics card: nvidia geforce gt 840 (in this video i turned it off and used CPU graphics because of power saving) Blender Version Broken: blender-2.80-72ede30d0f97-linux-glibc224-x86_64 **Problem to render every frames in animation in eevee** **There is a problem that eevee doesnt render every frames and make mistakes. here is a VERY SHORT video to explain problem. Thankkss** [EEVEE bug.mp4](https://archive.blender.org/developer/F6973310/EEVEE_bug.mp4)
Author

Added subscriber: @ali-5

Added subscriber: @ali-5

#63808 was marked as duplicate of this issue

#63808 was marked as duplicate of this issue
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Can you upload the .blend file and the video, so that we can reproduce the issue?

Can you upload the .blend file and the video, so that we can reproduce the issue?
Author

@JacquesLucke Ow excuse me that's here. :) Blend & 3frames.mp4.zip

@JacquesLucke Ow excuse me that's here. :) [Blend & 3frames.mp4.zip](https://archive.blender.org/developer/F6975884/Blend___3frames.mp4.zip)
Clément Foucault was assigned by Jacques Lucke 2019-04-25 16:00:07 +02:00
Member

A shorter video that shows the issue:
2019-04-25 15-57-15.flv

Left are the rendered frames, right is in Blender.

A shorter video that shows the issue: [2019-04-25 15-57-15.flv](https://archive.blender.org/developer/F6975934/2019-04-25_15-57-15.flv) Left are the rendered frames, right is in Blender.
Clément Foucault removed their assignment 2019-04-25 22:41:33 +02:00
Brecht Van Lommel was assigned by Clément Foucault 2019-04-25 22:41:33 +02:00

Added subscribers: @brecht, @fclem

Added subscribers: @brecht, @fclem

This is a depsgraph / iuser problem.

image_user_id_eval_animation works OK for the viewport but when rendering, it seems that iuser->framenr stays the same.

As the iuser pointer keep changing between rendered frame I suspect that there is COW happening somewhere and it's not setting IMA_GPU_REFRESH as it should to ensure the correct image sequence frame.

That said this solution is still a bit hacky. @brecht since you were the one who introduce the patch to support the image sequence I'll leave it to you.

This is a depsgraph / iuser problem. image_user_id_eval_animation works OK for the viewport but when rendering, it seems that iuser->framenr stays the same. As the iuser pointer keep changing between rendered frame I suspect that there is COW happening somewhere and it's not setting IMA_GPU_REFRESH as it should to ensure the correct image sequence frame. That said this solution is still a bit hacky. @brecht since you were the one who introduce the patch to support the image sequence I'll leave it to you.
Brecht Van Lommel changed title from EEVEE doesnt render every frames in animation !! to EEVEE image sequence not updating in animation render 2019-05-09 03:02:27 +02:00

Added subscribers: @Casey-3, @ZedDB, @StephenSwaney

Added subscribers: @Casey-3, @ZedDB, @StephenSwaney

I'm having trouble reproducing this with both latest master and 72ede30d0f. Is this still an issue?

I guess it might be some threading issue, between viewport and render redraws sharing the same image buffer. Not sure. We definitely know the sharing of the image buffer is weak, and could try to ensure there is a separate buffer for render and viewport, even if a more general image cache would be too much work now.

I'm having trouble reproducing this with both latest master and 72ede30d0f. Is this still an issue? I guess it might be some threading issue, between viewport and render redraws sharing the same image buffer. Not sure. We definitely know the sharing of the image buffer is weak, and could try to ensure there is a separate buffer for render and viewport, even if a more general image cache would be too much work now.
Member

I'm still able to reproduce the issue.

I'm still able to reproduce the issue.

Added subscriber: @heini

Added subscriber: @heini

This issue was referenced by blender/cycles@c11dc883e9

This issue was referenced by blender/cycles@c11dc883e9ad16cbc986780c9a76c540898fd5e2

This issue was referenced by 96e9caba6e

This issue was referenced by 96e9caba6ef190b9f24f212d444ea60ec6defc4a

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#63867
No description provided.