Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8 #64506

Closed
opened 2019-05-12 03:52:02 +02:00 by takeshi funahashi · 13 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.80 (sub 61), branch: master, commit date: 2019-05-11 18:20, hash: ebc44aae98,

Short description of error
With weight paint mode, when active mesh is close up in 3d view, (large enough ), if use "show whole scene as transparent" shut down blender

Exact steps for others to reproduce the error

  1. clear scene. load default cube and select cube.
  2. close up view, with mouse scroll, untill cube border edge is hidden by 3d view border.
  3. chage mode to weight paint.
    (or just load attached cube scene)
    testweight.blend

4 . from 3d view top menu>toggle "whole scene transparent"
5. it shut down blender. if not, scroll more to close up with perspective view, then toggle "whole scene transparent"

There seems some conditions to avoid this issue, eg not close up , etc, but when close up with weight paint mode,
and toggle " whole scene transparent" usually cause shut down. sometimes it happen immediately.

Blender crash.txt (with debug build)

Blender 2.80 (sub 61), Commit date: 2019-05-11 18:20, Hash ebc44aae98

bpy.data.screens["Layout"].shading.show_xray = True # Property
bpy.ops.paint.weight_paint_toggle() # Operator

backtrace

27: BLI_system_backtrace - 0x229D2210
26: sig_handle_crash_backtrace - 0x225D9110
25: sig_handle_crash - 0x225D9160
24: windows_exception_handler - 0x225D93D0
23: UnhandledExceptionFilter - 0xD241BC40
22: memset - 0xD5A31580
21: _C_specific_handler - 0xD5A1B550
20: _chkstk - 0xD5A2F6C0
19: RtlWalkFrameChain - 0xD599C460
18: KiUserExceptionDispatcher - 0xD5A2E6E0
17: workbench_taa_view_updated - 0x239D7150
16: workbench_solid_view_update - 0x239927E0
15: DRW_notify_view_update - 0x238DA130
14: ED_render_scene_update - 0x25BC1E40
13: DEG::deg_editors_scene_update - 0x22B291D0
12: DEG_ids_check_recalc - 0x22B0A010
11: BKE_scene_graph_update_tagged - 0x22665520
10: wm_event_do_depsgraph - 0x2309E390
9: wm_event_do_refresh_wm_and_depsgraph - 0x2309E5A0
8: wm_event_do_notifiers - 0x2309E690
7: WM_main - 0x230805D0
6: main - 0x225D1D70
5: invoke_main - 0x263C2670
4: __scrt_common_main_seh - 0x263C2420
3: __scrt_common_main - 0x263C2400
2: mainCRTStartup - 0x263C2730
1: BaseThreadInitThunk - 0xD31C4020
0: RtlUserThreadStart - 0xD5A03670

console
Settings loaded
18: BLI_system_backtrace - 0x229D2210
17: GPU_viewport_engine_data_create - 0x26077310
16: drw_viewport_engine_data_ensure - 0x238E0690
15: DRW_notify_view_update - 0x238DA130
14: ED_render_scene_update - 0x25BC1E40
13: DEG::deg_editors_scene_update - 0x22B291D0
12: DEG_ids_check_recalc - 0x22B0A010
11: BKE_scene_graph_update_tagged - 0x22665520
10: wm_event_do_depsgraph - 0x2309E390
9: wm_event_do_refresh_wm_and_depsgraph - 0x2309E5A0
8: wm_event_do_notifiers - 0x2309E690
7: WM_main - 0x230805D0
6: main - 0x225D1D70
5: invoke_main - 0x263C2670
4: __scrt_common_main_seh - 0x263C2420
3: __scrt_common_main - 0x263C2400
2: mainCRTStartup - 0x263C2730
1: BaseThreadInitThunk - 0xD31C4020
0: RtlUserThreadStart - 0xD5A03670
BLI_assert failed: c:\myprograms\blender-git\blender\source\blender\gpu\intern\gpu_viewport.c:200, GPU_viewport_engine_data_create(), at '!"Too many draw engines enabled at the same time"'
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF6239D7173
Module : C:\myprograms\blender-git\build_windows_Release_x64_vc15_Debug\bin\Debug\blender.exe
Writing: I:\myfile\blender\Temp\blender.crash.txt
PS C:\myprograms\blender-git\build_windows_Release_x64_vc15_Debug\bin\Debug>

