Array modifier shows wrong array number of objects in edit mode of linked objects #65324

Closed
opened 2019-05-30 21:46:20 +02:00 by Norbert Kowalczyk · 8 comments

System Information
Operating system: windows10
Graphics card: NVidia GeForce GTS 250

Blender Version
Broken: 2.80 Beta 2019-05-29 18:17, hash: fee600f479, branch: blender2.7

Short description of error
When I select a Window object (which is duplicated linked [alt+d]) which has array modifiers and change to Edit Mode another linked window (alt+d'ed object) shows current selected modifier on all of them.

Exact steps for others to reproduce the error
Open Blender with default layout and add an object then duplicate it (using alt+d). On two objects give them different Array modifiers and then toggle between them in edit mode.
In attached file just toggle between Cube and Cube.001 and go into Edit Mode on first and on second separately.

Blend file: duplicated_objects_modifier_bug.blend

Zrzut ekranu (16).png
Zrzut ekranu (15).png

**System Information** Operating system: windows10 Graphics card: NVidia GeForce GTS 250 **Blender Version** Broken: 2.80 Beta 2019-05-29 18:17, hash: fee600f47980, branch: blender2.7 **Short description of error** When I select a Window object (which is duplicated linked [alt+d]) which has array modifiers and change to Edit Mode another linked window (alt+d'ed object) shows current selected modifier on all of them. **Exact steps for others to reproduce the error** Open Blender with default layout and add an object then duplicate it (using alt+d). On two objects give them different Array modifiers and then toggle between them in edit mode. In attached file just toggle between Cube and Cube.001 and go into Edit Mode on first and on second separately. Blend file: [duplicated_objects_modifier_bug.blend](https://archive.blender.org/developer/F7080260/duplicated_objects_modifier_bug.blend) ![Zrzut ekranu (16).png](https://archive.blender.org/developer/F7080266/Zrzut_ekranu__16_.png) ![Zrzut ekranu (15).png](https://archive.blender.org/developer/F7080267/Zrzut_ekranu__15_.png)

Added subscriber: @TherockyDoo

Added subscriber: @TherockyDoo
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Added subscriber: @DanielBystedt

Added subscriber: @DanielBystedt
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I get the same results

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67

Blender Version
Broken: version: 2.80 (sub 73), branch: blender2.7, commit date: 2019-05-30 17:34, hash: 846056de6b
Worked: (optional)

I get the same results **System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67 **Blender Version** Broken: version: 2.80 (sub 73), branch: blender2.7, commit date: 2019-05-30 17:34, hash: `846056de6b` Worked: (optional)
Norbert Kowalczyk changed title from [possibly a bug] Array modifier shows wrong array number of objects in edit mode of linked objects to Array modifier shows wrong array number of objects in edit mode of linked objects 2019-05-31 21:46:19 +02:00

Added subscriber: @brecht

Added subscriber: @brecht
Jeroen Bakker was assigned by Brecht Van Lommel 2019-06-01 03:41:26 +02:00

This kind of linked duplicate display in edit mode is only used for objects without modifiers in 2.7. We could do the same in 2.8.

This kind of linked duplicate display in edit mode is only used for objects without modifiers in 2.7. We could do the same in 2.8.
Member

I looked into this issue.

We could limit the duplicate display in edit mode for this specific case, but it won't solve the rendering issue. It might be related to the draw manager cache. The reason could be that the edit_mash has more precedence then the object mesh so rendering will be done by default in the edit mesh mode, what has the modifiers applied of the active object. making all linked duplicates render in the same way, eg with the wrong modifiers.

It could be that this can be steered from the depsgraph, need to look more into this.

I looked into this issue. We could limit the duplicate display in edit mode for this specific case, but it won't solve the rendering issue. It might be related to the draw manager cache. The reason could be that the edit_mash has more precedence then the object mesh so rendering will be done by default in the edit mesh mode, what has the modifiers applied of the active object. making all linked duplicates render in the same way, eg with the wrong modifiers. It could be that this can be steered from the depsgraph, need to look more into this.
Jeroen Bakker was unassigned by Dalai Felinto 2019-12-23 16:34:12 +01:00

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker

Closed as duplicate of #72733

Closed as duplicate of #72733
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Reference: blender/blender#65324
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