EEVEE/Workbench: Broken hair system during F12-render #65381

Closed
opened 2019-06-01 04:22:22 +02:00 by Eric Klein · 18 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.39

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-05-31 22:45, hash: cc600de669
Worked: On the April 27 build.

Short description of error
Eevee rendering with F12 using the Hair particle system. Instead of single hair strands it creates rectangles center on the middle of the object. Eevee viewport render looks fine and also Cycles.

Eevee Viewport:

Hair_Bug_Viewport_eevee.png

Eevee F12 Render:

Hair_Broken_eevee_6-01.png

Exact steps for others to reproduce the error
See attach Blender file.Hair_Bug_eevee.blend

  1. Set the viewport mode to render. Notice single hair strands.
  2. Render using F12. Notice rectangle hair artifacts.
**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.39 **Blender Version** Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-05-31 22:45, hash: `cc600de669` Worked: On the April 27 build. **Short description of error** Eevee rendering with F12 using the Hair particle system. Instead of single hair strands it creates rectangles center on the middle of the object. Eevee viewport render looks fine and also Cycles. Eevee Viewport: ![Hair_Bug_Viewport_eevee.png](https://archive.blender.org/developer/F7081723/Hair_Bug_Viewport_eevee.png) Eevee F12 Render: ![Hair_Broken_eevee_6-01.png](https://archive.blender.org/developer/F7081725/Hair_Broken_eevee_6-01.png) **Exact steps for others to reproduce the error** See attach Blender file.[Hair_Bug_eevee.blend](https://archive.blender.org/developer/F7081727/Hair_Bug_eevee.blend) 1. Set the viewport mode to render. Notice single hair strands. 2. Render using F12. Notice rectangle hair artifacts.
Author

Added subscriber: @eklein

Added subscriber: @eklein

#65794 was marked as duplicate of this issue

#65794 was marked as duplicate of this issue

#65592 was marked as duplicate of this issue

#65592 was marked as duplicate of this issue

#65562 was marked as duplicate of this issue

#65562 was marked as duplicate of this issue

Added subscriber: @PatrikNoome

Added subscriber: @PatrikNoome

Just to confirm the above and add the same result happens for workbench render.

System Information
Operating system: Windows 10 Pro
Graphics card: GTX 1080 Ti x2 [SLE] drivers 430.64 [latest]

Blender Version
Broken: blender-2.80.0-git.079c7f918c81-windows64
Worked: a week ago

bad hair.jpg

Just to confirm the above and add the same result happens for workbench render. System Information Operating system: Windows 10 Pro Graphics card: GTX 1080 Ti x2 [SLE] drivers 430.64 [latest] Blender Version Broken: blender-2.80.0-git.079c7f918c81-windows64 Worked: a week ago ![bad hair.jpg](https://archive.blender.org/developer/F7086949/bad_hair.jpg)

Added subscriber: @Interference

Added subscriber: @Interference

Just chiming in to say I've encountered what I assume is the same bug. My specs:

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

...and Blender versions where it's broken for me and where it works as expected:

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-04 00:52, hash: c13e10a740
Worked: version: 2.80 (sub 72), branch: blender2.7, commit date: 2019-05-28 21:07, hash: 9bae9b634e

Just chiming in to say I've encountered what I assume is the same bug. My specs: **System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64 ...and Blender versions where it's broken for me and where it works as expected: **Blender Version** Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-04 00:52, hash: `c13e10a740` Worked: version: 2.80 (sub 72), branch: blender2.7, commit date: 2019-05-28 21:07, hash: `9bae9b634e`
Member

Added subscribers: @AlSande, @zhanghua, @kpavicic

Added subscribers: @AlSande, @zhanghua, @kpavicic
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Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member

Seems to effect workbench as well.
Would assume that the draw cache for rendered strands adds an extra position that is set to 0, 0, 0

Seems to effect workbench as well. Would assume that the draw cache for rendered strands adds an extra position that is set to 0, 0, 0
Jeroen Bakker self-assigned this 2019-06-07 09:02:38 +02:00
Jeroen Bakker changed title from EEVEE Broken hair particle system render to EEVEE/Workbench: Broken hair system during F12-render 2019-06-07 09:13:01 +02:00
Member

First bad commit is {77f5210f22332b3594fabe08bee5809fc8333dba}

Seems to be that GL_PRIMITIVE_RESTART is not be enabled when using the DRW_render_to_image path.

First bad commit is {77f5210f22332b3594fabe08bee5809fc8333dba} Seems to be that `GL_PRIMITIVE_RESTART` is not be enabled when using the `DRW_render_to_image` path.
Member

Added subscriber: @iclone

Added subscriber: @iclone
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @YAFU

Added subscriber: @YAFU

Hi.
Here a user reported a problem that is currently solved in the latest version of master that I have compiled:

https://blenderartists.org/t/blender-2-8-eevee-hair-discrepancy-between-viewport-and-render/

I am not sure that it is the same problem as reported here because Strand method is used here and in the problem of the forum is used Strip with Children. Commenting here just in case to know if you are aware that this or another commit could have fixed this problem as well.

Hi. Here a user reported a problem that is currently solved in the latest version of master that I have compiled: https://blenderartists.org/t/blender-2-8-eevee-hair-discrepancy-between-viewport-and-render/ I am not sure that it is the same problem as reported here because Strand method is used here and in the problem of the forum is used Strip with Children. Commenting here just in case to know if you are aware that this or another commit could have fixed this problem as well.

Added subscriber: @0o00o0oo

Added subscriber: @0o00o0oo
Member

Added subscriber: @Squesh

Added subscriber: @Squesh
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Reference: blender/blender#65381
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