after applying a boolean mod, faces are initialized with a facemap index of 0 instead of -1 #65357
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Reference: blender/blender#65357
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System Information
Operating system: Linux-4.13.10-041310-generic-x86_64-with-debian-stretch-sid 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.67
Blender Version
Broken: version: 2.80 (sub 73), branch: blender2.7, commit date: 2019-05-30 22:28, hash:
fc336f973d
Short description of error
I have an object, that has a facemap (and faces assgined to it). Alternatively I have on object and have run
bm.faces.layers.face_map.verify()
on its mesh (even without the object having any face map).If I then add a boolean mod to either of them, and use a second, new object, where face maps were never touched, and if I then apply the boolean mod, the faces of the new object will have a face map index of 0 on the new, booleaned mesh.
This then leads to the new faces being associated with a facemap they haven't been a part of before. The face map indices of the new faces should stay at -1, as they were before the boolean.
video demo
faces_after_boolean_are_initialized_with_index_0_instead_of_-1.blend
Exact steps for others to reproduce the error
Added subscriber: @MACHIN3
Added subscriber: @Teds
Confirmed, I get the same weird behaviour on Windows 10 64bit, Nvidia GeForce GTX 1080Ti, Blender 2.80 Beta Windows 64 bit Date: 2019-06-01 22:51 Hash:
079c7f918c
Added subscriber: @ostapblender
Yup, exactly the same behavior in
079c7f918c
on WindowsAdded subscriber: @Pinnhead
Confirmed. blender-2.80-079c7f918c81-win64. Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Added subscriber: @AnadinX
Confirmed on macOS, built with latest from lastnight
version: 2.80 (sub 74), branch: master, commit date: 2019-06-02 11:23, hash:
8d1666fc6d
, type: ReleaseAMD Radeon Pro 560
Added subscriber: @lichtwerk
Confirmed, checking...
This issue was referenced by
be52b25d39
Changed status from 'Open' to: 'Resolved'