EEVEE/Workbench: Broken hair system during F12-render #65381
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Reference: blender/blender#65381
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System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.39
Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-05-31 22:45, hash:
cc600de669
Worked: On the April 27 build.
Short description of error
Eevee rendering with F12 using the Hair particle system. Instead of single hair strands it creates rectangles center on the middle of the object. Eevee viewport render looks fine and also Cycles.
Eevee Viewport:
Eevee F12 Render:
Exact steps for others to reproduce the error
See attach Blender file.Hair_Bug_eevee.blend
Added subscriber: @eklein
#65794 was marked as duplicate of this issue
#65592 was marked as duplicate of this issue
#65562 was marked as duplicate of this issue
Added subscriber: @PatrikNoome
Just to confirm the above and add the same result happens for workbench render.
System Information
Operating system: Windows 10 Pro
Graphics card: GTX 1080 Ti x2 [SLE] drivers 430.64 [latest]
Blender Version
Broken: blender-2.80.0-git.079c7f918c81-windows64
Worked: a week ago
Added subscriber: @Interference
Just chiming in to say I've encountered what I assume is the same bug. My specs:
System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64
...and Blender versions where it's broken for me and where it works as expected:
Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-04 00:52, hash:
c13e10a740
Worked: version: 2.80 (sub 72), branch: blender2.7, commit date: 2019-05-28 21:07, hash:
9bae9b634e
Added subscribers: @AlSande, @zhanghua, @kpavicic
Added subscriber: @Jeroen-Bakker
Seems to effect workbench as well.
Would assume that the draw cache for rendered strands adds an extra position that is set to 0, 0, 0
EEVEE Broken hair particle system renderto EEVEE/Workbench: Broken hair system during F12-renderFirst bad commit is {77f5210f22332b3594fabe08bee5809fc8333dba}
Seems to be that
GL_PRIMITIVE_RESTART
is not be enabled when using theDRW_render_to_image
path.Added subscriber: @iclone
Changed status from 'Open' to: 'Resolved'
Added subscriber: @YAFU
Hi.
Here a user reported a problem that is currently solved in the latest version of master that I have compiled:
https://blenderartists.org/t/blender-2-8-eevee-hair-discrepancy-between-viewport-and-render/
I am not sure that it is the same problem as reported here because Strand method is used here and in the problem of the forum is used Strip with Children. Commenting here just in case to know if you are aware that this or another commit could have fixed this problem as well.
Added subscriber: @0o00o0oo
Added subscriber: @Squesh