Outliner/Properties syncing #63991
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Reference: blender/blender#63991
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From inside the Outliner, it would be useful to be able to sync with the Properties editor, so that it would reflect whatever data you have selected there:
In this example clicking on the Material data would open the Material Properties.
However, this has other implications:
This can work as follows:
Added subscriber: @WilliamReynish
#82668 was marked as duplicate of this issue
Added subscriber: @DuarteRamos
Added subscriber: @1D_Inc
What if to draw them in place of Selectability while edit mode?
@1D_Inc
I can’t see why it would, that would be rather arbitrary.
Added subscriber: @Harley
My patch with Outliner changes includes marking objects that are being edited. If you open up those rows you can click on the mesh icon to put it into edit mode, click again to leave edit mode, and you can shift-click to add or remove multiples. But for some reason we are not allowing to do so when the rows are collapsed. That would be an easy change...
The reason is they are logically interchangeable.
Thus, the middle [Selectability] column can be edit/object mode-dependent with no loss, providing all it's space for the current mode.
Nice to view, easy to scroll.
@Harley that’s already quite nice I think. As you say, if that could also be done when collapsed, it starts to become compelling.
Pretty much clean solution)
Outliner: Mode switchingto Outliner: Syncing with Properties & Mode switchingAdded subscriber: @natecraddock
I like this proposal, here are some thoughts I've had after reading through suggestions on devtalk :
@Zachman agreed on all points. I will update this task.
Outliner: Syncing with Properties & Mode switchingto Outliner - Properties syncingAdded subscriber: @Pinnhead
Maybe when clicking on light/camera icon is select an object and automatic open properties for light/camera?
Outliner - Properties syncingto Outliner/Properties syncingAdded subscriber: @ThinkingPolygons
Yo, is it dead? This is a must have. 🙁
Gsoc is over.
Curfew is in a progress.
Added subscriber: @ckohl_art
Added subscriber: @AlexeyPerminov
Added subscriber: @Oskar3d
Changed status from 'Confirmed' to: 'Resolved'
Closed by
0e47e57eb7
Added subscribers: @essercizi, @mano-wii
I have to say I'm not a big fan of this change. I'm relatively new to Blender (after a long gap from pre-Cycles days), so apologies if I'm talking nonsense here, but ...
The behaviour, and especially the "only if touching" aspect, seems quite unintuitive and likely to confuse many users (at least it confused me - I initially reported it as a bug). Previously I could open a property editor, select the required tab, and then switch between objects quickly in the outliner, but now I'll have to expand each object and drill down to the required property in the outliner before selecting it, otherwise it'll keep resetting to the Object tab. Unfortunately even that won't work consistently: for example, selecting a fluid modifier will sync to the modifier tab and expand that, but of course all the fluid settings are actually in the Physics tab, not the modifiers, so that's not helpful. Similarly, rigid body settings are in the Physics tab, but they don't have a modifier to select in the outliner. Even if you have a touching editor open on the physics tab, selecting the new object will reset that to the object properties tab. Pinning a property editor doesn't really solve this - the object then can't be changed, even though the selected tab does still sync with the outliner if the pinned object is selected.
I do feel that making this a user preference, e.g. "Sync property editors with outliner: none/touching/all" and defaulting to the existing behaviour of "none", would avoid confusing many users, but in the meantime I think I'll end up putting a dummy editor between the outliner and property editors to disable this feature, even though that will waste precious screen space. At the moment I'm using 2.92 because of the fantastic GPU+CPU tile stealing, but if it wasn't for that I think I'd stick with 2.90 to be honest!
Anyway, rant over, thank you to everyone for making Blender so amazing :-)
@essercizi Thank you for the feedback. I've been collecting other feedback on this change over the last few weeks, and I plan to talk with the other UI developers next week on the best solution. Here are some of the ideas so far:
I hadn't considered a user pref before, so I'll bring that up too. Thanks again!
Thanks Nathan, I really appreciate your generous reply! I was feeling a bit of a fool for reporting it as a bug, so you've made me feel a lot better about it. I'm sure I'll get used to the behaviour however it works out. I'm a retired developer and still dabble with Visual Studio, .NET and C#, so perhaps I'll get more involved with the "other side" of Blender someday :-)
If I can impose on you further, can I ask what is the best way to provide feedback on beta and alpha releases? I have some concerns about the new Property Search feature introduced in 2.91 (because it pushes the object name and pin icon down into the scrollable area, so they're often hidden) but it's not a bug or a feature request so I'm not quite sure where to comment on it. I'd be grateful for any advice from you or other contributors here.
Thanks again, Ross
Ross,
There are quite a few of us retired (or nearly retired) developers involved as spare-time contributors and I highly recommend it as a fun and interesting hobby. Just start by get it compiling. https://wiki.blender.org/wiki/Building_Blender/Windows
Cheers, Harley
Added subscriber: @HooglyBoogly
@essercizi Try #user-interface-module on blender.chat. You might find D9235 interesting. Basically we had the same concerns as you, but there are some complexities to it that aren't obvious at first and some very annoying button layout code making this sort of layout very complicated code wise.
Let's not continue this off topic discussion here though.
Thanks Harley,
Will give it a go. Already have VS2019 installed, and I've used Subversion in the past (and even C and make in earlier Unix days!) Just need to clear out a few hundred GB of Mantaflow cache files to make room first ;-)
Likewise, thanks Hans, will do...