Ctr-Z causes instant crash #64163
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#64163
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
{F7007002}System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35
Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-03 21:09, hash:
ee0d8426ab
Worked: (optional)
Short description of error
Ctr-Z causes instant crash
Exact steps for others to reproduce the error
In blend file Buggy Toy, Join atom buggy.002 to atom buggy using ctr-j
use ctr-z to undo this join.
blender file crashes.
the crash will occur with any subsequent use of ctr-z should you not use it after this event, but after any future event.
undo steps 256 undo memory limit 0 global undo ticked.
Added subscriber: @The_Doctor
Added subscriber: @grosgood
I have seen this bug here using OP's file (it has been renamed to buggytoy.blend).
Host environment:
system-info.txt
I believe this bug and #64175 have the same root cause.
@The_Doctor: Perhaps closing the other window, joining the two objects as you described, then pressing control - Z will succeed, with no crash, when there is only one open window. Please confirm and post here, and thank you in advance.
Garry, I can confirm closing the second window resolves the issue. Don't know if it helps but I appended the buggytoy object to a new blend file, then open a second window showing the node editor. I could work on the buggytoy for about 10 minutes using ctr-z with no problem, and then suddenly the crash started occurring again.
cheers
Dear Garry, this is the blend file that I created from scratch and then appended the buggytoy object from the previous blend file I sent you. With one window open I can not crash it. However, with a second window open showing the node editor, I ran it a number of times and it crashed following a random number of ctr-z undos. I ran it three times and it crashed after 37, 26, and 72 undos respectively.Buggy Toy Reproduced Bug.blend
logic would suggest that the first blend file I sent had, purely by chance, been saved at the point where a single ctr-z will crash it, so the blend file contains the primer for the crash and simply needs the subsequent trigger of one further ctr-z to set it off. This second blend file has not yet entered the state of being primed, and the number of ctr-z operations required to enter that state is random.
Thank you, @greshame. If one needs to get to the heart of the matter by the most direct (i. e. simplest) and reliable route, then #64175 provides it. In essence:
Cntl-Z in the original window
sends the baby out with the bath water. It seems that a number of edit/Cntl-Z cycles can be sustained in edit (i.e. mesh-manipulation) mode. That's interesting, supplemental information, but the key bit for the Blender core developer to triage this bug is a short, reliable path assured of kicking off the bug, leading to a good backtrace. I find it interesting that the depsgraph is not wholly populated and would like to follow that lead - but alas, I earn my pay on other projects and those sirens call. I think there is enough here for a core Blender developer to sort out in the fullness of time. Thank you for taking the time to report.
Closed as duplicate of #64161