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64 **Blender Version** Broken: version: 2.80 (sub 61), branch: master, commit date: 2019-05-11 18:20, hash: ebc44aae9897, **Short description of error** With weight paint mode, when active mesh is close up in 3d view, (large enough ), if use "show whole scene as transparent" shut down blender **Exact steps for others to reproduce the error** 1. clear scene. load default cube and select cube. 2. close up view, with mouse scroll, untill cube border edge is hidden by 3d view border. 3. chage mode to weight paint. (or just load attached cube scene) [testweight.blend](https://archive.blender.org/developer/F7029875/testweight.blend) 4 . from 3d view top menu>toggle "whole scene transparent" 5. it shut down blender. if not, scroll more to close up with perspective view, then toggle "whole scene transparent" There seems some conditions to avoid this issue, eg not close up , etc, but when close up with weight paint mode, and toggle " whole scene transparent" usually cause shut down. sometimes it happen immediately. Blender crash.txt (with debug build) # Blender 2.80 (sub 61), Commit date: 2019-05-11 18:20, Hash ebc44aae9897 bpy.data.screens["Layout"].shading.show_xray = True # Property bpy.ops.paint.weight_paint_toggle() # Operator # backtrace 27: BLI_system_backtrace - 0x229D2210 26: sig_handle_crash_backtrace - 0x225D9110 25: sig_handle_crash - 0x225D9160 24: windows_exception_handler - 0x225D93D0 23: UnhandledExceptionFilter - 0xD241BC40 22: memset - 0xD5A31580 21: _C_specific_handler - 0xD5A1B550 20: _chkstk - 0xD5A2F6C0 19: RtlWalkFrameChain - 0xD599C460 18: KiUserExceptionDispatcher - 0xD5A2E6E0 17: workbench_taa_view_updated - 0x239D7150 16: workbench_solid_view_update - 0x239927E0 15: DRW_notify_view_update - 0x238DA130 14: ED_render_scene_update - 0x25BC1E40 13: DEG::deg_editors_scene_update - 0x22B291D0 12: DEG_ids_check_recalc - 0x22B0A010 11: BKE_scene_graph_update_tagged - 0x22665520 10: wm_event_do_depsgraph - 0x2309E390 9: wm_event_do_refresh_wm_and_depsgraph - 0x2309E5A0 8: wm_event_do_notifiers - 0x2309E690 7: WM_main - 0x230805D0 6: main - 0x225D1D70 5: invoke_main - 0x263C2670 4: __scrt_common_main_seh - 0x263C2420 3: __scrt_common_main - 0x263C2400 2: mainCRTStartup - 0x263C2730 1: BaseThreadInitThunk - 0xD31C4020 0: RtlUserThreadStart - 0xD5A03670 console Settings loaded 18: BLI_system_backtrace - 0x229D2210 17: GPU_viewport_engine_data_create - 0x26077310 16: drw_viewport_engine_data_ensure - 0x238E0690 15: DRW_notify_view_update - 0x238DA130 14: ED_render_scene_update - 0x25BC1E40 13: DEG::deg_editors_scene_update - 0x22B291D0 12: DEG_ids_check_recalc - 0x22B0A010 11: BKE_scene_graph_update_tagged - 0x22665520 10: wm_event_do_depsgraph - 0x2309E390 9: wm_event_do_refresh_wm_and_depsgraph - 0x2309E5A0 8: wm_event_do_notifiers - 0x2309E690 7: WM_main - 0x230805D0 6: main - 0x225D1D70 5: invoke_main - 0x263C2670 4: __scrt_common_main_seh - 0x263C2420 3: __scrt_common_main - 0x263C2400 2: mainCRTStartup - 0x263C2730 1: BaseThreadInitThunk - 0xD31C4020 0: RtlUserThreadStart - 0xD5A03670 BLI_assert failed: c:\myprograms\blender-git\blender\source\blender\gpu\intern\gpu_viewport.c:200, GPU_viewport_engine_data_create(), at '!"Too many draw engines enabled at the same time"' Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF6239D7173 Module : C:\myprograms\blender-git\build_windows_Release_x64_vc15_Debug\bin\Debug\blender.exe Writing: I:\myfile\blender\Temp\blender.crash.txt PS C:\myprograms\blender-git\build_windows_Release_x64_vc15_Debug\bin\Debug>

Added subscriber: @TakeshiFunahashi

Added subscriber: @TakeshiFunahashi

#65218 was marked as duplicate of this issue

#65218 was marked as duplicate of this issue

When use factory default setting, this prolbem seems not happen.
(test with version: 2.80 (sub 62), branch: master, commit date: 2019-05-13 09:55, hash: 86650b01d8, type:

Then I check my preference setting, and find this clash haappen with use Preference>Auto depth mode

then Exact step to cause clash is

  1. Open user preference. > Navigation > Check Auto Depth option. my current setting is like that.
    autodepth.JPG

  2. Save preference, close blender, launch blender again.

  3. clear scene. load default cube and select cube.

  4. close up view, with mouse scroll, untill cube border edge is hidden by 3d view border.

  5. chage mode to weight paint mode.

  6. from 3d view top menu>toggle "whole scene transparent", it cause shut down. with factory setting.
    clash.JPG

When use factory default setting, this prolbem seems not happen. (test with version: 2.80 (sub 62), branch: master, commit date: 2019-05-13 09:55, hash: 86650b01d873, type: Then I check my preference setting, and find this clash haappen with use Preference>**Auto depth** mode then Exact step to cause clash is 1. Open user preference. > Navigation > Check Auto Depth option. my current setting is like that. ![autodepth.JPG](https://archive.blender.org/developer/F7033836/autodepth.JPG) 2. Save preference, close blender, launch blender again. 3. clear scene. load default cube and select cube. 4. close up view, with mouse scroll, untill cube border edge is hidden by 3d view border. 5. chage mode to weight paint mode. 6. from 3d view top menu>toggle "whole scene transparent", it cause shut down. with factory setting. ![clash.JPG](https://archive.blender.org/developer/F7033855/clash.JPG)
takeshi funahashi changed title from Weight paint mode with close up mesh, "show whole scene as transparent" shut down blender 2.8 to Weight paint mode with close up mesh, auto depth active, "show whole scene as transparent" shut down blender 2.8 2019-05-13 17:12:14 +02:00

I do not know if developer could not re-produce still, then add wmv file
shutdown.wmv

I do not know if developer could not re-produce still, then add wmv file [shutdown.wmv](https://archive.blender.org/developer/F7044670/shutdown.wmv)

Added subscriber: @brecht

Added subscriber: @brecht

Is this still an issue? I couldn't reproduce it in older or latest builds.

Is this still an issue? I couldn't reproduce it in older or latest builds.

Broken: version: 2.80 (sub 72), branch: master, commit date: 2019-05-28 16:05, hash: `08005802cc
I test with factory set up, but auto depth active .(without it it seems not happen)
it always clash immediately, for me.

I still see same clash. now I up-date recent build then will report again. though I do not know if it only happen for windows 10 user or nvidia card.

Broken: version: 2.80 (sub 72), branch: master, commit date: 2019-05-28 16:05, hash: `08005802cc I test with factory set up, but auto depth active .(without it it seems not happen) it always clash immediately, for me. I still see same clash. now I up-date recent build then will report again. though I do not know if it only happen for windows 10 user or nvidia card.

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-05-31 21:41, hash: d5b813301a

I test with recent build and it show same shut down.

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-05-31 21:41, hash: `d5b813301a` I test with recent build and it show same shut down.

Added subscribers: @LazyDodo, @ZedDB

Added subscribers: @LazyDodo, @ZedDB

@LazyDodo can you reproduce this?

@LazyDodo can you reproduce this?

Added subscriber: @Diego3D

Added subscriber: @Diego3D

I think, this problem have been solved with recent up-dates.
I test with recent build, with keep same video driver (it was already up-dated) , now same scene not cause shut-down.

Test a few days ago, I saw same problem (cuase shut down) then I believe recent change solve this issue

I think, this problem have been solved with recent up-dates. I test with recent build, with keep same video driver (it was already up-dated) , now same scene not cause shut-down. Test a few days ago, I saw same problem (cuase shut down) then I believe recent change solve this issue

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#64506
No description provided.